Technical Proficiency GAA Award 1 Course GAA Award











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Technical Proficiency GAA Award 1 Course
GAA Award 1 – Technical Proficiency Outcomes § By the end of this Module participants will be able to: – Be able to define Technical Proficiency – Be able to identify different types of activities which can be used to develop Technical Proficiency – Demonstrate effective ‘How to Coach Skills’ through the organisation of appropriate activities to develop Technical Proficiency – Be able to identify key variables that can be altered to increase or decrease the difficulty of the activity 2 Presentation title in footer © GAA
The OTú Model – Technical Proficiency § What do we mean by Technical Proficiency? § Know what to do § Be able to perform the techniques of the game § Accurately § Consistently § At Match Tempo 3 Skill Development © GAA
The Wheel of Technical Proficiency: 150 Skills Make it a game as soon as possible 300 Ball Contacts per Session Technical Proficiency Never leave the ball out of the exercise Practice in a number of ways Both Left and Right Sides © GAA
Simulated Practices Individual Practices Modified Games Full Match How can Technical Proficiency be developed? Against a Wall Skill Drills Conditioned Games © GAA
Key Points for Demonstrations IDEA Principle § IDEA Principle – Introduce – Demonstrate – Execute – Action Key Points for Organisation • Ensure that you can be heard by all players • Speak with breeze to your back • Use simple, age appropriate language • Brief, simple and direct • Avoid sarcasm and annoying mannerisms • Ensure all players can see • Avoid distractions behind you • Ensure players don’t look into the sun • Identify best players to demonstrate • Demonstrate whole skill first • Demonstrate quickly and at slow pace • Ask coaches to observe from different angles • Encourage players to focus on the head, hands, feet • Demonstrate for both left and right handed/footed players © GAA
Lets Go and Do It! • Take a 15 minute session with the group • Using the skill allocated and referring to your prompt card, familiarise yourself with the coaching points (the how to do the skill). • Follow the IDEA model and coach the skill to the group. • Set up an appropriate activity to allow participants to practice – coach the skill as they practice. • Develop two progressions with the group – Use STEP model to progress
How can we change the activities? Reduced Space/Time Movement Opponent 8 Presentation title in footer Decision Making Speed Other Techniques © GAA
An Easy Way of Remembering this? 9 S Space More space or less? T Time Task Limit the time or give more time Change the skill performed, add in an extra one, or alter the rules/conditions of the activity. E Equipment Different type of ball? P Personnel More players, or less Presentation title in footer © GAA
GAA Award 1 – Technical Proficiency Outcomes Review § By the end of this Module participants will be able to: – Be able to define Technical Proficiency – Be able to identify different types of activities which can be used to develop Technical Proficiency – Demonstrate effective ‘How to Coach Skills’ through the organisation of appropriate activities to develop Technical Proficiency – Be able to identify key variables that can be altered to increase or decrease the difficulty of the activity 10 Presentation title in footer © GAA
Thank you