Systems Analysis and Design in a Changing World

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Systems Analysis and Design in a Changing World, Fourth Edition Systems Analysis and Design

Systems Analysis and Design in a Changing World, Fourth Edition Systems Analysis and Design in a Changing World, 4 th Edition 13

13 Learning Objectives u Describe the difference between user interfaces and system interfaces u

13 Learning Objectives u Describe the difference between user interfaces and system interfaces u Explain why the user interface is the system to the users u Discuss the importance of the three principles of user-centered design u Describe the historical development of the field of human-computer interaction (HCI) Systems Analysis and Design in a Changing World, 4 th Edition 2

13 Learning Objectives (continued) u Describe three metaphors of human-computer interaction u Discuss how

13 Learning Objectives (continued) u Describe three metaphors of human-computer interaction u Discuss how visibility and affordance affect usability u Apply the eight golden rules of dialog design when designing the user interface u Define the overall system structure as a menu hierarchy Systems Analysis and Design in a Changing World, 4 th Edition 3

13 Learning Objectives (continued) u Write user-computer interaction scenarios as dialogs u Create storyboards

13 Learning Objectives (continued) u Write user-computer interaction scenarios as dialogs u Create storyboards to show the sequence of forms used in a dialog u Use UML class diagrams and sequence diagrams to document dialog designs u Design windows forms and browser forms that are used to implement a dialog u List the key principles used in Web design Systems Analysis and Design in a Changing World, 4 th Edition 4

13 Overview u User interfaces handle input and output that involve a user directly

13 Overview u User interfaces handle input and output that involve a user directly u Focus on interaction between user and computer called human-computer interaction (HCI) u Metaphors u Usability to describe the user interface and Web-based development guidelines u Approaches to documenting dialog designs, including UML diagrams from OO approach Systems Analysis and Design in a Changing World, 4 th Edition 5

Identifying and Classifying Inputs and Outputs u Identified 13 by analyst when defining system

Identifying and Classifying Inputs and Outputs u Identified 13 by analyst when defining system scope u Requirements model produced during analysis l Event table includes trigger to each external event l Triggers represent inputs l Outputs are shown as responses to events Systems Analysis and Design in a Changing World, 4 th Edition 6

Traditional and OO Approaches to Inputs and Outputs u Traditional l 13 approach to

Traditional and OO Approaches to Inputs and Outputs u Traditional l 13 approach to inputs and outputs Shown as data flows on context diagram, data flow diagram (DFD) fragments, and detailed DFDs u OO approach to inputs and outputs l Defined by message entering or leaving system l Documented in system sequence diagram (SSD) l Actors provide inputs for many use cases l Use cases provide outputs to actors Systems Analysis and Design in a Changing World, 4 th Edition 7

13 User versus System Interface u System interfaces – I/O requiring minimal human interaction

13 User versus System Interface u System interfaces – I/O requiring minimal human interaction u User interfaces l I/O requiring human interaction l User interface is everything end user comes into contact with while using the system l To the user, the interface is the system u Analyst designs system interfaces separate from user interfaces u Requires different expertise and technology Systems Analysis and Design in a Changing World, 4 th Edition 8

13 Understanding the User Interface u Physical l aspects of the user interface Devices

13 Understanding the User Interface u Physical l aspects of the user interface Devices touched by user, manuals, documentation, and forms u Perceptual l aspects of the user interface Everything else user sees, hears, or touches such as screen objects, menus, and buttons u Conceptual l aspects of the user interface What user knows about system and logical function of system Systems Analysis and Design in a Changing World, 4 th Edition 9

13 Aspects of the User Interface Systems Analysis and Design in a Changing World,

13 Aspects of the User Interface Systems Analysis and Design in a Changing World, 4 th Edition 10

13 User-Centered Design u Focus early on the users and their work by focusing

13 User-Centered Design u Focus early on the users and their work by focusing on requirements u Usability - system is easy to learn and use u Iterative development keeps focus on user l Continually return to user requirements and evaluate system after each iteration u Human-computer l interaction (HCI) Study of end users and interaction with computers u Human factors engineering (ergonomics) Systems Analysis and Design in a Changing World, 4 th Edition 11

13 Fields Contributing to the Study of HCI Systems Analysis and Design in a

13 Fields Contributing to the Study of HCI Systems Analysis and Design in a Changing World, 4 th Edition 12

Metaphors for Human-Computer Interaction u Direct l manipulation metaphor User interacts with objects on

Metaphors for Human-Computer Interaction u Direct l manipulation metaphor User interacts with objects on display screen u Document metaphor l Computer is involved with browsing and entering data in electronic documents l WWW, hypertext, and hypermedia u Dialog l 13 metaphor Much like carrying on a conversation Systems Analysis and Design in a Changing World, 4 th Edition 13

