Simulation of artificial intelligence in a computer game

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Simulation of artificial intelligence in a computer game Elena V. Soboleva, Nadezda V. Shalaginova

Simulation of artificial intelligence in a computer game Elena V. Soboleva, Nadezda V. Shalaginova

The relevance of the study is due to the following factors: 1. Gamification stimulates

The relevance of the study is due to the following factors: 1. Gamification stimulates the activity and cognition. 2. The capabilities of artificial intelligence implemented in the game space will allow to perform a variety of practice-oriented tasks and time-consuming algorithms. 3. There are practical problems of modeling the control mechanism of all possible functions of the game object. The aim of the study is to propose a specific algorithm for the artificial intelligence model of a game application that can make an unusual decision in a game situation.

Research result: • Designed and implemented game artificial intelligence. • The structure of artificial

Research result: • Designed and implemented game artificial intelligence. • The structure of artificial intelligence can be divided into 3 modules: character description module; decision-making module; hierarchy of game objects. • The decision module is a fuzzy generating finite state machine. The input fuzzy set is made up of game statistics, the set of States consists of the state of battle, the state of retreat and the state of world exploration. The output fuzzy set is estimates of strategies. The highest score is selected. • To test the implemented artificial intelligence, a game application in the RPG genre was implemented. • A test set of rules for animate behavior was written in detail to check the possibility of setting and correctness of the model.