The Catacombs A Study In Gaming and Learning
The Catacombs A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph
Partners Amanda Paige Hyun Alex Eve. Godwin Matthews Powell Jordan Chaffin
Plot Save acomplete family tasks Use magic Fighttomonsters
Neverwinter Nights l Aurora Toolset ¡ ¡ ¡ Module creation NWN Scripting Mapping Character builds Hak packs Journal entries
Grimore: The Sarcastic Spellbook l The player must prove himself worthy l Focuses on semantics rather then syntax
The Konijn Gem Stones Unlock the power of old magic l Multiple choice & Fill in the blank l
Collection Process Video l Logs l Interview l “It’s something other then mindless clicking. You have to think, something rarely seen in games today. ” actually “I can see this going class. ” hand-in-hand with a Coding was easier, but still got harder “ as I went”
Current Results Players seem to prefer Grimore over the Gemstone quest l The controls for NWN are difficult to learn l Mouse controls are a bit confusing to some l Players like to dig through the game and explore a bit more then time would allow l
Don’t We All Need A Little More Time? l GUI modification ¡ ¡ l Disabling right-click Remove background items Custom characters ¡ ¡ Build a character from scratch Only give limited items
Future Works Extension into the Storm. Haven and Games 2 Learn game l Built in complier l Custom characters, graphics, and items l
Q&A
- Slides: 11