Tales from the Trenches Startup advice from a

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Tales from the Trenches Startup advice from a vet Matt Small Creative Director Vector

Tales from the Trenches Startup advice from a vet Matt Small Creative Director Vector Unit

Jan 08: Vector Unit founded Jan-Jul 08: Barracuda prototype/pitch development Jul-Sep 08: Pitching Oct

Jan 08: Vector Unit founded Jan-Jul 08: Barracuda prototype/pitch development Jul-Sep 08: Pitching Oct 08: Microsoft greenlight Mar 09: Microsoft agreement signed Apr 09: HTH development begins July 10: HTH ships Oct 10: DLC ships Feb 11: Riptide GP 2008 2009 2010 2011

Hard-earned lessons Getting started Pitching to publishers Signing a deal Development gotchas All that

Hard-earned lessons Getting started Pitching to publishers Signing a deal Development gotchas All that other stuff

Experience bonus You know how to make a game Network Production resources, contractors, outsourcing

Experience bonus You know how to make a game Network Production resources, contractors, outsourcing Publisher contacts Sage advisors Gabby Hayes

Taking the plunge What you need: Team Company (legal entity) A game idea (or

Taking the plunge What you need: Team Company (legal entity) A game idea (or two) A pitch and a plan A playable prototype Can you do this while you’re still collecting a paycheck? Casual. Is. Cool. com

Don’t cross the wires Develop on your own time Use your own equipment No

Don’t cross the wires Develop on your own time Use your own equipment No “borrowing” Leave on good terms The Hurt Locker © 2008 Voltage Pictures

The perfect team Few co-founders Minimal employees Plan on contracting Focus on development Generalists

The perfect team Few co-founders Minimal employees Plan on contracting Focus on development Generalists rule The A-Team, Stephen J Cannel Productions

Form your company Wait – why? Options – LLC, S/C Corp Lawyers? We don’t

Form your company Wait – why? Options – LLC, S/C Corp Lawyers? We don’t need no stinkin’ lawyers! Business plan

Building your presentation

Building your presentation

Why prototype? Ideas are common Execution is rare Iron out the kinks Sweet sweet

Why prototype? Ideas are common Execution is rare Iron out the kinks Sweet sweet metrics Negotiation leverage

A cautionary note about preciousness The Lord of the Rings: The Two Towers, ©

A cautionary note about preciousness The Lord of the Rings: The Two Towers, © 2002 New Line Cinema

The pitch High level (details in your pocket) Striking visuals Competitive landscape Customize per

The pitch High level (details in your pocket) Striking visuals Competitive landscape Customize per publisher Be a complete package

How it works on paper Pitch Internal Championship Fact Finding Due Dilligence Green Light

How it works on paper Pitch Internal Championship Fact Finding Due Dilligence Green Light Terms Draft Agreement Signed Agreement Negotiation More Negotiation Kick-off Payment

Approaching publishers Contacts Agents NDAs and MNDAs

Approaching publishers Contacts Agents NDAs and MNDAs

What to expect Technical difficulties Interruptions Creative input Take notes! Ask questions! Dragon’s Den,

What to expect Technical difficulties Interruptions Creative input Take notes! Ask questions! Dragon’s Den, BBC UK

Common questions Multiplayer/co-op Current trends Team and hiring strategy Schedule and budget Man month

Common questions Multiplayer/co-op Current trends Team and hiring strategy Schedule and budget Man month rate Knock on Any Door © 1949 Colombia Pictures

Schedule and budget Standard man-month rates What it really costs Explaining your costs You

Schedule and budget Standard man-month rates What it really costs Explaining your costs You have to believe in your plan Profit margins

Surviving pitch limbo Plan for delays Follow up Keep records Keep working! Image by

Surviving pitch limbo Plan for delays Follow up Keep records Keep working! Image by techoveride. Deviant. Art

Negotiating The boilerplate deal Everything is negotiable Know your goals Be realistic (And now

Negotiating The boilerplate deal Everything is negotiable Know your goals Be realistic (And now maybe we do need those stinkin’ lawyers…)

Letting go of IP Hard to hold IP in first game Recognize its value

Letting go of IP Hard to hold IP in first game Recognize its value Not just either/or: First refusal Sequels and ports Ancillary rights

Other stuff to think about Other stuff you can own: Engine/tools Pre-existing assets Generic

Other stuff to think about Other stuff you can own: Engine/tools Pre-existing assets Generic content Exclusivity and non-competes Payment terms Hidden costs

Cha-Ching! Oh, Crap

Cha-Ching! Oh, Crap

Big D to small d: What works Scheduling Milestones Efficiency Agility Wile E Coyote,

Big D to small d: What works Scheduling Milestones Efficiency Agility Wile E Coyote, Warner Bros.

Big D to small d: Challenges Resource volatility Process Cash flow Life vs. Work

Big D to small d: Challenges Resource volatility Process Cash flow Life vs. Work Wile E Coyote, Warner Bros.

Managing your publisher Treat them like a client Do as you say Make your

Managing your publisher Treat them like a client Do as you say Make your producer’s job easy

Lift-off! Publisher support (or lack thereof) Hiring a PR agency Community management Promote yourself

Lift-off! Publisher support (or lack thereof) Hiring a PR agency Community management Promote yourself

Keeping it going Set aside time for the next thing Develop your network Talk

Keeping it going Set aside time for the next thing Develop your network Talk with other indies

Why?

Why?