SIMPAR 2010 Workshop Teaching robotics teaching with robotics
SIMPAR 2010 Workshop "Teaching robotics, teaching with robotics"
Lifelong Playing Instead of Lifelong Learning Teaching Robotics Without Robots and Computers László Csink and Károly Farkas Óbuda University csink. laszlo@nik. uni-obuda. hu farkas. karoly@nik. uni-obuda. hu
Teaching robotics is not only possible but recommended even for small children; clearly in a careful, playful way adapted to kids. 3
Robots n n Homer OMHR Čapec 4
„The servants of Hephaestus made of gold. ” 5
The word robot was created by Karel Čapek. He used it in a story titled Rossum Universal Robots. 6
KRHTH A robot was guarding Crete’s shores in mythology. 7
In literature the word robot is usually used in a negative sense.
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Robots are often not too pretty.
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n And what is a robot like in reality? 14
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ROAMER n n I think Roamer is well-known among you. The main advantages of ROAMER are the step and turning units that can be previously set by the teacher according to the children’s needs. 17
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The ROAMER and the other similar tools are the first elements of our Playful Informatics Teaching Methodology and curriculum both in chronological and logical sequence. After playing with ROAMER, after getting acquainted with it, a group play may follow. 21
The robot game is a commonly used methodological element listed in the Hungarian curriculum for the first classes of primary school. 22
Papert often emphasized the role of syntonicity and he strongly suggests, not only for children, that the turtle should be imaginatively personalized. 23
We found that the Robot Game is a good way to improve the algorithmic skills of young children. 24
Children may, according to their willingness, play the role of robots of various generations. Commands which do not belong to the previously agreed set or which cannot be executed will not be heard, or they might utter a beeping sound trying to interpret the wrong command. The main attraction of the game is competition. The robots which react wrongly will fall out, the winner qualifies for the finals, or may govern the next team, or gets a turtle-medal etc. 25
We wrote a sequence of books titled „Play the Turtle” 26
The “Feed the Turtle” Game n n The Robot Game realizes the syntonic motion in real size while the child physically moves in the coordinate system of the game’s micro-world. The “Feed the Turtle” game practices this harder aspect, moving from the concrete to the abstract. 27
The game area can be gradually decreased and the game area can be more and more abstract at the same time. First we can move the turtle in his garden represented by a large board made from various elements. Then we can draw the garden on the floor or on the board and move a drawn 2 D turtle. Finally, we draw the garden of the turtle in the copybook. 28
Match Logo We also gradually decrease the game area and move from the concrete to greater and greater abstraction. In the first phase, the children personalize the turtle or robot putting 20 -30 centimetre size arrows or bridge elements in front of themselves on which they can move forward. Later on we model this with small sticks, and they solve the tasks in drawing. 29
LEGO-Logo n n The Lego-Logo artificial language is similar to turtle geometry. Any construction from LEGO bricks can be described with turtle geometry. 30
Operations n n n Build it! Draw it! Construct the algorithm n n based on buildup, based on drawing! 31
Primitives n n n βάζω ίσια 4 πάνω 1 πάλι δεξιά put forward up repeat right 32
Course - Paraméter n πάλι : n[βάζω ίσια 4] 34
Chimney – Sort algorithm n n n n n to first. line REPEAT 4 [put forwardh 4 righth] to first. lift Up righth to second. line REPEAT 4 [put forwardh 4 lefth] to second. lift Up righth to chimney : H REPEAT : H/2 [fisrt. line first. lift second. line second. lift] 36
Developed abilities n n n n To make algorithms To see in 3 D Programming Drawing Manipulation Communication Mathematics 37
Advantages n n n n 3 D reality instead of screen-world Our methods develop 3 D vision … and speech skills … improve recollection of moving … build on the physical transfer effect … superposition of cognitive processes … use mathematics in a playful way 38
Thank you for your attention! 39
- Slides: 39