Desktop Metaphor Based on Direct Manipulation Shown on Display Screen Systems Analysis and Design

Desktop Metaphor Based on Direct Manipulation Shown on Display Screen Systems Analysis and Design in a Changing World, 4 th Edition 13 14

Document Metaphor Shown as Hypermedia in Web Browsers Systems Analysis and Design in a

Document Metaphor Shown as Hypermedia in Web Browsers Systems Analysis and Design in a Changing World, 4 th Edition 13 15

Dialog Metaphor Expresses the Messaging Concept Systems Analysis and Design in a Changing World,

Dialog Metaphor Expresses the Messaging Concept Systems Analysis and Design in a Changing World, 4 th Edition 13 16

Guidelines for Designing User Interfaces 13 u Visibility l All controls should be visible

Guidelines for Designing User Interfaces 13 u Visibility l All controls should be visible l Provide immediate feedback to indicate control is responding u Affordance l Appearance of control should suggest its functionality – purpose for which it is used u System developers should use published interface design standards and guidelines Systems Analysis and Design in a Changing World, 4 th Edition 17

Eight Golden Rules for Interactive Interface Design Systems Analysis and Design in a Changing

Eight Golden Rules for Interactive Interface Design Systems Analysis and Design in a Changing World, 4 th Edition 13 18

13 Documenting Dialog Designs u Done simultaneously with other system activities u Based on

13 Documenting Dialog Designs u Done simultaneously with other system activities u Based on inputs and outputs requiring user interaction u Used to define menu hierarchy l Allows user to navigate to each dialog l Provides overall system structure u Storyboards, prototypes, and UML diagrams Systems Analysis and Design in a Changing World, 4 th Edition 19

13 Overall Menu Hierarchy Design: Each Use Case Is Listed Under a Menu Utilities,

13 Overall Menu Hierarchy Design: Each Use Case Is Listed Under a Menu Utilities, Preferences, and Help Are Added Systems Analysis and Design in a Changing World, 4 th Edition 20

13 Dialogs and Storyboards u Many methods exist for documenting dialogs l Written descriptions

13 Dialogs and Storyboards u Many methods exist for documenting dialogs l Written descriptions following flow of activities like in use case description l Narratives l Sketches of screens l Storyboarding – showing sequence of sketches of display screen during a dialog Systems Analysis and Design in a Changing World, 4 th Edition 21

13 Storyboard for the Downtown Videos Rent Videos Dialog (Figure 13 -9) Systems Analysis

13 Storyboard for the Downtown Videos Rent Videos Dialog (Figure 13 -9) Systems Analysis and Design in a Changing World, 4 th Edition 22

13 Dialog Documentation with UML Diagrams u OO approach provides UML diagrams u Use

13 Dialog Documentation with UML Diagrams u OO approach provides UML diagrams u Use case descriptions l List of steps followed as system and user interact u Activity l diagrams Document dialog between user and computer for a use case u System sequence diagrams (SSD) l Actor (a user) sends messages to system l System returns information in form of messages Systems Analysis and Design in a Changing World, 4 th Edition 23

Sequence Diagram for the RMO Look Up Item Availability dialog (Figure 13 -10) Systems

Sequence Diagram for the RMO Look Up Item Availability dialog (Figure 13 -10) Systems Analysis and Design in a Changing World, 4 th Edition 13 24

Class Diagram Showing Interface Classes Making up Product. Query. Form Systems Analysis and Design

Class Diagram Showing Interface Classes Making up Product. Query. Form Systems Analysis and Design in a Changing World, 4 th Edition 13 25

Sequence Diagram Showing Specific Interface Objects (Figure 13 -12) Systems Analysis and Design in

Sequence Diagram Showing Specific Interface Objects (Figure 13 -12) Systems Analysis and Design in a Changing World, 4 th Edition 13 26

Guidelines for Designing Windows and Browser Forms u Each dialog might require several windows

Guidelines for Designing Windows and Browser Forms u Each dialog might require several windows forms u Standard forms are widely available u l Windows: Visual Basic, C++, C#, Java l Browser: HTML, VBScript, Java. Script, ASP, Java servlets 13 Implementation l Identify objectives of form and associated data fields l Construct form with prototyping tools Systems Analysis and Design in a Changing World, 4 th Edition 27

13 Form Design Issues u Form layout and formatting consistency l Headings, labels, logos

13 Form Design Issues u Form layout and formatting consistency l Headings, labels, logos l Font sizes, highlighting, colors l Order of data-entry fields and buttons u Data l keying and data entry (use standard control) Text boxes, list boxes, combo boxes, and so on u Navigation and support controls u Help support – tutorials, indexes, contextsensitive Systems Analysis and Design in a Changing World, 4 th Edition 28

