Seeing Double Emulation in Theory Practice Guggenheim March
Seeing Double: Emulation in Theory & Practice § § § Guggenheim, March 18 -May 16, 2004 Co-sponsored by Daniel Langlois Foundation Works by Artists: § Cory Arcangel § Mary Flanagan § Jodi § Morri § Nam Jun Paik § Simon § Grahame Weinbren & Roberta Friedman Besser--Seeing Double, Guggenheim 1
Seeing Double Besser--Seeing Double, Guggenheim 2
Cory Arcangel Besser--Seeing Double, Guggenheim 3
Mary Flanagan [phage] Besser--Seeing Double, Guggenheim 4
Jodi--Jet Set Willy Variations Besser--Seeing Double, Guggenheim 5
Morri Besser--Seeing Double, Guggenheim 6
Nam Jun Paik--TV Crown Besser--Seeing Double, Guggenheim 7
John F. Simon--Color Panel Besser--Seeing Double, Guggenheim 8
Grahame Weinbren & Roberta Friedman--Erl King Besser--Seeing Double, Guggenheim 9
Echoes of Art: Emulation as a Preservation Strategy _ _ Symposium May 8, 2004 Sessions combining artists, conservators, technologies – Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy – General Emulation: Games, Art, and Technological Nostalgia Besser--Seeing Double, Guggenheim 10
Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy (Erl King case study) _ Presenters – Isaac Dimitrovsky, programmer – Roberta Friedman & Grahame Weinbren, artists – Jeff Rothenberg, computer scientist _ Respondants – Caitlin Jones, Variable Media Specialist, Guggenheim – Pip Laurenson, Conservator, Tate – Jill Sterrett, Head of Conservation, SF MOMA _ Moderated by Carol Stingari, Guggenheim Conservator Besser--Seeing Double, Guggenheim 11
General Emulation: Games, Art, and Technological Nostalgia _ Presenters – Cory Arcangel, artist – Mary Flanagan, artist – John F. Simon, Jr. , artist _ Respondants – Tilman Baumgaertal, writer & critic – Francis Hwang, artist & Rhizome. org Director of Technology – Christiane Paul, Whitney Curator of New Media Arts Moderated by Jon Ippolito, Guggenheim Curator & Artist Besser--Seeing Double, Guggenheim _ 12
Variable Media Terms § Original § Material, hardware, or software used in the first incarnation of the work. § Stored § Material, hardware, or software that has been warehoused for future use as long as it remains viable. § Migrated § Material, hardware, or software upgraded to its contemporary equivalent, often sacrificing the exact look or form of the original. § Emulated § Material or hardware rebuilt to imitate the impression conveyed by the original work, or software run in a special programming environment that imitates the original one. Besser--Seeing Double, Guggenheim 13
Besser--Seeing Double, Guggenheim 14
- Slides: 14