Systems Analysis and Design I LECTURE 7 The

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“Systems Analysis and Design, I” LECTURE 7: The Object-Oriented Approach to Requirements 1

“Systems Analysis and Design, I” LECTURE 7: The Object-Oriented Approach to Requirements 1

Lecture Outline n n n n Unified Modeling Language (UML) Object-Oriented Requirements (OOR) System

Lecture Outline n n n n Unified Modeling Language (UML) Object-Oriented Requirements (OOR) System Activities Use Case Diagram Activity Diagram System Sequence Diagram State Machine Diagram Integrating Object-Oriented Models 2

Unified Modeling Language (UML) • OOA considers an IS as a set of objects

Unified Modeling Language (UML) • OOA considers an IS as a set of objects that work together to carry out the function. OO analysis involves two steps: (1) Definition the set of objects that will make up the system and describing the interactions or communications among the various objects (these interactions take the form of messages between objects) (2) Describing the internal processes that go on within each object to respond to messages from other objects, and to initiate messages to other objects • UML is a notation used in OO modeling • A preliminary version of UML was presented in 1995 • In 1997 UML was presented to the Object Management Group (OMG) as a standard modeling technique • OMG (est. 1989) is a consortium of software vendors, developers and organization with the goal to provide a common architectural framework for OO applications – www. omg. org 3

Object-Oriented Requirements (OOR) n Object-oriented system requirements are specified and documented through process of

Object-Oriented Requirements (OOR) n Object-oriented system requirements are specified and documented through process of building models n Modeling process starts with identification of use cases and problem domain classes (things in users’ work environment) n Business events trigger elementary business processes (EBP) that new system must address as use cases n Use cases define functional requirements 4

OOR - Models OO models (or diagrams) to define system requirements are called use

OOR - Models OO models (or diagrams) to define system requirements are called use case models: • Use case diagram shows the various user roles and how they will use the system. It is an extension of the event table. It is a convenient way to document the function that the system must support. • Sequence diagram shows inputs and outputs and sequence of messages between an external actor and the system objects during a use case or scenario. • The flow of information between the objects is in form of messages OO models (or diagrams) to define classes of objects and their states are called domain models : • Domain class diagram (see lecture 5) – identifies and classifies the objects that will make up the new system along with their properties (or attributes) • State machine diagram describes the states and behavior of each 5 object: life of an object in state and transitions

The System Activities— A Use Case/Scenario View n n Use case model used to

The System Activities— A Use Case/Scenario View n n Use case model used to identify and define all elementary business processes that system must support Use cases are identified at two levels: Overview level (event table and use case diagram of all the use cases) Detailed level (for each use case – use case description, activity diagram, sequence diagram) n Use case – an activity a system carried out, usually in response to a user request n Actor (person, other system, or device that receive services from the system and who actually interact with the system) Role played by user Outside automation boundary 6

Techniques for Identifying Use Cases (Review from Chapter 5) n Identify user goals Each

Techniques for Identifying Use Cases (Review from Chapter 5) n Identify user goals Each goal at the elementary business process (EBP) level is a use case EBP – task performed by one user in one place and in response to business event that adds measurable business value, and leaves system and data in consistent state n Event decomposition technique (event table) n CRUD analysis technique (create, read/report, update, delete) to ensure coverage 7

Use Case Diagram n Graphical UML diagram that summarizes information about actors and use

Use Case Diagram n Graphical UML diagram that summarizes information about actors and use cases n Simple diagram shows overview of functional requirements n Symbols: use case is symbolized by an oval with the name of the use case inside; stick figure represents an actor (i. e. , a role) n Two approaches to use case diagrams By subsystem By actor 8

Simple Use Case with an Actor 9

Simple Use Case with an Actor 9

Use Case Diagram with Automation Boundary and Alternate Actor Notation 10

Use Case Diagram with Automation Boundary and Alternate Actor Notation 10

All Use Cases Involving Customer as Actor Direct access to the system 11

All Use Cases Involving Customer as Actor Direct access to the system 11

A use case diagram of the CSS for RMO organizes by subsystems 12

A use case diagram of the CSS for RMO organizes by subsystems 12

Use Cases of RMO Order Entry Subsystem A packaged notation is used: a tabbed

Use Cases of RMO Order Entry Subsystem A packaged notation is used: a tabbed rectangle that groups similar component together 13

