Technology 125 Technology Using science and engineering to

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Technology 1/25 Technology Using science and engineering to design and make solutions to problems

Technology 1/25 Technology Using science and engineering to design and make solutions to problems Technology Pro ! m e bl TECHNOLOGY Science and Engineering Soluti on!

Innovation 2/25 Innovation A new idea, a new device or a new way of

Innovation 2/25 Innovation A new idea, a new device or a new way of doing something – often – an improvement over older ways of doing things Innovation a new device or new way of doing something

Biotechnology 3/25 Biotechnology Using biology and technology in a laboratory to change the genetic

Biotechnology 3/25 Biotechnology Using biology and technology in a laboratory to change the genetic structure (genes) of plants or animals to make them grow better, resist disease or produce more food Biotechnology

Input 4/25 Input Something (such as energy or raw materials) put into a system

Input 4/25 Input Something (such as energy or raw materials) put into a system / machine to achieve a specific output Input (raw materials) (machine) Oven Output

Output 5/25 Output Something (such as power, energy, or product) that is produced –

Output 5/25 Output Something (such as power, energy, or product) that is produced – put out – by a machine or system Output

Function 6/25 Function The specific work or task or job that a device is

Function 6/25 Function The specific work or task or job that a device is designed to do Function Bucket Loader FUNCTION: Move dirt/rock Smart Phone FUNCTION: Communicate

Renewable Energy 7/25 Renewable energy Energy from sources that will not be used up

Renewable Energy 7/25 Renewable energy Energy from sources that will not be used up for as long as life exists on Earth Renewable energy Solar Wind Biomass Geothermal Hydroelectric

Non-renewable Energy 8/25 Non-renewable Energy from energy sources that will someday be used up

Non-renewable Energy 8/25 Non-renewable Energy from energy sources that will someday be used up Non-renewable Energy Oil Coal Nuclear Natural Gas

Criteria 9/25 Criteria In the engineering design process: things that need to be part

Criteria 9/25 Criteria In the engineering design process: things that need to be part of the solution of a particular problem Criteira What things need to be part of a sippy cup design? CRITERIA for a sippy cup: (1) easy for child to hold (2) food-safe material (3) dishwasher-safe (4) won’t spill or break

Constraint - 1 Constraint Something that limits or restricts something. Constraint EXAMPLE: how much

Constraint - 1 Constraint Something that limits or restricts something. Constraint EXAMPLE: how much money you have to spend limits (constrains) what video games you can buy 10/25

Constraint - 2 Design Constraint Something that limits an engineering design. Constraint What things

Constraint - 2 Design Constraint Something that limits an engineering design. Constraint What things constrain a sippy cup design? CONSTRAINTS sippy cup must: (1) Be Made in USA (2) Have kids’ popular art (3) Sell for less than $6. 00 (4) Weigh less than 8 ounces (5) Cost under $2. 00 to make 10/25

Engineering 11/25 Engineering A field of work – a profession – that uses science,

Engineering 11/25 Engineering A field of work – a profession – that uses science, math and technology to invent, design, build, and use engines, machines, structures and all kinds of mechanical devices Engineering

System 12/25 System A group of related parts that move or work together to

System 12/25 System A group of related parts that move or work together to do some kind of work System

Troubleshooting 13/25 Troubleshooting A step-by-step method to discover the problem or trouble in a

Troubleshooting 13/25 Troubleshooting A step-by-step method to discover the problem or trouble in a device or system Troubleshooting

Engineering Design Process 14/25 Engineering Design Process The step-by-step process to design and develop

Engineering Design Process 14/25 Engineering Design Process The step-by-step process to design and develop something new from idea to finished product Engineering Design Process

Want Things that people want but do not need in order to live Want

Want Things that people want but do not need in order to live Want 15/25

Needs 16/25 Needs Things that people must have in order to survive Needs NEEDS:

Needs 16/25 Needs Things that people must have in order to survive Needs NEEDS: Food Shelter Clothing Fire Self-defense

Inventor 17/25 Inventor Someone who uses imagination, enthusiasm and skill to design and build

Inventor 17/25 Inventor Someone who uses imagination, enthusiasm and skill to design and build a new solution to a problem Inventor

Fossil Fuels 18/25 Fossil fuels Ancient energy sources found underground formed from the remains

Fossil Fuels 18/25 Fossil fuels Ancient energy sources found underground formed from the remains of dead plants and animals Fossil fuels Natural Gas Coal Oil

Wind turbine A technology system that converts wind energy to electricity Wind turbine 19/25

Wind turbine A technology system that converts wind energy to electricity Wind turbine 19/25

Solar Cells 20/25 Solar cells A technology system that converts sunlight directly into electricity

Solar Cells 20/25 Solar cells A technology system that converts sunlight directly into electricity Solar cells turn sunlight into electricity @ home

Hydroelectric 21/25 Hydroelectric A technology system that converts water held in dams to electricity

Hydroelectric 21/25 Hydroelectric A technology system that converts water held in dams to electricity Hydroelectric Niagara Falls Hydroelectric - New York

Geothermal 22/25 Geothermal Heat energy that is generated in the Earth and stored in

Geothermal 22/25 Geothermal Heat energy that is generated in the Earth and stored in the Earth Geothermal

Manufacturing The process of making products especially with machines in factories Manufacturing 23/25

Manufacturing The process of making products especially with machines in factories Manufacturing 23/25

Prototype A model – usually a life-size, working model – of a new product,

Prototype A model – usually a life-size, working model – of a new product, often made for testing Prototype 24/25

Brainstorming People (often a group) using their imaginations to come up with all kinds

Brainstorming People (often a group) using their imaginations to come up with all kinds of ideas to solve a problem Brainstorming 25/25