Socket programming Java Goal learn how to build
Socket programming - Java Goal: learn how to build client/server application that communicate using sockets Socket API v v introduced in BSD 4. 1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm two types of transport service via socket API: § unreliable datagram § reliable, byte streamoriented socket a host-local, application-created, OS-controlled interface (a “door”) into which application process can both send and receive messages to/from another application process 2: Application Layer 1
Socket-programming using TCP Socket: a door between application process and endend-transport protocol (UCP or TCP) TCP service: reliable transfer of bytes from one process to another controlled by application developer controlled by operating system process socket TCP with buffers, variables host or server internet controlled by application developer controlled by operating system host or server 2: Application Layer 2
Socket programming with TCP Client must contact server v server process must first be running v server must have created socket (door) that welcomes client’s contact Client contacts server by: v creating client-local TCP socket v specifying IP address, port number of server process v When client creates socket: client TCP establishes connection to server TCP v When contacted by client, server TCP creates new socket for server process to communicate with client § allows server to talk with multiple clients § source port numbers used to distinguish clients (more in Chap 3) application viewpoint TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server 2: Application Layer 3
Stream Reader/Writer Jargons v v v A stream is a sequence of bytes that flow into or out of a process. An input stream is attached to some input source for the process, eg, keyboard or socket. An output stream is attached to an output source, eg, monitor or socket. v v Java io classes: Input. Stream/Ouput. Stream, Reader/Writer classes: used for characters; Input. Stream/Output. Stream classes: used for binary data, i. e. , bytes. The latter can be converted into the former, e. g. , Input. Stream. Reader class, Output. Stream. Writer Buffered. Reader/Buffered. Writ er/Buffered. Input. Stream/Buff ered. Output. Stream: read or write a large chunk of data for efficiency. 2: Application Layer 4
Socket programming with TCP Example client-server app: 1) client reads line from standard input (in. From. User stream) , sends to server via socket (out. To. Server stream) 2) server reads line from socket 3) server converts line to uppercase, sends back to client 4) client reads, prints modified line from socket (in. From. Server stream) Client process client TCP socket 2: Application Layer 5
Java io Classes See Java. io class hierarchy: http: //docs. oracle. com/javase/1. 4. 2/docs/api/java/io/package-tree. html For graphical illustration of the class hierarchy: google “Java io class hierarchy diagrams”, “Java inputstream hierarchy diagrams”, etc 2: Application Layer 6
Client/server socket interaction: TCP Server (running on hostid) Client create socket, port=x, for incoming request: welcome. Socket = Server. Socket() TCP wait for incoming connection request connection. Socket = welcome. Socket. accept() read request from connection. Socket write reply to connection. Socket close connection. Socket setup create socket, connect to hostid, port=x client. Socket = Socket() send request using client. Socket read reply from client. Socket close client. Socket 2: Application Layer 7
Example: Java client (TCP) import java. io. *; import java. net. *; class TCPClient { public static void main(String argv[]) throws Exception { String sentence; String modified. Sentence; Create input stream Create client socket, connect to server Create output stream attached to socket Buffered. Reader in. From. User = new Buffered. Reader(new Input. Stream. Reader(System. in)); Socket client. Socket = new Socket("hostname", 6789); Data. Output. Stream out. To. Server = new Data. Output. Stream(client. Socket. get. Output. Stream()); 2: Application Layer 8
Example: Java client (TCP), cont. Create input stream attached to socket Buffered. Reader in. From. Server = new Buffered. Reader(new Input. Stream. Reader(client. Socket. get. Input. Stream())); sentence = in. From. User. read. Line(); Send line to server out. To. Server. write. Bytes(sentence + 'n'); modified. Sentence = in. From. Server. read. Line(); Read line from server System. out. println("FROM SERVER: " + modified. Sentence); client. Socket. close(); } } 2: Application Layer 9
