Select the proper interaction device Human Computer Interaction

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Select the proper interaction device Human Computer Interaction

Select the proper interaction device Human Computer Interaction

Interaction Device Adalah suatu mekanisme input atau device yang digunakan user untuk mengkomunikasikan keinginan

Interaction Device Adalah suatu mekanisme input atau device yang digunakan user untuk mengkomunikasikan keinginan dan kebutuhannya kepada komputer, dan/atau mekanisme Output atau device yang digunakan komputer untuk memberikan respond kepada user

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CHARACTERISTICS OF INPUT DEVICE

CHARACTERISTICS OF INPUT DEVICE

Task Performed using today system To orient or position an object To enter or

Task Performed using today system To orient or position an object To enter or manipulate data or information To select the object or identify it as the focus at attention To point at an object on the screen To draw something freeform on the screen To drag an object across the screen To track or follow a moving object

Factor of consideration Discrete VS Continous Factor Of Consideration Direct VS Indirection, distance, and

Factor of consideration Discrete VS Continous Factor Of Consideration Direct VS Indirection, distance, and speed of movement hand corresponding pointer

Trackball Description q A spherical object (ball) that rotates freely in all directions in

Trackball Description q A spherical object (ball) that rotates freely in all directions in its socket. q Direction and speed is tracked and translated into cursor movement. Advantages q Direct relationship between hand pointer movement in terms of direction and speed. q Does not obscure vision of screen. q Does not require additional desk space (if mounted on keyboard) Disadvantages q Movement is indirect, in a plane different from the screen. q No direct relationship exists between hand pointer movement in terms of distance. q Requires a degree of eye-hand coordination. q Requires hand to be removed from keyboard keys. q Requires different hand movements. q Requires hand to be removed from keyboard (if not mounted on keyboard). q Requires additional desk space (if not mounted on keyboard). q May be difficult to control. q May be fatiguing to use over extended time.

Joystick Description q A stick or bat-shaped device anchored at the bottom. q Variable

Joystick Description q A stick or bat-shaped device anchored at the bottom. q Variable in size, smaller ones being operated by fingers, larger ones requiring the whole hand. q Variable in cursor direction movement method, force joysticks respond to pressure; q movable ones respond to movement. q Variable in degree of movement allowed, from horizontal-vertical only to continuous. Disadvantages q Movement indirect, in plane different from screen. q Indirect relationship between hand pointer in terms of speed and distance. q Requires a degree of eye-hand coordination. q Requires hand to be removed from keyboard keys. q Requires different hand movements to use. q Requires hand to be removed from keyboard (if not mounted on keyboard). q Requires additional desk space (if not mounted on keyboard). q May be fatiguing to use over extended time. q May be slow and inaccurate. Advantages q Direct relationship between hand pointer movement in terms of direction. q Does not obscure vision of screen. q Does not require additional desk space (if mounted on keyboard).

Graphic Tablet or Trackpad Description q Pressure-, heat-, light-, or light-blockage-sensitive horizontal surfaces that

Graphic Tablet or Trackpad Description q Pressure-, heat-, light-, or light-blockage-sensitive horizontal surfaces that lie on the desktop or keyboard. q May be operated with fingers, light pen, or objects like a stylus or pencil. q Pointer imitates movements on tablet. Advantages q Direct relationship between touch movements and pointer movements in terms of direction, distance, and speed. q More comfortable horizontal operating plane. q Does not obscure vision of screen Disadvantages q Movement is indirect, in a plane different from screen. q Requires hand to be removed from keyboard keys. q Requires different hand movements to use. q Requires additional desk space. q Finger may be too large for accuracy with small objects

Touch Screen Description q A special surface on the screen sensitive to finger or

Touch Screen Description q A special surface on the screen sensitive to finger or stylus touch. Advantages q Direct relationship between hand pointer location in terms of direction, distance, and speed. q Movement is direct, in the same plane as screen. q Requires no additional desk space. q Stands up well in high-use environments. Disadvantages q Finger may obscure part of screen. q Finger may be too large for accuracy with small objects. q Requires moving the hand far from the keyboard to use. q Very fatiguing to use for extended period of time. q May soil or damage the screen.

Touch Screen Design Guidelines q Screen objects should be at least 3⁄4 × 3⁄4

Touch Screen Design Guidelines q Screen objects should be at least 3⁄4 × 3⁄4 inches in size. q Object separation should be at least 1⁄8 inch. q Provide visual feedback in response to activation. Auditory feedback may also be appropriate. q When the consequences are destructive, require confirmation after selection to eliminate inadvertent selection. q Provide an instructional invitation to begin using.

