Robofest 2010 Judging Guidelines Please go to www
Robofest 2010 Judging Guidelines Please go to www. robofest. net and click on >> Enter 11 th Annual Robofest 2010 << link. This PPT and related reference materials will be available under the Judging section Feb. 13, 2010 Revision: 2/17/10
Robofest Judging Philosophy • • Simple Objective Fair Maximize Students’ learning
Judge Types and Roles Chief Judges Qualify for Regional and World Championships About 20% of teams 3 Robofest
Exhibition Judging
2010 Exhibition Competition • Teams will have 4 minutes for their team introduction, robot presentation and demonstration • Judges: visit the table as a group • Silent Judges: visit the table individually, as if you are a spectator • Please read the official General Rules for Exhibition at www. robofest. net!
Roles of Exhibition Judges • Before the competition date: Watch team videos, if any are submitted • Before the Opening Ceremony: Visit each team table to be familiar with the exhibitions • Score the official presentation & demo • Any time up to one hour before the closing: – Visit team tables to interview teams – Read their posters – Ask for demonstrations – Inspect program code and robot(s) – Submit your ranks with comments to the Chief Judge
Responsibilities of Chief Exhibition Judge • One hour before the closing – Meet with all Exhibition Judges – Collect comments and scoring sheets – Calculate averaged rank for each team using Excel – Write comments (pros/cons of each exhibition) in the Excel file • During the closing ceremony – Announce award winners as well as qualified teams to advance • After the event, submit all the comments, sheets, and the Excel file to the scorekeeper
Updates for 2010 Exhibition • Must use sensors • If continuing a prior year’s project: – Must add new feature(s), or significantly improve or change a feature – Revisions must be described in demonstration – Must inform judges that this is a “continued” project
Exhibition Competition Comprehensive Rank is based on: Public demonstration performance (reliability) Originality (creativity and imagination; innovation) Application of math and science concepts learned Presentation methods and student attitude for spectators; Information on the team poster; Information on the Internet such as team video 20% 20% 10% Source code and robot inspection Complexity and number of functions Usefulness / Practicality Entrepreneurial ideas and mindset New technologies used & other factors 10% 5% 5%
Exhibition Judging score sheet • A sample sheet can be found on the web: http: //admin. robofest. org/2009/Exh 09 Judge. Form. pdf
Robo. Fashion Show Judging
Updates for 2010 Robo. Fashion • Stage will be composed of two 30” x 72” tables arranged as the team decides • Team must provide their own tables/stage at the competition
Robo. Fashion Judging Criteria for the overall rank Team Intro (5%) Presentation delivery (5%) Demo reliability (15%) Whole stage usage (10%) Artistic Choreography & Performance (10%) Creativity and Innovation (10%) Applying math & science (10%) Robot team work & synchronization with other Bot or human – if one robot, this score should be low (10%) • Code inspection (10%) • Robot mechanical design (10%) • New Tech used (5%) • •
Robo. Fashion Rules and Judging Score Sheet • Read the rules at www. robofest. net • A sample scoring sheet can be found on the web: http: //admin. robofest. org/2009/fashion. Show 09 Judge. Form. pdf
Game: Robo. Power Judging
2010 Game: Robo. Power Situation: A landslide has blocked a road with piles of heavy rocks and mud. A person is trapped in the debris. Mission: To remove debris bottles and save a human bottle
Watch a You. Tube video http: //www. youtube. com/watch? v=h 4 Hy. ZULHY 6 E This video file can be found at http: //www. robofest. net/10. htm Or you may go to You. Tube Search keyword: robofest 2 File name: MOV 01 A
General Robo. Power Scoring Points are awarded for: • moving the human to the Home Base for at least 2 seconds (30) or to the Safe Zone (20) • removing debris from the field (10/bottle) • robot remaining intact throughout the game (5) • completing Unknown Problem challenge (10) Points are subtracted for: • Dropping the human bottle off the field (-20) • Wrongly placing a debris bottle in the Safe Zone (-5/bottle) • Touching the robot when it is not on Home Base (-10/touch, up to three touches)
2010 Robo. Power Game Features • Single-team timed mission to earn points – not head-to-head Looks similar to previous year games, but… • Bottles are heavy – hard to move more than 3 at once • Table is inclined – problems with going down • Multiple unknown factors on the playing field • Unknown Problem (UP) is completely unknown and performed during rounds • Judging and scoring are simplified