Example: Java server (TCP) import java. io. *; import java. net. *; class TCPServer { Create welcoming socket at port 6789 Wait, on welcoming socket for contact by client Create input stream, attached to socket public static void main(String argv[]) throws Exception { String client. Sentence; String capitalized. Sentence; Server. Socket welcome. Socket = new Server. Socket(6789); while(true) { Socket connection. Socket = welcome. Socket. accept(); Buffered. Reader in. From. Client = new Buffered. Reader(new Input. Stream. Reader(connection. Socket. get. Input. Stream())); 2: Application Layer 10
Example: Java server (TCP), cont Create output stream, attached to socket Data. Output. Stream out. To. Client = new Data. Output. Stream(connection. Socket. get. Output. Stream()); Read in line from socket client. Sentence = in. From. Client. read. Line(); capitalized. Sentence = client. Sentence. to. Upper. Case() + 'n'; Write out line to socket out. To. Client. write. Bytes(capitalized. Sentence); } } } End of while loop, loop back and wait for another client connection 2: Application Layer 11
Chapter 2: Application layer v v v 2. 1 Principles of network applications 2. 2 Web and HTTP 2. 3 FTP 2. 4 Electronic Mail v § SMTP, POP 3, IMAP v v v 2. 6 P 2 P file sharing 2. 7 Socket programming with TCP 2. 8 Socket programming with UDP 2. 9 Building a Web server 2. 5 DNS 2: Application Layer 12
Socket programming with UDP: no “connection” between client and server v no handshaking v sender explicitly attaches IP address and port of destination to each packet v server must extract IP address, port of sender from received packet application viewpoint UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server UDP: transmitted data may be received out of order, or lost 2: Application Layer 13
Client/server socket interaction: UDP Server (running on hostid) create socket, port=x, for incoming request: server. Socket = Datagram. Socket() read request from server. Socket write reply to server. Socket specifying client host address, port number Client create socket, client. Socket = Datagram. Socket() Create, address (hostid, port=x, send datagram request using client. Socket read reply from client. Socket close client. Socket 2: Application Layer 14
Example: Java client (UDP) Client process Input: receives packet (TCP received “byte stream”) Output: sends packet (TCP sent “byte stream”) client UDP socket 2: Application Layer 15
Example: Java client (UDP) import java. io. *; import java. net. *; Create input stream Create client socket Translate hostname to IP address using DNS class UDPClient { public static void main(String args[]) throws Exception { Buffered. Reader in. From. User = new Buffered. Reader(new Input. Stream. Reader(System. in)); Datagram. Socket client. Socket = new Datagram. Socket(); Inet. Address IPAddress = Inet. Address. get. By. Name("hostname"); byte[] send. Data = new byte[1024]; byte[] receive. Data = new byte[1024]; String sentence = in. From. User. read. Line(); send. Data = sentence. get. Bytes(); 2: Application Layer 16
Example: Java client (UDP), cont. Create datagram with data-to-send, length, IP addr, port Send datagram to server Datagram. Packet send. Packet = new Datagram. Packet(send. Data, send. Data. length, IPAddress, 9876); client. Socket. send(send. Packet); Datagram. Packet receive. Packet = new Datagram. Packet(receive. Data, receive. Data. length); Read datagram from server client. Socket. receive(receive. Packet); String modified. Sentence = new String(receive. Packet. get. Data()); System. out. println("FROM SERVER: " + modified. Sentence); client. Socket. close(); } } 2: Application Layer 17
Example: Java server (UDP) import java. io. *; import java. net. *; Create datagram socket at port 9876 class UDPServer { public static void main(String args[]) throws Exception { Datagram. Socket server. Socket = new Datagram. Socket(9876); byte[] receive. Data = new byte[1024]; byte[] send. Data = new byte[1024]; while(true) { Create space for received datagram Receive datagram Datagram. Packet receive. Packet = new Datagram. Packet(receive. Data, receive. Data. length); server. Socket. receive(receive. Packet); 2: Application Layer 18
Example: Java server (UDP), cont String sentence = new String(receive. Packet. get. Data()); Get IP addr port #, of sender Inet. Address IPAddress = receive. Packet. get. Address(); int port = receive. Packet. get. Port(); String capitalized. Sentence = sentence. to. Upper. Case(); send. Data = capitalized. Sentence. get. Bytes(); Create datagram to send to client Datagram. Packet send. Packet = new Datagram. Packet(send. Data, send. Data. length, IPAddress, port); Write out datagram to socket server. Socket. send(send. Packet); } } } End of while loop, loop back and wait for another datagram 2: Application Layer 19
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