<<Includes>> Relationship n Documents situation in which one use case requires the services of

<<Includes>> Relationship n Documents situation in which one use case requires the services of a common subroutine n Another use case is developed for this common subroutine n A common use can be reused by multiple use cases n E. g. , two use cases “Create new order” and “Update order” may need to validate the customer account. A common use case may be defined to 14 carry out this function

Example of Order-Entry Subsystem with <<Includes>> Use Cases 15

Example of Order-Entry Subsystem with <<Includes>> Use Cases 15

Use Case Diagram vs. Structured Techniques • Objective of the use case diagram is

Use Case Diagram vs. Structured Techniques • Objective of the use case diagram is to provide an overview of the system (including actors and the functions they perform) – A use case diagram is like a context diagram in the sense of defining the scope of the system – However, individual use cases appear more like a DFD fragment in that they identify an individual function that the system must support • Difference with structured techniques – The use case diagram begins by defining the automation boundary while in DFD this boundary is often not defined until the entire process has been detailed – In a DFD an external agent is always the original source or destination of the information and may not necessarily be the one interacting with the system; – In a use case diagram, an actor is the one who actually interacts with the system whether or not that actor is the original source of information 16

Use Case Diagram vs. Structured Techniques (cont’d) Example: in the RMO case, a customer

Use Case Diagram vs. Structured Techniques (cont’d) Example: in the RMO case, a customer may call an RMO clerk and make an order. The DFD would identify the external entity as the customer; the clerk’s activity would be embedded in a process “Enter customer order”. In the use case diagram, the clerk would be identified as the actor who uses the system to enter or create a customer order The use case diagram does not indicate data flows, i. e. information flowing into and out of the system is not shown (this is done with the next level of modeling – the sequence diagrams) Important to identify every possible role that will use the system. 17

Developing a Use Case Diagram Two main approaches to developing a use case diagram:

Developing a Use Case Diagram Two main approaches to developing a use case diagram: First approach: start with an event table and analyze each event to determine: • • How the system is used to support the event The actors who initiate the event Other use cases that will need to be invoked Generally, each event will become a use case Second approach: identifying all the actors who use the system and the EBPs with the user goal technique n Actors must actually contact the system n Assume perfect technology condition (no technical activities!) n Actors – are roles played by users (e. g. , order clerk, manager) n Identify goal for each actor (e. g. , “accept a return”) Finalize with a CRUD analysis to ensure completeness (every class has sufficient use cases to support its all methods) – a cross-check! 18

Scenarios • A use case only shows that an actor interacts with the system

Scenarios • A use case only shows that an actor interacts with the system to carry out a business activity • There may be a whole series of individual steps to accomplish the use case (these steps are described with a narrative called a flow of activities) - steps within a use case • A use case may have several alternative internal activities. In the RMO example, for the use case “Create new order” there at least two sequences when: – A customer creates telephone order through clerk (a clerk interacts with the system), or – A customer creates web order (a customer interacts with the system) • A particular sequence of activities within a use case is called scenario. It represents a unique path through the use case E. g. , two possible scenarios for the RMO use case “Create new order”: in the first instance, the second actor “Order clerk” is involved who is actually interfacing with the system 19

Two scenarios for RMO “Create new order” 20

Two scenarios for RMO “Create new order” 20

Activity Diagrams n Used to document workflow of business process activities for each use

Activity Diagrams n Used to document workflow of business process activities for each use case or scenario n Standard UML 2. 0 diagram as seen in Chapter 4 n Can support any level of use case description; a supplement to use case descriptions n Helpful in developing system sequence diagrams 21

