What is Second Life (SL)? • Second Life (SL) is a 3 D virtual world/Multi user virtual environment (MUVE). • Developed by Linden Lab. Started 2003 by Linden Research, Inc in San Francisco • Educational perspective - 3 D virtual learning environment. • Using Avatar to interact with other people.
Example of Avatar A Computer-based simulated environment where the user interacts with space using a character or Avatar The virtual simulation of the human form or fantastic representation of a person’s self
Six Learnings Framework • Exploring: learners explore a virtual world’s locations and communities as fieldwork for class. • Collaborating: learners work together within a virtual world on collaborative tasks. • Being: learners explore themselves and their identity through their presence in a virtual world, such as through role play. • Building: learners construct objects within a virtual world. • Championing: learners promote real life causes through activities and presentations in a virtual world. • Expressing: learners represent activities within a virtual world to the outside world, through blogs, podcasts, presentations and videos.
Example in virtual classroom
Advantages/Benefits SL in Education • Hundreds of Learning Institutions in Second Life Today • Engaging Learning Environment • Rich Inworld Learning Experiences Available Today • Collaborate with other Learning Organizations. • Reach More Students • Learn “Green”