Space Colonization Theme Feature Proposal Personal POSes CSM

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Space Colonization Theme Feature Proposal Personal POSes CSM 8 / ”I have smaller units

Space Colonization Theme Feature Proposal Personal POSes CSM 8 / ”I have smaller units of ownership I can interact with, no matter what area of space I live in”

What is it/description? • It is a POS… owned by an individual player instead

What is it/description? • It is a POS… owned by an individual player instead of a corporation. • Every other aspect of the POS mechanic remains unchanged.

What is it/description? • For high-sec corporations and players, it eliminates the current rather

What is it/description? • For high-sec corporations and players, it eliminates the current rather silly corporation faction standing mechanic for anchoring POSes • Instead, the individual player’s faction standings are used to determine whether the POS can be anchored

What is it/description? • For mid-size and larger corporations, it eliminates the security vulnerability

What is it/description? • For mid-size and larger corporations, it eliminates the security vulnerability attached to giving many players POS roles • Each player can have their own POS, which negates their ability to compromise the security of super-cap POSes or staging POSes • It also eliminates the EVE mail spam associated with personal POSes coming under attack or running out of fuel

What goals does it aim for? • Encourage wider POS ownership • Encourage wider

What goals does it aim for? • Encourage wider POS ownership • Encourage wider use of POS-based industry and invention • Create another goal for players to strive for • Increase identification with the player’s ingame identity • Increase individual player commitment to the game by giving all players an in-game ”home”

What goals does it aim for? • (Non-intuitively) Encourage more players to join larger

What goals does it aim for? • (Non-intuitively) Encourage more players to join larger corporations with more characters – Many players join corporations only to find that POS roles are highly restricted – As a result, they end up creating their own small alt corps; these corps complicate the EVE narrative – They also make it more likely that players won’t allow other players into these small corps – End result: tens of thousands of these 2 - and 3 character corps

Assumptions • This proposal assumes that the underlying POS code is slated to be

Assumptions • This proposal assumes that the underlying POS code is slated to be re-engineered from the ground up at some point in the near- to midterm future

Feasibility investigations • Technical feasibility – The POS code as it exists today is

Feasibility investigations • Technical feasibility – The POS code as it exists today is recognizably quite complex – However, rebuilding the underlying POS mechanics is a stated goal to take place in the near- to mid-term – Personal POSes are therefore not outside the realm of technical possibility – In fact, such POSes could be built as the first step in the new “modular POS” architecture and used as test cases for that architecture

Feasibility investigations • Visual feasibility (how does it fit with visual direction and art

Feasibility investigations • Visual feasibility (how does it fit with visual direction and art wishes and capabilities) – No alteration needed to the current or future intended vision or visuals for POSes

Feasibility investigations • Lore/Universe feasibility – Personal ownership of large scale spaceships is already

Feasibility investigations • Lore/Universe feasibility – Personal ownership of large scale spaceships is already built into the existing lore – Players in high-sec would continue to require empire charters to anchor these structures there – Many players already own de facto personal POSes elsewhere in space through the existing mechanic of 2 and 3 -character corps

Feasibility investigations • Design feasibility (Impact or considerations for other features, market, game balance,

Feasibility investigations • Design feasibility (Impact or considerations for other features, market, game balance, UI/UX) – Personal POSes could be built into the architecture of the upcoming POS revamp from the ground up – Design would be otherwise identical to current or proposed future POS designs – Only the mechanics of ownership would be different