Activity Diagram— Telephone Order Scenario 22

Activity Diagram— Telephone Order Scenario 22

Activity Diagram— Web Order Scenario 23

Activity Diagram— Web Order Scenario 23

Identifying Inputs and Outputs— The System Sequence Diagram n n n n Interaction diagram

Identifying Inputs and Outputs— The System Sequence Diagram n n n n Interaction diagram – a communication diagram or a sequence diagram System sequence diagram (SSD) is type of UML 2. 0 interaction diagram Used to model input and output messaging requirements for a use case or scenario Shows sequence of interactions as messages to/from actors and internal objects during flow of activities Emphasis: how the actor interacts with the system by entering input data and receiving output data Object notation instead of class notation is used to show that message is sent to an individual object, not the class System is shown as one object: a “black box” 24

Object and class names in SSD 25

Object and class names in SSD 25

SSD Notation n n Lifeline or object lifeline is a vertical dashed line under

SSD Notation n n Lifeline or object lifeline is a vertical dashed line under object or actor to show the sequence of messages over time: from top to bottom Message is labelled on arrows to show messages sent to or received by actor or system, including input data: request operation in the destination object Actor is role interacting with the system with messages Object is the component that interacts with actors and other objects 26

System Sequence Diagram (SSD) Notation 27

System Sequence Diagram (SSD) Notation 27

SSD Notation Activation line 28

SSD Notation Activation line 28

SSD Lifelines n Vertical line under object or actor Shows passage of time n

SSD Lifelines n Vertical line under object or actor Shows passage of time n If vertical line dashed Creation and destruction of thing is not important for scenario n Long narrow rectangles Activation lifelines emphasize that object is active only during part of scenario 29

SSD Messages n Internal events identified by the flow of objects in a scenario

SSD Messages n Internal events identified by the flow of objects in a scenario n Requests from one actor or object to another to do some action n Invoke a particular method n Input message – solid line n Return message – dashed line n Complete syntax: * [true/false condition] return-value : = message-name (parameter list) 30

SSD for the RMO Look up item availability 31

SSD for the RMO Look up item availability 31

Repeating Message 32

Repeating Message 32

Developing a System Sequence Diagram n n n Begin with detailed description of use

Developing a System Sequence Diagram n n n Begin with detailed description of use case from fully developed form or activity diagram Identify input messages Describe message from external actor to system using message notation Identify and add any special conditions on input message, including iteration and true/false conditions Identify and add output return messages 33

Activity Diagram of the Telephone Order Scenario 34

Activity Diagram of the Telephone Order Scenario 34

Resulting SSD for the Telephone Order Scenario 35

Resulting SSD for the Telephone Order Scenario 35

SSD of the Web Order Scenario for the Create New Order Use case 36

SSD of the Web Order Scenario for the Create New Order Use case 36

The relationship of use case diagram, class diagram and sequence diagrams SSD includes objects

The relationship of use case diagram, class diagram and sequence diagrams SSD includes objects from the class diagram and actors from the use 37 case diagram

Developing a System Sequence Diagram: Steps 1. Identify all the objects and actors that

Developing a System Sequence Diagram: Steps 1. Identify all the objects and actors that are involved in the scenario (they are only actors have been identified in the use case diagram and objects from the classes that are identified in the class diagram) 2. Based on the flow of activities, identify each message that will be required to carry out the scenario along with both source object (or actor) for the message and the destination object (or actor) 3. Determine whether each message is always sent or sent only under certain conditions 4. Sequence the messages correctly and attach them to the appropriate lifelines of actors and objects 5. Add the formal syntax on the messages for conditions, message names and passed parameters 6. Add response messages and communications 38

A complete SSD for the RMO use case Create new order 39

A complete SSD for the RMO use case Create new order 39

Just for Fun! http: //www. visualjokes. com 40

Just for Fun! http: //www. visualjokes. com 40

Identifying Object Behaviour— The State Machine Diagram (SMD) n n n SSDs give external

