Stages in games development Petar Todorov Basic stages
Stages in games development Petar Todorov
Basic stages in games development n Idea n Making a scenario n Storyboard n Prototypes of the heroes n Middle testing n Making the scenes n Final Testing n Release
The Idea n The aim of the game – learning purposes or funny relaxing game n Who is the player? n What is the environment around the player? n How the player is interacting with the game?
Making a scenario n Detailed description of the idea n Description of the main scenes n Player – game communication
Storyboard n. A sketch of the main scenes n Description of the events n Background music or special effects n Heroes interaction(s)
Prototypes of the heroes and scenes n Typical backgrounds n Typical heroes n Choosing animation styles – 3 D animation, Anime, Manga, Russian animation etc.
Middle testing n Presenting the ready prototypes n Aim – checking the audience reaction n Money lose precaution n Problems of the middle testing
Making the scenes n Design n Animation n Special effects n Sound effects n Programming + putting the pieces of the game together
Final Testing n Testing the ready product n Fixing bugs and technical mistakes n Making the game ready for using
Release n Designing the outward appearance of the product’s carrier and its package n Official release of the product
Used links n http: //www. scas. acad. bg/e-games n http: //www. glassgestalten. de/baumeister/ storyb 1. gif n http: //users. rcn. com/rogerwhite/images/W hite_House_rampage_SB. jpg
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