Serious Games and Gamification New tools to bring
Serious Games and Gamification New tools to bring people together
Question #1 Which of the following does a game need? a) A goal, rules, feedback, and voluntary participation b) A goal, rules, voluntary participation, and a good story c) A good story, rules, feedback and voluntary participation
Question #2 Are gamification and serious gaming the same thing?
Question #3 Can serious gaming only be done online?
How did you do? Which of the following does a game need? a) A goal, rules, feedback, and voluntary participation Are gamification and serious gaming the same thing? No Can serious gaming only be done online? No
Serious Games vs. Gamification Serious games A game with an ultimate goal other than pure entertainment Gamification The application of game mechanics to other activities to encourage engagement or elicit a specific change in behaviour
Serious Games vs. Gamification Serious Games Gamification Uses intrinsic motivators Uses extrinsic motivators Provides experiential learning that has meaning for players and provides an opportunity for mastery Provides no deep or sustainable learning; once motivators are removed, behaviour usually reverts Creates a safe space (the magic circle): - have difficult conversations; and - safe to fail Elicits a specific and pre-determined behaviour change Uses fun to motivate people to do something they would not normally do Uses basic game design techniques to encourage a specific and pre-determined outcome in a non-game context: - Goals through rewards; - Feedback through points; and - Competition through leader boards.
Want to play? Identify examples of where I have used gamification and / or serious games Write these down and we will come back to them at the end of the session
REStrukt™; Resilience
Guiding Principles Engage all of the community. Encourage shared ownership and responsibility for the built environment and social infrastructure. Empower key leaders already in the community to develop and leverage opportunities. Educate the community and responders to ensure a place-based approach that acknowledges the complex and integrated nature of risk.
Setting the scene In 15 minutes your community will be hit with a disaster Your community has all the knowledge and resources needed to respond to an emergency Can you work together and apply this latent potential (knowledge and resouces) to become resilient? The other tables are neighbouring communities who will also face a disaster; it might be the same disaster or a different one. Can you be more resilient than them? They have the same resources and knowledge you do, the same players at the table? What will they do? What will you do?
Set-up • Everyone select a character at random, if it is a character you identify with, change with someone else • Everyone should take four resource tokens (pennies) • Place the coloured tokens (pennies) on the game sheet. You will use these when you decide what guiding principle an action aligns with
Instructions ACTIONS • You get points if you actions are implemented • You have 4 tokens you can use to vote on actions • You can only vote on an action once • An action requires 3 tokens to be deemed implemented • Your community has enough resources to implement 9 actions GUIDING PRINCIPLES • Your community should try and implement at least 2 of each Guiding Principle • Use the coloured marker when you implement an action to indicate which Guiding Principle the action fits with
There is no right or wrong way to decide how you will implement actions
Who will survive? • Take a moment to write down the actions you have implemented • Spend the break walking around and seeing how other communities did • Who do you think will survive and why? – Open discussion
How did you do (individually)? • Add up the individual points: • Did anyone get no points? Who were you? • Did anyone get four points? Who were you? • Does this change your mind about who you think will survive?
How did you do (community)? • Use the scorecard to track what you implemented and which principle your actions fit • Circle those that were implemented • Tick the actions where the guiding principle was correctly identified • Note what you thought the action was when your incorrectly matched a guiding principle to an action Wait! There are two additional principles that I didn’t highlight in the set up …
Traditional Principles Embed your response actions and opportunities in areas that you have control over. Engineer plans and priorities, relying on experts and decision makers.
Disaster! Pick a disaster card – read it to your table
Scoring Use the guide to add up the points your community scored. Add an additional point for every guiding principle you correctly identified and implemented. Declare a disaster 9 – 15 points Survive Resilient 16 – 21 points 22 – 27 points
Dialogue • What was the impact of the event on each community member? • Did you push for certain actions? Why? • Were some actions easier to implement? Why? • What could you have done differently? Why? • Do you agree with the four Guiding Principles and that building resilience before an event could be helpful?
Learning
Serious games vs Gamification Serious Game Asking quiz questions Gamification Identifying winners of the quiz Asking people to track serious games vs. gamification REStrukt Asking teams to compete against each other and ranking who they thought would win Any other examples?
Serious games vs Gamification • Both serious games and gamification have a role in public participation and dialogue • Understanding what your outcomes are will allow you to choose the right tool • These are not easy add-ons, but take a lot of time to develop properly Serious games can create a safe space for open discussion around contentious issues; especially on topics that are emotive or where people bring ego to the table.
Creating spaces to help us listen to, and learn from, each other Tabatha Soltay www. Tab. Talks. ca
- Slides: 26