13 Guidelines for Designing Web Sites u Draw from guidelines and rules for designing

13 Guidelines for Designing Web Sites u Draw from guidelines and rules for designing windows forms and browser forms u Web site uses l Corporate communication l Customer information and service l Sales, distribution, and marketing u Must work seamlessly with customers 24/7 Systems Analysis and Design in a Changing World, 4 th Edition 29

13 Ten Good Deeds in Web Design u Place organization’s name and logo on

13 Ten Good Deeds in Web Design u Place organization’s name and logo on every page and link to the homepage u Provide a search function u Use straightforward headlines and page titles so it is clear what page contains u Structure page to help readers scan it u Use hypertext to organize information into separate pages Systems Analysis and Design in a Changing World, 4 th Edition 30

13 Ten Good Deeds in Web Design (Continued) u Use product photos (preferably thumbnails),

13 Ten Good Deeds in Web Design (Continued) u Use product photos (preferably thumbnails), but avoid cluttered and bloated pages that load slowly u Use relevance-enhanced image reduction; zoom in on needed detail u Use link titles to provide users with a preview of where link will take them u Ensure that pages are accessible by users with disabilities u Do the same thing as everybody else because users come to expect certain features Systems Analysis and Design in a Changing World, 4 th Edition 31

13 Design for RMO Phone-Order Dialog u Steps in dialog models 1. Record customer

13 Design for RMO Phone-Order Dialog u Steps in dialog models 1. Record customer information 2. Create new order 3. Record transaction details 4. Produce order confirmation u Traditional approach – use structure charts u OO approach – expand SSD to include forms Systems Analysis and Design in a Changing World, 4 th Edition 32

13 Required Forms for RMO u Main menu u Customer u Item search u

13 Required Forms for RMO u Main menu u Customer u Item search u Product u Order detail summary u Shipping u Order and payment options confirmation Systems Analysis and Design in a Changing World, 4 th Edition 33

Design Concept for Sequential Approach to Create New Order Dialog Systems Analysis and Design

Design Concept for Sequential Approach to Create New Order Dialog Systems Analysis and Design in a Changing World, 4 th Edition 13 34

Design Concept for Order-Centered Approach to Create New Order Dialog Systems Analysis and Design

Design Concept for Order-Centered Approach to Create New Order Dialog Systems Analysis and Design in a Changing World, 4 th Edition 13 35

Prototype Main Menu Form for Order. Centered Approach to Dialog (Figure 13 -17 a)

Prototype Main Menu Form for Order. Centered Approach to Dialog (Figure 13 -17 a) Systems Analysis and Design in a Changing World, 4 th Edition 13 36

Order Summary and Product Detail Forms (Figures 13 -17 b and 13 -17 c)

Order Summary and Product Detail Forms (Figures 13 -17 b and 13 -17 c) Systems Analysis and Design in a Changing World, 4 th Edition 13 37

Completed Order Summary and Shipping Payment Forms (Figures 13 -17 d and 13 -17

Completed Order Summary and Shipping Payment Forms (Figures 13 -17 d and 13 -17 e) Systems Analysis and Design in a Changing World, 4 th Edition 13 38

13 Dialog Design for RMO Web Site u Basic dialog between user and customer

13 Dialog Design for RMO Web Site u Basic dialog between user and customer similar to phone-order representative u Web site will provide more information for user, be more flexible, and be easier to use u More product pictures are needed u Information needs are different for customer than for phone-order employees u Guidelines for visibility and affordance are used to convey positive company image Systems Analysis and Design in a Changing World, 4 th Edition 39

13 RMO’s Home Page Systems Analysis and Design in a Changing World, 4 th

13 RMO’s Home Page Systems Analysis and Design in a Changing World, 4 th Edition 40

13 Product Detail Page from RMO Web Site Systems Analysis and Design in a

13 Product Detail Page from RMO Web Site Systems Analysis and Design in a Changing World, 4 th Edition 41

13 Shopping Cart Page from RMO Web Site Systems Analysis and Design in a

13 Shopping Cart Page from RMO Web Site Systems Analysis and Design in a Changing World, 4 th Edition 42

13 Summary u User interface is everything user comes into contact with while using

13 Summary u User interface is everything user comes into contact with while using the system l Physically, perceptually, and conceptually u To some users, user interface is the system u User-centered design means l Focusing early on users and their work l Evaluating designs to ensure usability l Applying iterative development Systems Analysis and Design in a Changing World, 4 th Edition 43

13 Summary (continued) u User interface is described with metaphors (desktop, document, dialog) u

13 Summary (continued) u User interface is described with metaphors (desktop, document, dialog) u Interface design guidelines and standards are available from many sources u Dialog design starts with use cases and adds dialogs for integrity controls, user preferences, help u OO approach provides UML models to document dialog designs, including sequence diagrams, activity diagrams, and class diagrams Systems Analysis and Design in a Changing World, 4 th Edition 44