Shield Punt Punt Return Schemes Drills FRANK De

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Shield Punt & Punt Return Schemes & Drills FRANK De. LANO HEAD FOOTBALL COACH

Shield Punt & Punt Return Schemes & Drills FRANK De. LANO HEAD FOOTBALL COACH HADDONFIELD MEMORIAL HIGH SCHOOL Cell: 856 – 952 – 0133 Email: [email protected] k 12. nj. us School: 856 – 429 – 5851 Ext. 323 Twitter: @haddonsfootball

 • Borders Cherry Hill, 10 Minutes from Philadelphia • South Jersey Group II

• Borders Cherry Hill, 10 Minutes from Philadelphia • South Jersey Group II (1 Smallest – 5 Biggest) • One of the smallest Group II Schools in the State of NJ • Traditionally a High Achieving Academic School District • A proud tradition in the CC Sports • Playing Football Since 1893

 • Last Sectional/State Championship was in 1970 (Selected by Newspapers) • Last Non-Shared

• Last Sectional/State Championship was in 1970 (Selected by Newspapers) • Last Non-Shared Conference Title was in 1964 (Tied for Conference Championship in 1970, 1972, and 2001) • We had 3 Playoff Appearances from 1974 to 2001 (Record: 2 -3) • We had 36 total players in our Youth Program • Last State Final Appearance was in 1986

SHIELD PUNT

SHIELD PUNT

Why Shield Punt? • Limit Exotic Punt Block Looks • See Mostly Shock &

Why Shield Punt? • Limit Exotic Punt Block Looks • See Mostly Shock & Shadow • Limit Return Yardage • Simplistic in Scheme • Allows Substitution Flexibility • Runners & Hitters

LE 3 to 3. 5 Yds LT 2 to 2. 5 Yds LG LS

LE 3 to 3. 5 Yds LT 2 to 2. 5 Yds LG LS 3 to 3. 5 Yds 2 to 2. 5 Yds C Heels Firm at 7 yds RG RS GK 3 to 3. 5 Yds Heels at 14 yds P 3 to 3. 5 Yds RT RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT RE

 • Reach – Rip – Run • Movement Shoulder to the next man

• Reach – Rip – Run • Movement Shoulder to the next man on LOS • Block or Engage First • Only Problem…When player doesn’t engage first • Operation Time Goal: 2. 2 (Ideal for HS) • Fakes: Direct Snap…Pop Pass to TE’s, TE Screen

Count Will Determine Call 1. Zorro = Full Zone 2. Ram = Front 7

Count Will Determine Call 1. Zorro = Full Zone 2. Ram = Front 7 Reach, Rip, Run to Right 3. Lion = Front 7 Reach, Rip, Run to Left 4. Packer = Front 7 Reach, Rip, Run to Middle

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT Left

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT Left Side – Will Have To Adjust Back on Landmarks! RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT Right

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT Right Side – Will Have To Adjust Back on Landmarks! RE

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT 5

Split #’s LE LT Hash LG Ball C Hash RG #’s Split RT 5 or More From Guard to Guard Both Sides – Will Have To Adjust Back on Landmarks! RE

UNBALANCED SHIELD

UNBALANCED SHIELD

UNBALANCED SHIELD

UNBALANCED SHIELD

2 to 2. 5 Yds C RG 2 to 2. 5 Yds 3 to

2 to 2. 5 Yds C RG 2 to 2. 5 Yds 3 to 3. 5 Yds RT RE 3 to 3. 5 Yds LG LT Thoughts/Advantages: 1. Stress on Punt Return 2. Extra Gaps LS GK RS Heels Firm at 7 yds 3. Do they Match 4. Do they Shift? Heels at 14 yds P 5. Rugby Punt 6. Run to Weak Side 7. Center Can go out on a route… 8. Something else to prep for! LE

PUNT RETURN

PUNT RETURN

PUNT BLOCK

PUNT BLOCK

The Big Question? • Are we a Block Team? • Or a Return Team?

The Big Question? • Are we a Block Team? • Or a Return Team? • Stat: 90% of Games that a Punt is blocked the team that blocks the punt wins the game!

 • Alignment & Assignment • Know the Point of Block • Know the

• Alignment & Assignment • Know the Point of Block • Know the Punters Operation Time • Quickest Stands…Comfort • Block with Diamond Hands…Take Ball off of Foot • Create Allusion of Pressure…Pressure on Punt Team • Benders of Edge flatten out to the Point of Block • Inside Rushers – Don’t Jump! Take up Blockers

Vs. SHIELD L 4 L 2 L 3 L 1 R 3 LB -

Vs. SHIELD L 4 L 2 L 3 L 1 R 3 LB - L 2, R 2 & LB Set Wedge at 20 yds from LOS - Other Ret = Join Wedge or Most Dangerous DL DR R 2 R 4

Vs. SHIELD L 4 L 2 L 3 L 1 R 1 LB -

Vs. SHIELD L 4 L 2 L 3 L 1 R 1 LB - Full Block - Returner – Fair Catch or Get what you can… DR DEEP R 3 R 2 R 4

Vs. SPREAD L 4 L 3 L 2 L 1 R 1 LB -

Vs. SPREAD L 4 L 3 L 2 L 1 R 1 LB - L 2, R 2 & LB Set Wedge at 20 yds from LOS - Other Ret = Join Wedge or Most Dangerous DL DR R 2 R 3 R 4

Vs. SPREAD L 4 L 3 L 2 L 1 R 1 LB -

Vs. SPREAD L 4 L 3 L 2 L 1 R 1 LB - Full Block - Returner – Fair Catch or Get what you can… DEEP R 2 R 3 DR R 4