The Demographics and Affinities of Face Book gamers
The Demographics and Affinities of Face. Book gamers Nick Berry President, Data. Genetics
Agenda • • • Brief overview of PC Casual Game Market Where does the revenue come from? Facebook Deep dive into demographics Case Study Advice
PC Casual Game Universe Web Download Social Many different players in many segments
Where does the revenue come from? Web Advertising Sales Download Micro-transactions Social
Traditional Web Game Portals
Traditional web portal games 24 hours
The Results Advertising Potential
Deluxe Download Games
Price evolution of deluxe downloads $19. 95 $19. 99 $15. 99 $12. 99 $9. 99 $6. 95 Time $6. 99
Games on Social Networks
Just how big is it?
Face. Book Worldwide Registrations Year End 600 Registrations (MM) 500 400 300 200 100 0 2003 2004 2005 2006 2007 2008 2009 2010
Just how big is Face. Book? 6. 8 billion people on the planet 2. 0 billion people connected to the internet 600 million registered facebook accounts 30% of the connected World already has a Facebook account!
If facebook were a country … #1 #2 #3 China India facebook … it would the 3 rd largest in the World.
What is the most popular Windows application of all time?
Peak Population Effect of facebook on traditional Casual Gaming web sites As facebook grows as a gaming platform, traditional game-only based portals starts to decline Data courtesy of
People love to play games! • Decline in traditional web portals is not a decline in people playing games. • People are getting their gaming entertainment through other platforms. • Put a device in front of someone and they will want to play a game on it! • Over half of facebook users go there for “entertainment”.
Worldwide Registrations – Social Networks Xanga My. Heritage Last. fm Viadeo Wee. World Flickr Odnoklassniki Classmates. com My. Life Flixster Netlog Badoo Tagged Linked. In Twitter hi 5 Vkontakte Friendster Orkut Bebo My. Space Habbo Qzone Facebook 0 100, 000 200, 000 300, 000 400, 000 500, 000 600, 000
facebook gaming is big business “Disney Buys Playdom in $763 Million Deal” “EA Buys Playfish For $300 Million, Plus a $100 Million Earnout. ” “Zynga Issues Shares at a $4 Billion Valuation”
Example of top facebook Game Peaked at 84 MM Monthly Active Users (MAU). 32 MM distinct people used the application at least once a day (DAU). Close to 40% of all their users visit the application every single day!
Farmville - MAU
Café World - MAU
Café World - DAU
Café World - Engagement
Where in the World?
Top 25 countries on facebook Top 25 countries account for 79% of all Face. Book registered accounts. After Venezuela, no country accounts for more than 1%.
Gender breakdown of Face. Book users Worldwide Male dominant India 70. 7% male Female dominant Indonesia 59. 5% male UK 48. 3% male USA 44. 3% male
Demographics
facebook Demographics 13 Male AGE 65+ Female
facebook Demographics Many users of college age. In USA large number of members over 65
Similar Countries … Similar Profiles
Similar Countries … Similar Profiles
Different Countries … Different Profiles
Games and Interests
Bejeweled Blitz
Jay Leno vs. Conan
Quiz Time – Guess the movie Answer: Twilight™
38. 41% correlation Comparing Demographic “Genes”
80. 89% correlation Comparing Demographic “Genes”
Cross correlation between brands
Bejeweled Blitz Affinity
What are fans of glee on facebook interested in?
