Technical Proficiency 2 GAA Award 1 GAA Award
- Slides: 15
Technical Proficiency 2 GAA Award 1
GAA Award 1 – Technical Proficiency and communication Outcomes § By the end of this Module participants will be able to: – introduce the step model to go from pressure to non pressure – coach a skill from non pressure situation to pressure situation 2 Presentation title in footer © GAA
Individual Practices Modified Games Full Match How can Technical Proficiency be developed? Against a Wall Skill Drills Conditioned Games © GAA
How can we change the activities? Reduced Space/Time Movement Opponent 4 Presentation title in footer Decision Making Speed Other Techniques © GAA
An Easy Way of Remembering this? 5 S Space More space or less? T Time Task Limit the time or give more time Change the skill performed, add in an extra one, or alter the rules/conditions of the activity. E Equipment Different type of ball? P Personnel More players, or less Presentation title in footer © GAA
Lets Go and Do It! • Take a 15 minute session with the group • Using the skill allocated and referring to your prompt card, familiarise yourself with the coaching points (the how to do the skill). • Follow the IDEA model and coach the skill to the group. • Set up an appropriate activity to allow participants to practice – coach the skill as they practice. • Develop two progressions with the group – Use STEP model to progress
Tactical Prowess GAA Award 1
Outcomes By the end of the session you will be able to: § Define tactical prowess/ decision making § Demonstrate simple routines on decision making §To devise and implement decision making activities for children © GAA
The OTú Model – Tactical Prowess §What do we mean by Tactical Prowess? The Ability to Weigh Up Match Situations and Decide on What Option to Take and When to Take It 9 Skill Development © GAA
Limitations of drill-based coaching What are the limitations of using drill based activities? § Players are told who to strike the ball to § Players are told when to strike it § Drill and skill still has to be transferred to game § Movement is prescribed by coach or cones § Little decision making § May not be fun 10 Presentation title in footer © GAA
A Player has to make thousands of decisions in a game Who? When? To pick up to stay or go To pass to Tactical Prowess What? Where? To run To punch To kick to or catch It is equally important to know when as to know how © GAA
Activities to help in developing Tactical Prowess? How to help players to make good decisions? § Create situations that give them options § Gradually increase the options that are available until you have a normal game! § Coach uses an ‘asking’ style of coaching rather than a ‘telling’ style 12 Presentation title in footer © GAA
Activities to help in developing Tactical Prowess? What type of activity do we need? 1. Fun Game For example: Over the river 2. Game Play Routine For example: One v One, two v one 3. Conditioned game 13 Presentation title in footer © GAA
Lets Go and Do It! § Take a 15 minute session with the group § Using the skill card allocated and referring to your prompt card, familiarise yourself with the coaching points (the how to do the skill). § Follow the IDEA model and coach the skill to the group. § Set up an appropriate activity to allow participants to use this skill activity to develop Tactical Prowess – coach the skill as they practice. § Identify the principle of Attack or Defence (on the ball and off the ball) § Develop the activity to work on a different principle of Attack or Defence – Use STEP model to progress © GAA
Thank you
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