Shape of the Day Move these tables behold
Shape of the Day Move these tables, behold the game board! (10) Explain rules and game play (10 -15) Who wants to be Noble? Pair-up! (12 teams of two) Let’s play. (30 -40)
Rules and Game play Object of the game: You will survive the winter of you make it back to your home square by the tenth roll with 4 of each resource. You may go back to your home square early to: gather more coins, gather more of your specialty crop or because you have successfully gained have four of each. You must move as many squares as the dice indicates, with the exception of moving to your home square. No more than two peasants per square.
Roles King/Queen: Looks over their land with a watchful eye for evaders of taxes! (rolls the dice) Nobles: Assures that taxes are being paid, cheaters and thieves must be punished! (referees for first to square) Movers: Those peasants who go from square to square bartering for resources. Homesteaders: Those peasants who stay at home, selling specialty goods to passersby.
Resources White = Milk Purple = Beets Red = Wine Orange = Eggs Yellow = Wheat
To start the game… Homesteaders will keep 10 of their specialty resources and 10 coins. Movers will have one sheet of 20 coins, 5 specialty resources and the other resources.
Pay up! The mover must pay a toll: one coin for every square travelled. (since every area has its own taxes) If you run out of coins, you cannot move, be sure you are bartering for coins as well as resources on your travels. If you cannot make it back to your home square then you cannot win the game.
Game Play Roll: Dice is rolled. Move: Shift the appropriate number of squares and cross off the appropriate number of coins. No diagonal moves. Remember: Only two peasants per square, including homesteaders. First peasant to the square with the appropriate tolls reduced from their sheets held up in the air will be safe. Surveillance: Pay if you are caught evading taxes or stealing! Barter: 45 seconds to make a trade deal with whomever is in your square with you. Repeat!
Rolls Roll # Roll 1 Roll 2 Roll 3 Roll 4 Monopoly Roll 5 Roll 6 Roll 7 Call to Duty Roll 8 Roll 9 Final Roll Cost 4 (16) 3 (13) Wine Wheat The monopolies, calls to duty and tithes may interfere with your resources. This is where strategy may be important…
MONOPOLY Sacre- bleu! Your homesteaders have been caught selling goods. Since you do not have the exclusive right to sell that good. You must surrender half of your stock to the King: Choose a resource! Homesteaders: Give half of your specialty stock to the Nobles.
CALL TO DUTY A new royal army has been put together. Training begins tomorrow and we must keep the country’s troops well fed with fine french bread. All players (both movers and homesteaders) must surrender half of their wheat to the Nobles!
TITHE Now that you are home, it is time to pay your yearly tithe. Please surrender 10% of your resources, and coins to the Church. God appreciates your contribution to his will.
Who made it? Who made it home with enough resources after tithes, tolls and tariffs?
Clean-up! Each resource bag should include: 15 specialty resources 2, 2, 3 and 3 of others beets, wheat, wine, eggs, or milk. (25 resource tags all together) 10 individual coins Sheet of 20 coins
Reflection Based on your experience during the game, how frustrating was it to be a peasant in 18 th century France? If you were a noble, or the King, how did it feel to have that much power over the welfare of others?
- Slides: 14