Tangible User Interfaces TUIs What are Tangible User
Tangible User Interfaces (TUI’s)
What are Tangible User Interfaces? Physical World TUI’s Digital world 2
GUI vs TUI (Ishii 2008) 3
Precursors • E. g. Marble answering machine, Durrell Bishop, Royal College of Art, Interaction Design, 1992. http: //vimeo. com/19930744 4
Early Work • Fitzmaurice et al. 1995 – Graspable user interfaces http: //www. youtube. com/watch? v=V-TGEe. Imro • Ishii et al. 1997 - Tangible bits 5
Recent work • E. g. Lumino, Baudish et al, 2010 http: //www. youtube. co m/watch? v=ty. Bb. Lq. Vi. X 7 g • E. g. Portico, Avrahami et al, 2011 http: //vimeo. com/29359 319 6
Benefits of TUI’s (Ishii 2008) 1. Double interaction loop immediate tactile feedback 2. Persistency of tangibles 3. Coupled input/output space 4. Special vs generic purpose 5. Space-multiplexed vs timemultiplexed input Also fun + engaging! 7
Can we connect these physical drawing tools to the digital space? • Sense position & orientation on touch technology • Add intelligent drawing support • How can they be best combined with multi-touch surfaces for enjoyable and productive interaction? 8
Our Approach Capacitive Touch (Cap. TUI) Infrared Touch (Tan. Geo) – Ryan Tan & Bryan Chen – Rachel Blagojevic – Jacky Zhen • Design – Tangible hardware • Implementation – Recognizer – Drawing application • Usability evaluation 9
Cap. TUI Technology – Capacitive • Small touch screens e. g. i. Pad, smart phones etc… • Touch detection via electrical pulse from fingers/conductive material 10
Design: Tangible Hardware 11
Final Design 12
Implementation: Tangible Recognition • Tangible ID – 3 point (min) unique patterns Valid patterns Invalid patterns 13
Implementation: Tangible Recognition • Learning phase • Recognition phase – Touch point detection – Match point distances to saved tangible ID’s – No way of knowing which part of the touch point is in contact (+/- error) 14
Implementation: Drawing Application • Beautification Ink-to-edge snapping & Length visualization Corner snapping 15
Implementation: Drawing Application • Visual drawing guides Tangible outline Angle visualization 16
• First iteration: Video • Second iteration: Demo 17
Evaluation • First iteration: usability – Simple drawing tasks • Second iteration: comparative study – Recognizable vs non recognizable drawing tools on screen 18
Usability Evaluation • Can users construct simple drawings using the tangibles? Is the system usable? • 10 participants • 5 simple drawing tasks 19
Usability Evaluation: Results • First exploration – Technology works – Is usable for simple drawings • Tangible detection problems – Stability – Consistent circuit – Finger to tangible contact – Friction with screen – Comfortable drawing • Tangible outline helpful – recognition indicator • Drawing guides needed 20
Comparative Study • Does Cap. TUI assist users to easily draw precise geometric drawings • Recognizable vs non recognizable drawing tools on screen • 12 Participants 21
Comparative Study: Results • Cap. TUI rated significantly higher than Paint overall • Visual guides helpful for precise drawing – significantly lower average angle error. • Participants enjoyed using Cap. TUI significantly more • Participants believed that Cap. TUI produces significantly more tidy drawings than Paint. • Making fine grained movements with the tangibles difficult • Tangible design still needs work – consistent detection – accurate positioning 22
Tangeo Technology – Infrared • Table tops e. g. Microsoft Surface 2. 0 • Pixel. Sense - Touch detection via infrared reflection for each pixel • Image processing on detected pixels • Identifies finger/blobs/tags 23
Design: Tangible Hardware 24
Final Design 25
Implementation: Tangible Recognition • Learning phase • Recognition phase – Detection via custom tags – Use tag location to get tangible outline – Use thresholds for blob sizes 26
Implementation: Drawing Application 27
Implementation: Drawing Application • Visual Guides – Tangible outline – Angle visualisation – Length visualisation – Ink beautification • corner snapping • ink-to-edge snapping 28
Usability Evaluation • Can users construct simple geometric drawings using Tangeo? Is the system usable? • 2 phase cycle • 8 participants • 4 drawing tasks 29
Usability Evaluation: Results • • • Enjoyable / easy to use the tangibles Good recognition Visual guides helpful and easy to understand Drawing accuracy – less positive perception Add stylus for drawing 30
References • • • Marble answering machine - Crampton Smith, G. The Hand That Rocks the Cradle. I. D. , May/June 1995, pp. 60 -65. Fitzmaurice G. W. , H. Ishii, and W. Buxton. 1995. Bricks: laying the foundations for graspable user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '95), ACM Press/Addison. Wesley Publishing Co. , New York, NY, USA, 442 -449. Ullmer B. and H. Ishii. 1997. The meta. DESK: models and prototypes for tangible user interfaces. In Proceedings of the 10 th annual ACM symposium on User interface software and technology (UIST '97). ACM, New York, NY, USA, 223 -232. Ishii H. , B. Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p. 234 -241, March 22 -27, 1997, Atlanta, Georgia, United States Ishii H. , 2008. Tangible bits: beyond pixels. In Proceedings of the 2 nd international conference on Tangible and embedded interaction (TEI '08). ACM, New York, NY, USA, xv-xxv. Baudisch P. , T. Becker, and F. Rudeck. 2010. Lumino: tangible building blocks based on glass fiber bundles. In ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10). ACM, New York, NY, USA, Article 16 , 1 pages. Avrahami D. , J. Wobbrock, and S. Izadi. 2011. Portico: tangible interaction on and around a tablet. In Proceedings of the 24 th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 347 -356. Blagojevic R. , X. Chen, R. Tan, R. Sheehan, and B. Plimmer. 2012. Using tangible drawing tools on a capacitive multi -touch display. In Proceedings of the 26 th Annual BCS Interaction Specialist Group Conference on People and Computers (BCS-HCI '12). British Computer Society, Swinton, UK, 315 -320. Zhen, J. S. , R. Blagojevic and B. Plimmer (2013). Tangeo: Geometric Drawing with Tangibles on an Interactive Table -Top. CHI 2013. Paris France, ACM. WIP: in press. Shaer O. and E. Hornecker (2010) "Tangible User Interfaces: Past, Present and Future Directions", Foundations and Trends® in Human-Computer Interaction: Vol. 3: No 1 -2, pp 1 -137. 31
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