Identifying Object Behaviour— The State Machine Diagram (SMD) n n n SSDs give external view of object behaviour – messages passed around but do not show, what an object does when it gets a message There is a need to specify internal logic for each object, i. e. , a description of the actions that the objects perform themselves State machine diagram is UML a 2. 0 diagram that models object internal behaviour, states and transitions Complex problem domain classes can be modeled n n n Each object is an instance of a class, and comes into existence in some manner During its existence it is “in” certain states and makes transitions from state to state These states and the changes an object makes from state to state are shown in SMD (two main symbols: state and 41 transitions)

Identifying Object Behaviour— The State Machine Diagram n State of an object n A

Identifying Object Behaviour— The State Machine Diagram n State of an object n A condition that occurs during its life when it satisfies some criterion, performs some action, or waits for an event Each state has unique name (e. g. , “on”, “working”, “loading equipment”, etc. ) and is a semipermanent condition or status (because external events can interrupt them) Action is an activity performed by an object in a particular state A state is represented by a rectangle with rounded corners (with the name of the state inside) Any actions that must be performed during the period of the state are placed below the state name in the rectangle n n n Transition - movement of an object from one state to another state n n Considered to be short in duration and cannot be interrupted Once started, a transition runs to completion by taking the object to the new state (called destination state) 42

Simple SMD for a Printer 43

Simple SMD for a Printer 43

State Machine Terminology n Pseudostate – the starting point of a state machine, indicated

State Machine Terminology n Pseudostate – the starting point of a state machine, indicated by a black dot n Origin state – the original state of an object from which the transition occurs n Destination state – the state to which an object moves after the completion of a transition n Message event – the trigger for a transition, which causes the object to leave the origin state n Guard condition – a true/false test to see whether a transition can fire n Action expression – a description of the activities performed as part of a transition 44

Composite States and Concurrency —States within a State 45

Composite States and Concurrency —States within a State 45

Concurrent Paths for Printer in the On State 46

Concurrent Paths for Printer in the On State 46

Relationships among OO models 47

Relationships among OO models 47

State Machine Diagram and SSD • Each column is labelled with the name of

State Machine Diagram and SSD • Each column is labelled with the name of a class (the columns identify all of the classes in the system); each row is for one sequence diagram; the Xs in the cells show which classes are involved in which sequence diagram). • An SMD for a class is based on the entire column for that class • Every cell with X provides information about the messages to and from the class 48

Rules for Developing State Machine Diagram n n n Review domain class diagram, select

Rules for Developing State Machine Diagram n n n Review domain class diagram, select important ones, and list all state and exit conditions Begin building state machine diagram fragments for each class Sequence fragments in correct order and review for independent and concurrent paths Expand each transition with message event, guard -condition, and action-expression Review and test each state machine diagram 49

States and Exit Transitions for Order. Item 50

States and Exit Transitions for Order. Item 50

Partial State Machine for Order. Item 51

Partial State Machine for Order. Item 51

Final State Machine for Order. Item 52

Final State Machine for Order. Item 52

Order Domain Class for RMO— States and Exit Transitions 53

Order Domain Class for RMO— States and Exit Transitions 53

First-Cut State Machine Diagram for Order 54

First-Cut State Machine Diagram for Order 54

Second-Cut State Machine Diagram for Order 55

Second-Cut State Machine Diagram for Order 55

Integrating Object-Oriented Models n n Complete use case diagram is needed to understand total

Integrating Object-Oriented Models n n Complete use case diagram is needed to understand total scope of new system Domain model class diagrams should also be as complete as possible for entire system With iterative approach, construct use case descriptions, activity diagrams, and system sequence diagrams for use cases in iteration Development of a new diagram often helps refine and correct previous diagrams 56

Relationships Between OO Requirements Models 57

Relationships Between OO Requirements Models 57

Readings ky ou ! !! Today’s lecture: Chapter 7 – “The Object. Oriented Approach

Readings ky ou ! !! Today’s lecture: Chapter 7 – “The Object. Oriented Approach to Requirements” Th an For next lecture: Chapter 8 – “Evaluating Alternatives for Requirements, Environments, and Implementation” 58