TEACHING HCF AND LCM USING VIRTUAL MANIPULATIVES By
TEACHING HCF AND LCM USING VIRTUAL MANIPULATIVES By: Norazlinawati Hj A. Magon (11 M 8128) Safiah binti Hj Yakup (11 M 8129) Didinawati binti Hj Zunaidi (11 M 8131)
Introduction • The new National education system 21 st century in Brunei Darussalam promotes the use of technology in teaching and learning of mathematics in schools. • The mathematics curriculum supports the developments in children by placing clear emphasis upon the sensible use of ICT in classroom (CDD, 2008 p. 9) www. brainybetty. com 2
Emphasis use of ICT Technology assisted instruction Interactive learning Use of ICT in concept development Problem solving Modelling www. brainybetty. com 3
Background • This research investigated whether the use of virtual manipulative could improve pupils’ achievement and attitudes in mathematics. • The researchers explored the use of technology in the teaching and learning of factors and multiples in Year 6. • The researchers used free virtual manipulative software obtained online from http: //nlvm. usu. edu/. www. brainybetty. com 4
Background • The software ‘Factor Tree’ was used to help the pupils to learn the topics found to be difficult for pupils. • Reasons of using Virtual manipulatives to teach the Factors and Multiples : a) Provide learners with visual images. b) It can be manipulated as physical manipulatives and provide students opportunities for constructing mathematical knowledge. c) To promote effective teaching. www. brainybetty. com 5
Background • Benefits of using Virtual manipulatives : a) It can help students visualize relationships and engage students learning actively. b) Useful to help the students to understand better. c) It will arouse students’ interest in learning mathematics. d) Pupils can work out the answer faster by using the virtual manipulatives. www. brainybetty. com 6
Background • Benefits of using Virtual manipulatives : e) It can help students visualize relationships and engage students learning actively. f) Useful to help the students to understand better. g) It will arouse students’ interest in learning mathematics. h) Pupils can work out the answer faster by using the virtual manipulatives. www. brainybetty. com 7
Research Questions • Is there any improvement in students’ achievement or scores in answering questions on factors (HCF and LCM) after using Virtual Manipulatives? • Is there any changes in students’ attitude towards mathematics and technology after using Virtual Manipulatives? www. brainybetty. com 8
Literature Review • Abstract concepts are essential to understanding and performing mathematics. They are also a source of difficulty for many students who struggle with mathematics, many of whom find even basic mathematics concepts difficult to understand. www. brainybetty. com 9
Literature Review • A popular approach to help students understand abstract concepts is the use of manipulatives. • Manipulatives enable students and teachers to represent concretely the abstract concepts that they are learning in mathematics class and to link these concepts to prior knowledge. • Manipulatives is useful to introduce new concepts to all students www. brainybetty. com 10
Literature Review • For the most part, classroom use of manipulatives has involved concrete, or physical, manipulatives. However, with the advent of the World Wide Web, there is a new category of manipulatives. • Virtual manipulatives are basically digital “objects” that resemble physical objects and can be manipulated, usually with a mouse, in the same ways as their authentic counterparts. www. brainybetty. com 11
Literature Review • Virtual manipulatives are a relatively new technology and are modeled after existing manipulatives such as base ten blocks, coins, blocks, tangrams, spinners, rulers, fraction bars, algebra tiles, geoboards, geometric plane and solids figures. • They are usually in the form of Java or Flash applets. www. brainybetty. com 12
Literature Review • Virtual manipulatives : 1) allow teachers to allow for efficient use of multiple representations and 2) to provide concrete models of abstract mathematical concepts for learners of mathematics. • Research suggests that students may also develop more connected understandings of mathematical concepts when they use virtual manipulatives (Moyer, Niezgoda, & Stanley, 2005) www. brainybetty. com 13
Methodology • The researchers used quantitative and qualitative methods: a) pre- and post-tests b)questionnaires on attitudes towards mathematics c) feedback on using the virtual manipulatives d) informal observation of pupils attitude in class e) Teacher’s reflection form www. brainybetty. com 14
Methodology • The researchers used one intact class for the study. There were twelve boys and sixteen girls in the sample. • The researchers worked together with the class teacher in delivering the lessons. www. brainybetty. com 15