0% Sims Monopoly Pet Society Happy Pets Tetris Uno Wii Nintendo DS Country Story Happy Aquarium Guitar Hero Restaurant City Super Mario Bros Rock Band Petville Sorority Life Doodle Jump Fishville Civilization Pokemon Zoo World oller Coaster Kingdom Pillow Fight Millionaire City Wii Fit Yoville Text. Twist Happy Island Cityville Mind Jolt Games Barn Buddy Cafe World Settlers of Catan Collapse! Vampire Wars Farmville Scrabble Treasure Isle World of Warcraft Fish World Texas Holdem Poker Jigsaw Puzzles Mafia Wars Chess Castle Age Halo Farm Town Island Paradise Mobsters 2 - Vendetta Bejeweled Blitz PS 3 Xbox 360 Warstorm Mahjong Dimensions 100% Affinity for Games 90% 80% 70% 60% 50% 40% 30% 20% 10%
0% Howard Stern Battlestar Galactica Top Gear Oprah Winfrey Show Medium Martha Stewart Star Trek Biggest Loser Jay Leno South Park Ellen Degenerous Conan o. Brien Law and Order Colbert Criminal Minds Two and a Half Men Big Bang Theory Mythbusters Sex and the City Ghost Whisperer NCIS Desperate Housewives Simpsons The Bachelor CSI Dr Who Ugly Betty Family Guy Heroes The Office Lost How I met your Mother Scrubs Saturday Night Live Americas Next Top Model Sponge. Bob MTV American Idol Jersey Shore 100% TV Shows 90% 80% 70% 60% 50% 40% 30% 20% 10%
Music 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Taylor Swift Lady Gaga Katy Perry Britney Spears Shakira Justin Bieber Avril Lavigne Rihanna Black Eyed Peas Michael Jackson Frank Sinatra Red Hot Chili Peppers Elvis Barry Manilow
50% 40% 30% 20% 10% 0% 0% Crocs 60% Adidas 60% Reebok 70% Nike 70% Puma Red Bull Coca-Cola 65% Pepsi 70% 80% Pizza Hut 75% 80% Dunkin Donuts 80% 90% Dairy Queen 85% 90% Taco Bell 90% 100% Mc. Donalds 95% 100% Starbucks 100% Converse Drinks, Fast Food and Footwear
0% 60% 85% 50% 40% 80% 30% 75% 20% 10% 70% 65% 0% Cigars 90% Investing 80% Foursquare 95% Twitter 100% i. Tunes 70% Dogs 90% Cats 100% Horses Gardening NASCAR Golf Martial Arts Knitting Scuba Diving Yoga Fishing Jogging Baking Skiing Snowboarding Soccer Fashion Makeup Hobbies, Animals and Misc. 100% 90% 80% 70% 60% 50% 40% 30% 20% 10%
Micro transactions
0. 8% users spend 2. 1% users spend 3. 0% users spend 2. 6% users spend 2. 4% users spend Sorority Life, % users who spend by age Source: “Rules to Monetize By …”, Playdom 2010
Are you targeting your game to the paying audience? O $ Even if this game had 5 x the traffic, it would not generate the same revenue Would you like to have the largest game on facebook, or the most profitable?
Micro-transaction types Accelerators Power-ups - Avatars - Fashion - Accessories Kill 10 more Orcs Pay to get 10 gold coins to get +10% attack bonus for 12 hours Things that do not adjust the balance of the game Pay 10 gold coins Bling = or = +10% Time Money
The economic beauty of micro-transactions Price The “Tall” Tail … $19. 95 $6. 95 The Long Tail … Volume
Big brands are starting to get it
MIT research • When playing games, people are at 95 -99% “focused attention” (As measured by pupil dilation, skin resistance, pulse, movement, breathing, brain activity …) • This blows away all other media • With just 15 seconds exposure to a brand, there is >80% unaided recall. Sponsors can receive “Halo” effect by having their brands associated with success screens and level completion events.
Pitching to potential Sponsors
Honeymoon period for brand owners with fans! • 43% of fans visit facebook several times a day. • 50% of fans come to facebook for entertainment. • 92% say that being a fan has a positive impact in recommending to friends. • 52% recommend others to follow the brand. • 84% of fans consume (regularly/ocassionally) the brand. • There is no disconnect between brands followed on facebook and regular consumers. • An average of 9 brands are followed by users. Source: DDB, October 2010
Advice to Social Game Developers
You’re a Service not a Product
Measure Everything! Analytics is now just as important as game design!
A/B Testing It’s not just for adverts! Use tools. Measure baseline. Tweak, then measure again. Denominators are large, so even minor changes can result in $$. It’s all about the “tastes of the fish, not the tastes of the fisherman”. Look at everything: prices, tooltips, position, offers … Play or Join
We’re now on the second generation of Social Games Generation #1 – Build it, and throw it live immediately. Fix and modify it live. Those days are over! Generation #2 – Get it mechanics reasonably polished before general release. “You don’t get a second chance to make a first impression” Today’s early adopters of new games … … Virally introduce more people to your game … Typically spend more over lifetime
The End Nick@Data. Genetics. com
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