Teach Vocabulary in a Fun and Collaborative Way
Teach Vocabulary in a Fun and Collaborative Way with ● Effective ● Simple ● Sustainable Presented at the ELI Symposium by Todd Colwell on Sunday 13 May 2018. Todd’s email is tcolwell@kau. edu. sa
Presentation Agenda ● Quizlet’s activitites and games ● Research related to Quizlet ● Getting started with Quizlet ● Questions
What is Quizlet? Digital vocabulary cards Term Definition
Quizlet’s Activities Independent study activities An adaptive study plan Practice tests
Spell
Write
Match
Multiple Choice
True or False
Quizlet’s Games For individual study For in class study
Match
Gravity
Quizlet Live
Research Related to Quizlet ● Students need direct learning of vocabulary (Nation, 2001). ● Gamification: The process of making activities more game like (Werbach, 2014).
Quizlet Use Out of class (Blair, 2016) Students who chose to use Quizlet out of class scored better in their final test than those who only used Quizlet in class.
Quizlet Compared to Word Cards (Humphreys, 2017) “Students using Quizlet scored substantially higher on the Post-test (44/50), than the students using Word Cards (29/50). ”
Quizlet Live (Wolff, 2016) 85% “It is an exciting way to learn”. 90% “It helped me memorise vocabulary”. 85% “It helped me improve my test scores”.
How to Get Started quizlet. com 1. 1.
Quizlet Live
Quizlet Live Demonstration What students see when playing Quizlet Live. . . quizlet. com
References Blair, W. B. (2016). Checking the Effectiveness of Quizlet as a Tool for Vocabulary Learning, Tamagawa University, Center for English as a Lingua Franca, Japan, Available at http: //libds. tamagawa. ac. jp/dspace/bitstream/11078/359/1/2 -1 -4. pdf Humphreys, B. (2017). An investigation into the effectiveness of using ICT vs. Word Cards to study and learn English vocabulary, Journal of research and pedagogy of Otemae University Institute of International Education (3), 45 -59. Nation, I. S. P. (2001). Learning Vocabulary in Another Language, Cambridge: Cambridge University Press. Quizlet (n. d). Getting Started with Quizlet, Available at https: //quizlet. com/en-gb/help/2725992/teacher-resources Werbach, K. (2014). Kevin Werbach. "(Re)Defining Gamification" Springer Lecture Notes in Computer Science Vol. 8462 (2014) Available at: http: //works. bepress. com/kevin_werbach/3/ Wolff, G. (2016). Quizlet Live: The Classroom Game Now Taking the World By Storm, The Language Teacher. 40: 6. pp 25 -27.
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