Sport in Society Issues and Controversies Chapter 12

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Sport in Society: Issues and Controversies Chapter 12 Sports and the Media: Could They

Sport in Society: Issues and Controversies Chapter 12 Sports and the Media: Could They Survive Without Each Other?

Characteristics of the Media X Print media: words & images on paper ²Newspapers, magazines

Characteristics of the Media X Print media: words & images on paper ²Newspapers, magazines & fanzines, books, catalogues, event programs, trading cards X Electronic media: words, commentary, & images transmitted by audio and/or video devices and technologies ²Radio, television, film, video games, the Internet and online publications

The Media Provide X Information X Interpretation X Entertainment

The Media Provide X Information X Interpretation X Entertainment

Media Content Media content is always edited and “re-presented” by those who control media

Media Content Media content is always edited and “re-presented” by those who control media organizations Editing decisions are based on one or more of these goals: ²Making profits ²Shaping values ²Providing a public service ²Building artistic and technical reputations ²Expressing self

Figure 12. 1 Media representations of sports are carefully edited to highlight dramatic action

Figure 12. 1 Media representations of sports are carefully edited to highlight dramatic action

Media and Power The media often serve the interests of those with power and

Media and Power The media often serve the interests of those with power and wealth in society As corporate control of media has become more concentrated, media content highlights ²Consumerism ²Individualism ²Competition ²Class inequality as natural and necessary in society

What If. . . X All TV documentaries were sponsored by environmental groups, labor

What If. . . X All TV documentaries were sponsored by environmental groups, labor organizations women’s groups? ²Wouldn’t we ask questions about the content of those programs, and ask why we see what we see and why we hear what we hear? X 99% of all sports programming in the media was sponsored by capitalist corporations? ²Shouldn’t we ask questions about the content of that programming, whose interests it serves, and why we see and hear what we do?

Characteristics of the Internet The Internet X Extends and radically changes (potentially) our connections

Characteristics of the Internet The Internet X Extends and radically changes (potentially) our connections with the world X Is not limited to sequential programming X Enables each of us to be the “editors” of our own media experiences, if we wish X Gives us the potential to create our own sport realities and experiences as spectators and virtual athletes

Video Games & Virtual Sports Research is needed to help answer questions such as:

Video Games & Virtual Sports Research is needed to help answer questions such as: ²What are the dynamics of playing video sport games and virtual sports, and how do they differ from other sport-related experiences? ²How are video sport game experiences linked with other sport experiences? ²What ideological themes are structured into the images and actions in video sport games? ²Will virtual sports compliment or replace sports as we know them today?

Fantasy Sports X How has the emergence of fantasy football, baseball, etc. contributed to

Fantasy Sports X How has the emergence of fantasy football, baseball, etc. contributed to an increase in sport media consumption?

Video Games as Simulated Sports ¿ The graphics and images in video games now

Video Games as Simulated Sports ¿ The graphics and images in video games now come close to matching images in televised sports ¿ TV producers now use special filters to make the action in televised games look like video games ¿ Some athletes use video sport games to train ¿ Some children today are introduced to sports through video games ¿ Being good at playing video sport games is a source of status among many young people ¿ Playing sport video games provides regular social occasions for many people, especially young males

Video games as simulated sports ¿ The graphics and images in video games now

Video games as simulated sports ¿ The graphics and images in video games now come close to matching images in televised sports. ¿ TV producers now use special filters to make the action in televised games look like video games. ¿ Some athletes use video sport games to train. ¿ Some children today are introduced to sports through video games. ¿ Being good at playing video sport games is a source of status among many young people. ¿ Playing sport video games provides regular social occasions for many people, especially young males

Do Sports Depend on the Media? X No, not when they are organized by

Do Sports Depend on the Media? X No, not when they are organized by and for the players themselves X Yes, when they are organized as forms of commercial entertainment ²Media coverage attracts attention to sports and provides news of results ²Television coverage remains a key factor in the growth and expansion of commercial sports

Have Sports Sold Out to the Media? Probably not – for two reasons: X

Have Sports Sold Out to the Media? Probably not – for two reasons: X Sports are not shaped primarily by the media in general or TV in particular ²Sports are social constructions that emerge in connection with many social relationships X The media, including TV, do not operate in a political and economic vacuum ²Media are regulated by government and market factors, which influence and set limits on media coverage & content

Do the Media Depend on Sports? X Most media do not depend on sports

Do the Media Depend on Sports? X Most media do not depend on sports for content or sales X Daily newspapers have depended on “sports sections” to increase circulation and advertising revenues X Many television companies have depended on sports to fill programming schedules, attract male viewers and the sponsors that want to reach them ²Many sport events have media audiences with clearly identifiable “demographics”

