OBJECTS: WHAT ABOUT THEM? � Attributes (the adjectives) � States of attributes � Static or dynamic � State diagrams: transitions and triggers � Communicating � What � How states should the player know? much state can a person track? � Secrets: who knows what
STATES: WHO KNOWS? � 3 classes: � Private � Public � Unknown � Secrets: who knows what � Design Issues � What should the player know? � How much state can a person track?
STATES: EXAMPLES � Chess � Poker � Draw � Stud � Blackjack � Concentration � Rock, Paper, Scissors