SPORTSHALL ATHLETICS VIRTUAL COMPETITION 202021 Year 34 Amber
SPORTSHALL ATHLETICS VIRTUAL COMPETITION 2020/21 Year 3/4 Amber Valley SSP are not responsible for any risk associated with activities suggested. Please ensure the facilities, equipment and activity you are using have been fully risk assessed before undertaking.
SPORTSHALL ATHLETICS HOW TO ENTER Submit your highest scores for each challenge to complete the scoresheets provided, following the scoring system for each activity. Also submit the total number of students who took part in the activity using the box provided. Email scoresheets to rshaw@avssp. co. uk using student initials only to adhere to GDPR regulations. HOW TO PLAY Activities are designed to take place during extra-curricular activity and should always be lead by a member of staff to provide a safe and realistic competition experience. All scoring should be completed by a member of staff to ensure accurate results are submitted. There is no limit on the number of students who can complete the challenges. Only one score should be submitted per challenge, per student. Don’t worry if your school does not have enough students to fully complete the scoresheet, awards will be presented on an average basis. AWARDS Every student to take part in the Virtual Competition will receive an AVSSP participation certificate, simply record the total number of participants on the final scoresheet. School awards will be available for highest Boys average, Girls average and SEN/D average as well as highest % engagement. Every school taking part will receive a Spirit of the Games certificate to present to a child who most demonstrates the School Games values of Determination, Honesty, Respect, Self-Belief, Teamwork or Passion.
SPEED BOUNCE ACTIVIT Y • Using a speed bounce mat, a soft hurdle or simply a line on the SCHOOL GAMES VALUE This is a difficult challenge to score highly, lots of DETERMINATION will be needed to achieve the highest score possible. playground challenge your students to complete as many correct speed bounces over the hurdle in 15 seconds. A correct speed bounce requires both feet to land on the opposite side of the hurdle to where they started. Repeat this process as many times as possible. • COVID-19 Ensure children waiting to compete are socially distant where possible. If an athlete lands on top of the hurdle/line or doesn’t ground both feet the jump does not count. • MAKE IT INCLUSIVE SCORING SYSTEM • Count each correct speed bounce performed, excluding any jumps which do not meet the described criteria. • • • Record the total for each athlete. Hold a participants hands to offer support if necessary. Ask wheelchair users to move the chair past a line and back again TOP TIPS EQUIPMEN • T Speed bounce mat, soft hurdle or line. • Stopwatch/timer • • Hold arms out to the side to improve balance during the jump. Try to get as close to the top of the hurdle as possible to save time.
T N I R P S E L T T U SH ACTIVIT Y • Mark out a series of 10 m ‘lanes’ using cones or spots. • Challenge your athletes to complete 5 shuttle sprints (a total of 50 m) in the quickest possible time. • Make sure to pass the line at either end of the lane to complete each shuttle. • Athletes running outside of their ‘lane’ or turning before the end of the line should have their attempt voided. • If you are working in a small space use 5 m shuttles but repeat the process ten times. If you have a large space please limit the shuttles to 10 m to mimic Sportshall Athletics racing. SCORING SYSTEM • Use a stopwatch/timer to record a time for each athlete. • Ensure every athlete completes the full 50 m course correctly. SCHOOL GAMES VALUE Sprinting is a difficult discipline, encourage athletes to show PASSION for the sport by trying their best to succeed. COVID-19 Space out your lanes to ensure children don’t go to close to one another. MAKE IT INCLUSIVE Allow pupils to move using any method they wish, or with the support of a member of staff if necessary. TOP TIPS EQUIPMEN T • Cones to mark out shuttle lanes. • Stopwatch/Timer. • • Pump your arms to help build momentum and run quicker. Lean onto your strongest leg when turning to push off into the next shuttle.
CHEST PUSH ACTIVIT Y • Place a line of cones at one side of your area to form a ‘throwing line’. • Using a football or basketball challenge your students to chest push the ball as far as they can in a straight line. • A chest push is to push the ball from the centre of the chest, with finger tips facing each-other and elbows pointing outwards. • Use a beanbag/cone to mark each athlete’s best attempt from 3 tries. • Measure the best attempt using a tape measure. • Ensure athletes stand with their feet together and do not step over the throwing line. Feet must stay planted as though stuck to the floor. SCORING SYSTEM • Place a marker where the ball landed trying to be as accurate as possible. • Measure and record each students best attempt in metres/centimetres. EQUIPMEN • T Ball – Using a basketball or size 5 football. • Cones to mark the throwing line and to mark best attempts. • Tape measure – a standard DIY one will do fine. SCHOOL GAMES VALUE SELF-BELIEF is important in any sport, aim to throw past your best attempt marker on each attempt. COVID-19 Allocate one ball to each pupil where possible and make sure to sanitize each ball before working with a different bubble. MAKE IT INCLUSIVE An underarm throwing technique might be more appropriate for some SEN/D athletes. TOP TIPS • • Bend your knees as you prepare to throw the ball. Imagine someone standing on your marker, try to throw it over their head.
K C A R T N O Y A ST ACTIVIT Y • Using cones/markers set out a large oval track approximately 10 mx 5 m including a starting point somewhere on the track. • Challenge athletes to run as many laps as possible in 2 minutes. • Ensure athletes stay on the outside of the track at all times. • Walking/stopping to rest is permitted if necessary. SCORING SYSTEM • Count the number of laps completed by each athlete – only fully completed laps count. • SCHOOL GAMES VALUE Keep an eye out for athletes showing TEAMWORK skills be encouraging their team -mates. COVID-19 Ensure pupils have enough space to overtake eachother safely where necessary. MAKE IT INCLUSIVE Try removing the time limit and simply asking some athletes to complete a small number of laps. If an athlete steps onto the inside of the track at any point they lose 1 lap from their score. EQUIPMEN T • Cones to mark out the players area. TOP TIPS • • Run as close to the inside of the track as possible without stepping over the line. Try to run the whole race between a jog and a sprint (3/4 pace)
SPORTSHALL ATHLETICS Y 3/4 BOYS SPEED BOUNCE Pupil Score SHUTTLE SPRINT Pupil Score CHEST PUSH Pupil STAY ON TRACK Score Pupil Score
SPORTSHALL ATHLETICS Y 3/4 GIRLS SPEED BOUNCE Pupil Score SHUTTLE SPRINT Pupil Score CHEST PUSH Pupil STAY ON TRACK Score Pupil Score
SPORTSHALL ATHLETICS Y 3/4 SEN/D SPEED BOUNCE Pupil Score SHUTTLE SPRINT Pupil Score CHEST PUSH Pupil STAY ON TRACK Score *please only include students who are on the SEN/D register Pupil Score
SPORTSHALL ATHLETICS Year 3/4 Total number of students who took part in at least 1 challenge Amber Valley SSP are not responsible for any risk associated with activities suggested. Please ensure the facilities, equipment and activity you are using have been fully risk assessed before undertaking.
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