Light Pen Description q A special surface on a screen sensitive to the touch

Light Pen Description q A special surface on a screen sensitive to the touch of a special stylus or pen Advantages q Direct relationship between hand pointer movement in terms of direction, distance, and speed. q Movement is direct, in the same plane as screen. q Requires minimal additional desk space. q Stands up well in high-use environments. q More accurate than finger touching. Disadvantages q Hand may obscure part of screen. q Requires picking it up to use. q Requires moving the hand far from the keyboard to use. q Very fatiguing to use for extended period of time.

Voice Description q Automatic speech recognition by the computer. Advantages q Simple and direct.

Voice Description q Automatic speech recognition by the computer. Advantages q Simple and direct. q Useful for people who cannot use a keyboard. q Useful when the user’s hands are occupied. Disadvantages q High error rates because of difficulties in • Recognizing boundaries between spoken words. • Blurred word boundaries because of normal speech patterns. q Slower throughput than with typing. q Difficult to use in noisy environments. q Impractical to use in quiet environments.

Mouse Description q Arectangular or dome-shaped, movable, desktop control containing from one to three

Mouse Description q Arectangular or dome-shaped, movable, desktop control containing from one to three buttons used to manipulate objects and information on the screen. q Movement of screen pointer mimics the mouse movement. Advantages q Direct relationship between hand pointer movement in terms of direction, distance, and speed. q Permits a comfortable hand resting position. q Selection mechanisms are included on mouse. q Does not obscure vision of the screen. Disadvantages q Movement is indirect, in a plane different from screen. q Requires hand to be removed from keyboard. q Requires additional desk space. q May require long movement distances. q Requires a degree of eye-hand coordination.

Mouse Usage Guidelines q Provide a “hot zone” around small or thin objects that

Mouse Usage Guidelines q Provide a “hot zone” around small or thin objects that might require extremely fine mouse positioning. q Never use double-clicks or double-drags as the only means of carrying out essential operations. q Do not use mouse plus keystroke combinations. q Do not require a person to point at a moving target

Keyboard Description q Standard typewriter keyboard and cursor movement keys. Advantages q Familiar. q

Keyboard Description q Standard typewriter keyboard and cursor movement keys. Advantages q Familiar. q Accurate. q Does not take up additional desk space. q Very useful for • Entering text and alphanumeric data. • Editing text and alphanumeric data. • Keyed shortcuts — accelerators. • Keyboard mnemonics — equivalents. q Advantageous for • Performing actions when less than three mouse buttons exist. • Use with very large screens. • Touch typists. Disadvantages q Slow for non-touch-typists. q Can be over-elaborate. q Slower than other devices in pointing. q Requires discrete actions to operate. q No direct relationship between finger or hand movement on the keys and cursor movement on screen in terms of speed and distance.

Keyboard Usage Guidelines q Provide keyboard accelerators. q — Assign single keys for frequently

Keyboard Usage Guidelines q Provide keyboard accelerators. q — Assign single keys for frequently performed, smallscale tasks. q — Use standard platform accelerators. q — Assign Shift+key combinations for actions that extend or are complementary to the actions of the key or key combination used without the Shift+key. q. Assign Ctrl+key combinations for • Infrequent actions. • Tasks that represent larger-scale versions of the task assigned to the unmodified key. q Provide keyboard equivalents. q — Use standard platform equivalents. q — Use the first letter of the item description. q — If first letter conflicts exist, use • Another distinctive consonant in the item description. • A vowel in the item description. q Provide window navigation through use of keyboard keys.

Other Input Device q Gesture Recognition q Facial Expression q Eye Tracking device q

Other Input Device q Gesture Recognition q Facial Expression q Eye Tracking device q Fingerprint q Handwriting

SELECTING THE PROPER INPUT DEVICE

SELECTING THE PROPER INPUT DEVICE

Panduan dalam memilih Input device yang sesuai q. Karakteristik Task q. Karakteristik User dan

Panduan dalam memilih Input device yang sesuai q. Karakteristik Task q. Karakteristik User dan preferences q. Karakteristik dari environment q. Karakteristik dari Hardware q. Karakteristik dari device dipandang dari aplikasi yang dibuat/digunakan q. Fleksibilitas q. Minimalisir pergerakan tangan dan mata

Pointer Guidelines q Pointer : Harus selalu terlihat Harus kontras dengan background Harus memiliki

Pointer Guidelines q Pointer : Harus selalu terlihat Harus kontras dengan background Harus memiliki ukuran yang konsisten ketika bergerak Area Hotspot harus mudah dikenali posisinya q User harus selalu bisa menentukan posisi pointer q Bentuk pointer q Pergunakan bentuk/variasi bentuk dari pointer secukupnya q Berikan kebebasan kepada user saat menggerakkan pointer di dalam layar q Animasi seharusnya tidak: membingungkan Mengurangi kemampuan untuk berinteraksi

Output Device q. Screen Image Color Size q. Speaker Penggunaan Sound bisa berupa simple

Output Device q. Screen Image Color Size q. Speaker Penggunaan Sound bisa berupa simple beep, speech, music dan sound effect.