SOFTWARE DESIGN AND ARCHITECTURE LECTURE 29 Review Design

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SOFTWARE DESIGN AND ARCHITECTURE LECTURE 29

SOFTWARE DESIGN AND ARCHITECTURE LECTURE 29

Review • Design pattern classifications • Structural Design Pattern – Adapter Pattern

Review • Design pattern classifications • Structural Design Pattern – Adapter Pattern

Outline • Structural Design Patterns – Façade Pattern

Outline • Structural Design Patterns – Façade Pattern

Structural Patterns • deal with the composition of classes or objects. • Structural class

Structural Patterns • deal with the composition of classes or objects. • Structural class patterns: – use inheritance to compose classes • Structural object patterns: – describe ways to assemble objects.

FAÇADE PATTERN

FAÇADE PATTERN

Façade Pattern • Problem – There may be undesirable coupling to many things in

Façade Pattern • Problem – There may be undesirable coupling to many things in the subsystem, or the implementation of the subsystem may change. – What to do?

Façade – Example (Home Theater)

Façade – Example (Home Theater)

Façade - Example • • • Starting the Home. Theater Put the screen down

Façade - Example • • • Starting the Home. Theater Put the screen down Turn on the projector Dim the lights Set the projector input to DVD Turn the amplifier on Set the amplifier to DVD input Turn the DVD player on Start the DVD Player playing

 • Turning everything off at the end • Complex task to listen music

• Turning everything off at the end • Complex task to listen music • When upgraded or new things added, you would have to learn new steps

Lights, Camera, Façade! • A Façade is what you need. • With the façade

Lights, Camera, Façade! • A Façade is what you need. • With the façade pattern, you can take a complex subsystem and make it easier to use by implementing a façade class that provides a reasonable set of interfaces.

Watch a movie with ease

Watch a movie with ease

Façade - Definition • Provides a unified interface to a set of interfaces in

Façade - Definition • Provides a unified interface to a set of interfaces in a sub-system. • Defines a higher level interface that makes the subsystem easier to use.

Facade • Problem – There may be undesirable coupling to many things in the

Facade • Problem – There may be undesirable coupling to many things in the subsystem, or the implementation of the subsystem may change. What to do? • Solution – Define a single point of contact to the subsystem facade object that wraps the subsystem. – This facade object presents a single unified interface and is responsible for collaborating with the subsystem components

Facade

Facade

Facade

Facade

Façade - Consequences • It shields clients from subsystem components, thereby reducing the number

Façade - Consequences • It shields clients from subsystem components, thereby reducing the number of objects that clients deal with and making the subsystem easier to use • It promotes weak coupling between the subsystem and its clients. Weak coupling lets you vary the components of the subsystem without affecting its clients • It doesn't prevent applications from using subsystem classes if they need to.

Façade vs. Adapter • With both the Facade and Adapter pattern, we have preexisting

Façade vs. Adapter • With both the Facade and Adapter pattern, we have preexisting classes. • With the Facade, however, we do not have an interface we must design to, as we do in the Adapter pattern. • We are not interested in polymorphic behavior with the Facade; whereas with the Adapter, we probably are. • In the case of the Facade pattern, the motivation is to simplify the interface. With the Adapter, although simpler is better, we try to design to an existing interface and cannot simplify things even if a simpler interface were otherwise possible.

Façade Pattern - Example

Façade Pattern - Example

Individual Classes

Individual Classes

Façade Class

Façade Class

Summary • Structural Design Patterns – Façade Pattern

Summary • Structural Design Patterns – Façade Pattern