Trends in Televised Sports X Rights fees have escalated rapidly since the 1960 s

Trends in Televised Sports X Rights fees have escalated rapidly since the 1960 s X Sports programming has increased dramatically X As more events are covered, ratings for some particular events have decreased ²Audience fragmentation has occurred X Television companies use sports events to promote other programming X Television companies are parts of conglomerates that now own teams, sport events, and other businesses

Global Economic Factors in the Sports-Media Relationship Global economic factors have intensified the sport-media

Global Economic Factors in the Sports-Media Relationship Global economic factors have intensified the sport-media relationship because transnational corporations need vehicles for developing X Global name recognition X Global cultural legitimacy X Global product familiarity X Global ideological support for a way of life based on consumption, competition, individual achievement, and a focus on social status and material possessions

Figure 12. 3 Executives’ decisions in global media companies influence what sports we see

Figure 12. 3 Executives’ decisions in global media companies influence what sports we see and read about in the media

Alcohol & Tobacco Sponsorships X Corporations that sell alcohol and tobacco see sports as

Alcohol & Tobacco Sponsorships X Corporations that sell alcohol and tobacco see sports as key vehicles for promoting their products in connection with activities that people define as healthy X If these corporations cannot sponsor televised events, they put signage on people, equipment, and facilities that are viewed during television coverage.

Corporate Sponsorships and Gender Ideology X Decision-making power in large media corporations rests with

Corporate Sponsorships and Gender Ideology X Decision-making power in large media corporations rests with many male executives who love sports X The values and experiences of men are deeply embedded in the cultures of these corporations X When sports emphasize competition, domination, and achievement, many male executives feel that these are crucial factors in their companies ²This means they will pay large fees to hire coaches and athletes as “motivational” speakers in their companies

Images and Messages in Media Sports (I) Media coverage is constructed around specific themes

Images and Messages in Media Sports (I) Media coverage is constructed around specific themes and messages: X Success themes ²Emphasis on winners, losers, and final scores ²Emphasis on big plays, big hits, and sacrificing self for team success (continued)

Images and Messages in Media Sports (II) Media coverage is constructed around specific themes

Images and Messages in Media Sports (II) Media coverage is constructed around specific themes and messages: X Masculinity and femininity themes ²Coverage privileges men over women ²Heterosexuality is assumed; homosexuality is erased and ignored ²Coverage reproduces dominant ideas about manhood, but may challenge ideas about femininity (continued)

Images and Messages in Media Sports (III) X Race and ethnicity themes ²Racial ideology

Images and Messages in Media Sports (III) X Race and ethnicity themes ²Racial ideology has influenced coverage of black athletes, especially males ²Whiteness is erased in coverage; it is assumed as the standard X Nationalism is emphasized ²“We” - “They” distinctions are common X Individualism is highlighted X Aggression is glorified; athletes are presented as warriors

Figure 12. 4 Media sports present real-life violence. Should sport programs be rated for

Figure 12. 4 Media sports present real-life violence. Should sport programs be rated for violence?

Media Impact on Sport-Related Behaviors X Active participation in sports ²Some negative, some positive

Media Impact on Sport-Related Behaviors X Active participation in sports ²Some negative, some positive effects X Attendance at sport events ²Media generally increase attendance at elite events, but may decrease attendance at local events X Gambling on sports ²Media are indirectly linked to gambling ²Internet may change this to direct link

Audience Experiences With Media Sports Research shows that X Watching television sports is not

Audience Experiences With Media Sports Research shows that X Watching television sports is not a major activity in the lives of most adults X Football “widows” and men who just sit in front of the TV watching sports are not as common as many people think. ²Men and women who live together often share the experience of watching sports ²Most partners in couples accommodate each other’s viewing habits over time

The Profession of Sports Journalism X The work of sports journalists does matter when

The Profession of Sports Journalism X The work of sports journalists does matter when it comes to cultural ideology and public consciousness X Tensions between players and sportswriters has intensified as differences in their salaries and backgrounds have become more pronounced X Ethical issues have become increasingly important in sports journalism because the stakes are so high for teams, athletes, coaches, owners, etc.

Figure 12. 5 “If it bleeds, it leads” in the local news and in

Figure 12. 5 “If it bleeds, it leads” in the local news and in sports.

Comparison of Sportswriters and Announcers Sportswriters X Work behind scenes X Seldom recognized X

Comparison of Sportswriters and Announcers Sportswriters X Work behind scenes X Seldom recognized X Low salaries; paid by publications X Low regulation by sport management X Job focuses on providing information Announcers X Celebrity status X Public recognition X High salaries; often paid by management X Comments regulated by management X Job focuses on “selling” the sport

Comparison of Print and Broadcast Media Print Media News & information Summaries of past

Comparison of Print and Broadcast Media Print Media News & information Summaries of past events Concrete information Success based on preserving credibility X Highlights behind-thescenes stories X Provides more critical coverage X X Broadcast Media Entertainment Play-by-play coverage Real-time action Success based on generating hype X Highlights action and heroic displays X Provides more supportive coverage X X