Robo. Power Game Layout
Bottles • Bottles are approximately 0. 5 to 0. 6 L, filled with water • Numbers of bottles and their exact sizes, shapes, and locations will be disclosed on the day of competition • Bottles must be spaced a minimum of 5 cm apart near the north and south side of the Safe Zone. ? Debris bottles will be dark, but unknown
Pencils • Numbers of pencils, their lengths, locations, colors and gaps between them are all unveiled on the day of competition • Pencils will be taped firmly to the table • The Safe Zone shall be pencil-free
Home Base • 5 cm x 5 cm foil tape at unknown location along table edge • Robots must start the game while any part of the robot is on or over the Home Base • Orientation of the robot does not matter • No picking-up penalty points as long as any part of the robot is on or over the Home Base • Teams may modify robots while at Home Base
Safe Zone Width: maximum of 26. 2 cm Length: 25 cm ~ 50 cm Black paper All four sides are taped to the table (robot or bottle cannot move it) • The entire bottle, tipped or standing upright, must be on the Safe Zone to receive points • Safe Zone is pencil-free • •
Recommended Robo. Power setup Timer 2 Judges / Group 3 tables covered with black paper Chief Judge 25 Robofest
Procedures to play rounds • To be announced after the opening ceremony: (1) an Unknown Problem (UP), (2) the number of bottles to be used, and (3) the exact locations of the bottles These, as well as table set-up, will be the same for every team and both Rounds 1 & 2. • Teams will have 30 minutes to solve the UP • Each team will have 2 rounds, 2 minutes per round. There is no final match.
Unknown Problem (UP) Completely unknown Simple Will involve learning about math Can be performed at any time DURING the mission. • Performed in both rounds • Optional • •
How to Play • A judge will weigh and measure the robots before the round Max. length and width Max weight of the robot Jr. Division 25 cm 1 kg (2. 2 lbs) Sr. Division 25 cm 1. 3 kg (2. 9 lbs) • Robots cannot expand their dimensions during the Game • Only one team member is allowed to enter the competition area to start the robot • Robot must start with any part on or over the Home Base – teams decide the orientation • UP can be done at any time during the 2 -minute round; can be performed in both Rounds 1 & 2 • Pick-up penalty (-10) up to three times per round unless robot is over Home Base – judges will have 3 red cards to lay on the floor when illegal touches are made • If touched, robot must restart from Home Base • There is no reset of the bottles
Once the game is started/ended • No human touch is allowed except at Home Base. • The human bottle can be removed from the robot after stopping at Home Base for 2 seconds; the robot may be restarted afterwards. • Reset of the playing field is not allowed. • Judges will have discretion in making decisions during the game and the judge’s decision is final. • The max break time between games is 2 min.
Game Ending • If a team achieves a perfect score, the time is recorded, and the Game ends. • Without a perfect score, and if all possible scoring opportunities are over, time will not be recorded; the robot must return to Home Base or remain on the playing field for the remainder of the 2 -minute round to avoid a touch penalty.
How to determine winners • Jr. and Sr. Divisions will be judged separately • Winners in each division will be decided by average scores of Rounds 1 and 2 • Completion times are only recorded for teams with perfect scores • Tie breaker: (1) Completion time (2) Best score (3) Rerun, if needed
Jr. & Sr. Divisions Junior Max. weight of 1 kg the robot Number of less bottles Location of Simple and bottles easy Recommended icon-based Programming graphical Language programming language Senior 1. 3 kg (VEX can be used) more Complex and hard C or Java
Robofest Little Robots, Big Missions www. robofest. net Rule Updates Clarifications FAQs Warm Up Video Questions? Contact: Dr. Chris Cartwright, Robofest Program Manager, ccartwrig@ltu. edu Wendy Mac. Lennan, Robofest Coordinator, wmaclenna@ltu. edu
Unknown Problem for Warm-Up Today (15 minutes given) • The UP may be completed at any time during the round. • Robot goes to the Safe Zone and stops for 2 seconds. Any part of the robot must be on or over the Safe Zone. • Robot spins 720 degrees and stops for 2 seconds. • If mission is not yet successfully completed, robot may continue on. • If mission is completed successfully, time is called.
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