Findings and Results • The researchers found that initially out of 28 Year six pupils, the majority were not able to correctly find the LCM and HCF of given set of numbers. www. brainybetty. com 16
Findings and Results • Initially the pupils were quiet, listening to a demonstration by the class teacher and then later the researchers noticed that the students were enthusiastic and deeply engaged with the activity. www. brainybetty. com 17
Findings and Results • The researchers found that Cohen’s effect size, d = 0. 3, indicating a small effect at the 62 th percentile www. brainybetty. com 18
Findings and Results Table 1 shows the alpha reliability of the 10 items is 0. 803 which is rounded to two decimal places is 0. 80, indicating that the scale had good reliability. An alpha of 0. 80 or above is considered satisfactory. www. brainybetty. com 19
Findings and Results of pre-test shows most pupils have scores of 0 or no correct answers. The mean score is 0. 07 (0. 007%) out of 10 questions. Result of post-test shows most pupils have scores of 3 or 4 correct answers. The mean score is 3. 68 (36. 8%) out of 10 questions. www. brainybetty. com 20
Findings and Results Table 2 shows that female pupils (M=4. 00, SD = 2. 98) performed better than male pupils (M = 3. 18, SD = 2. 48). Cohen’s d=0. 3 indicated small effect. www. brainybetty. com 21
Conclusion • Face validity and content validity, reliability The test items were shown to our lecturer to be checked and finalized. The items were constructed based on Primary School Examination (PSR) format questions. The final questions were checked by the Year 6 mathematics teachers before given to the pupils. • The split-half reliability of the ten-item scale was 0. 75, indicating that the scale had good reliability. www. brainybetty. com 22
Conclusion On attitude toward mathematics: • 75% like learning mathematics. • 69% (19) said mathematics is fun to learn. On Feedback on Virtual Manipulatives • 90% of the students like virtual manipulatives; find it easy to play; know how to find the prime factors, LCM and HCF using the manipulatives; and they enjoy the lesson. www. brainybetty. com 23
Conclusion Teacher reflection form: • The benefits of using the virtual manipulatives as: a) useful to help pupils to understand better b) arose pupils’ interest in learning mathematics c) pupils can work out the answers faster • The objectives of the lesson were achieved as the pupils could use the virtual manipulatives software effectively in answering the questions given www. brainybetty. com 24
Conclusion Teacher reflection form: • The software also worked in developing the lesson plan as pupils use the virtual software in expressing a given number as a product of prime factors. • She also stated that the new method (using the software) in finding the GCF (HCF) and LCM is simple and easy to understand. • The software is also only need simple working to get the answer. www. brainybetty. com 25
Conclusion From the mean scores of 0. 007% in the pre-test and 36. 8% in the post-test, it can be seen there is an improvement in student’s achievement in answering questions on factors (HCF and LCM) after using virtual manipulatives. www. brainybetty. com 26
Recommendations • The concepts and skills to be learned from the virtual manipulatives activities (in teaching the Factors and Multiples) are: • Can make connections between the concepts, extension and generalizations in order to solve the problems. • Identify prime and composite numbers. • Find factors and multiples of whole number less than 100 and identify which are prime or composite. • Identify common factors of a set of whole numbers. www. brainybetty. com 27
Recommendations • The concepts and skills to be learned from the virtual manipulatives activities (in teaching the Factors and Multiples) are: • To manipulate and change the representations, thus increasing exploration possibilities to develop concepts and test hypotheses • Know how to use technology. • Learn by using factor tree method through games. • To develop their relational thinking and to generalize mathematical ideas www. brainybetty. com 28
Recommendations • Related Technological Activities to Factors and Multiples • http: //www. mathgoodies. com/factors/fa ctor_tree. asp • http: //www. math-play. com/Factors-and. Multiples-Jeopardy. html • http: //www. toonuniversity. com/flash. asp ? err=499&engine=14 • http: //www. mathplayground. com/factort rees. html www. brainybetty. com 29
Bibliography • Yuan, Y. (Dec, 2009). Taiwanese elementary school teachers apply web-based virtual manipulatives to teach mathematics. Journal of Mathematics Education, 2 (2), 108 - 121. www. brainybetty. com 30
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