Tales from the Trenches Startup advice from a
- Slides: 29
Tales from the Trenches Startup advice from a vet Matt Small Creative Director Vector Unit
Jan 08: Vector Unit founded Jan-Jul 08: Barracuda prototype/pitch development Jul-Sep 08: Pitching Oct 08: Microsoft greenlight Mar 09: Microsoft agreement signed Apr 09: HTH development begins July 10: HTH ships Oct 10: DLC ships Feb 11: Riptide GP 2008 2009 2010 2011
Hard-earned lessons Getting started Pitching to publishers Signing a deal Development gotchas All that other stuff
Experience bonus You know how to make a game Network Production resources, contractors, outsourcing Publisher contacts Sage advisors Gabby Hayes
Taking the plunge What you need: Team Company (legal entity) A game idea (or two) A pitch and a plan A playable prototype Can you do this while you’re still collecting a paycheck? Casual. Is. Cool. com
Don’t cross the wires Develop on your own time Use your own equipment No “borrowing” Leave on good terms The Hurt Locker © 2008 Voltage Pictures
The perfect team Few co-founders Minimal employees Plan on contracting Focus on development Generalists rule The A-Team, Stephen J Cannel Productions
Form your company Wait – why? Options – LLC, S/C Corp Lawyers? We don’t need no stinkin’ lawyers! Business plan
Building your presentation
Why prototype? Ideas are common Execution is rare Iron out the kinks Sweet sweet metrics Negotiation leverage
A cautionary note about preciousness The Lord of the Rings: The Two Towers, © 2002 New Line Cinema
The pitch High level (details in your pocket) Striking visuals Competitive landscape Customize per publisher Be a complete package
How it works on paper Pitch Internal Championship Fact Finding Due Dilligence Green Light Terms Draft Agreement Signed Agreement Negotiation More Negotiation Kick-off Payment
Approaching publishers Contacts Agents NDAs and MNDAs
What to expect Technical difficulties Interruptions Creative input Take notes! Ask questions! Dragon’s Den, BBC UK
Common questions Multiplayer/co-op Current trends Team and hiring strategy Schedule and budget Man month rate Knock on Any Door © 1949 Colombia Pictures
Schedule and budget Standard man-month rates What it really costs Explaining your costs You have to believe in your plan Profit margins
Surviving pitch limbo Plan for delays Follow up Keep records Keep working! Image by techoveride. Deviant. Art
Negotiating The boilerplate deal Everything is negotiable Know your goals Be realistic (And now maybe we do need those stinkin’ lawyers…)
Letting go of IP Hard to hold IP in first game Recognize its value Not just either/or: First refusal Sequels and ports Ancillary rights
Other stuff to think about Other stuff you can own: Engine/tools Pre-existing assets Generic content Exclusivity and non-competes Payment terms Hidden costs
Cha-Ching! Oh, Crap
Big D to small d: What works Scheduling Milestones Efficiency Agility Wile E Coyote, Warner Bros.
Big D to small d: Challenges Resource volatility Process Cash flow Life vs. Work Wile E Coyote, Warner Bros.
Managing your publisher Treat them like a client Do as you say Make your producer’s job easy
Lift-off! Publisher support (or lack thereof) Hiring a PR agency Community management Promote yourself
Keeping it going Set aside time for the next thing Develop your network Talk with other indies
Why?
- Pyrrexhia
- Parade to war allegory
- Communication trenches
- Lice in the trenches
- Trenches
- Deep ocean trenches
- Scrum from the trenches
- Why did trench warfare happen
- Azure from the trenches
- Seafloor spreading material at trenches
- Startup j curve
- Pitch deck biotech
- เฉลย my english lab startup 5
- John ousterhout
- Kanwa propozycji wartości
- Cp startup
- Your startup wants to implement an order fulfillment
- Startup weekend san francisco
- Startup valuation damodaran
- Windows xp startup and shutdown
- Habitual entrepreneur
- Nvram_config
- Startup visa facilitator
- Lean startup 101
- Edgeline countertops
- Mvp dropbox
- Lean startup kursus
- Acronis release notes
- Busted tees models
- Vast startup