Robofest 2009 Judging Guidelines Please go to www
Robofest 2009 Judging Guidelines Please go to www. robofest. net and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section Feb. 28, 2009
Robofest Judging Philosophy • Simple • Objective • Fair • Maximize Students’ learning
Judge Types and Roles Chief Judges Qualify to World Championship About 25% of teams 3 Robofest
Exhibition Judging
2009 Exhibition Competition • They will have 4 minutes for the team introduction, robot presentation and demonstration • Judges: visit the table as a group • Silent Judges: visit the table, individually, as if you are a spectator • Please read the official rule at www. robofest. net!
Roles of Exhibition Judges • Before the competition date: Watch team videos, if any • Before the Opening Ceremony: Visit each team table to be familiar with the exhibitions • Score the official presentation & demo • Anytime one hour before the closing – Visit team tables to interview with teams – Read their posters – Ask demonstrations – Inspect program code and robot(s) – Submit your ranks with comments to the Chief Judge
Responsibilities of Chief Exhibition Judge • One hour before the closing – Meeting with Exhibition Judges – Collect comments and scoring sheets – Calculate averaged rank for each team using Excel – Write comments (pros/cons of each exhibition) in the Excel file • During the closing ceremony – Announce award winners as well as qualified teams to advance • After the event, submit all the comments, sheets, and the Excel file to scorekeeper
Exhibition Competition Comprehensive Rank is based on: Public demonstration performance (reliability) Originality (creativity and imagination; innovation) Application of math and science concepts learned Presentation methods and student attitude for spectators; Information on the team poster; Information on the Internet such as team video 20% 20% 10% Source code and robot inspection Complexity and number of functions Usefulness / Practicality Entrepreneurial ideas and mindset New technologies used & other factors 10% 5% 5%
Judging score sheet • A sample sheet can be found on the web: http: //admin. robofest. org/2009/Exh 09 Judge. Form. pdf • A sample Excel file for Chief Judge can be found on the web (coming soon!): http: //admin. robofest. org/2009/Exh 09 Judge. xls
Robo. Fashion Show Judging
Judging Criteria for the overall rank Team Intro (5%) Presentation delivery (5%) Demo (15%) Whole stage usage (10%) Artistic Choreography & Performance (10%) Creativity and Innovation (10%) Applying math & science (10%) Robot team work & synchronization with other Bot or human – if one robot, this score should be low (10%) • Code inspection (10%) • Robot mechanical design (10%) • New Tech used (5%) • •
Rule and Judging Score sheet • Read the rule at www. robofest. net • A sample sheet can be found on the web: http: //admin. robofest. org/2009/fashion. Show 09 Judge. Form. pdf • A sample Excel file for Chief Judge can be found on the web (coming soon!): http: //admin. robofest. org/2009/fashion. Show 09 Judge. xls
Game: Robo. Zone Judging
Robofest 2009 Game Summary • UP (Unknown Problem) Challenge – drawing unknown shape • Top rank UP teams will select the rest of group members by raffle • UP results will be the tie breaker to select the best team for each group • Robo. Zone Group tournaments in parallel • Semi-Finals / Final
A sample UP drawing (1) 300 mm 90 o (2) 150 mm
UP drawing Rules • One practice paper will be given. • The robot must not be touched by players during the work. Once touched, the drawing cannot be continued. • If the pen of the robot goes out of the paper, the robot must be stopped immediately. • Record and play function (NXTG) cannot be used. • Before the given drawing time is expired, turn in your robot to the judging table. If not, no game! • Tape/mark your team ID on the robot • Judge will call a team member to test the drawing
How would you rank them? (1) 300 mm 39. 4 cm 35. 2 cm 90 o 89 o (2) 150 mm 119 o 16. 4 cm 22 cm 50 cm 25 cm 119 o 21 cm 8 cm 40 cm Robot went outside the paper 95 o 21 cm
Drawing Judging • Need two or three judges dedicated to this judging to maintain consistency • First select best n teams, where n is the number of groups for each age division • Let the best n teams select group members by raffle • During the Robo. Zone game, the judging needs to be completed
How to score drawings • How precise the line lengths are. The deduction can be quantified by difference. • How precise the angle is. Deduction can be quantified by difference. • How clear/solid the lines are. Deduction can be quantified by the size of the largest gap. • How straight the lines are. (See next slide) • How sharp the angle is. (See next slide)
How to quantify line straightness • Draw a rectangle that contains the entire line drawn by the robot. The width of the rectangle is the deduction. 14 mm
How to quantify an angle quality • Draw a box around the angle blip. The deduction is the diagonal distance of the rectangle d = 42 mm d = 21 mm
Additional Penalties • If the pen of the robot goes out of the paper or is stopped by human, 50% of the sum of the target lines will be deducted • Any line drawn outside paper will be ignored • If a line is not drawn at all, then the penalty point is double of the line length in mm • If extra line is drawn, the it is regarded as an extension of the previous line
Example 1 35. 2 cm 89 o Diagonal of this rectangle is 25 mm 16. 4 cm Check item Line (1) Target Actual 300 352 Straightness Line (2) 150 164 90 89 Straightness Angle quality Line solidness (the size of the largest gap) Went outside or stopped by human? If yes, penalty is 225 Total deductions Difference or penalty 52 8 14 5 1 25 5 0 110
Example 2 39. 4 cm The gap size is 24 mm 119 o Diagonal of this rectangle is 23 mm 22 cm Check item Line (1) Target Actual 300 394 150 220 90 119 Straightness Line (2) Straightness Angle quality Line solidness (the size of the largest gap) Went outside or stopped by human? If yes, penalty is 225 Total deductions Difference or penalty 94 10 70 8 29 23 24 0 258
Example 3 50 cm Robot went outside the paper Check item Line (1) Target Actual 300 500 150 0 90 0 Straightness Line (2) Straightness* Angle quality Line solidness (the size of the largest gap) Went outside or stopped by human? If yes, penalty is 225 Total deductions Difference or penalty 200 10 150 90 0 0 225 725
Example 4 40 cm 95 o Check item Line (1) 21 cm Target Actual 300 400 150 210 90 95 Straightness Line (2) Straightness Angle quality Line solidness (the size of the largest gap) Went outside or stopped by human? If yes, penalty is 225 Total deductions Difference or penalty 100 30 60 15 5 0 0 0 210
Example 5 25 cm 119 o 21 cm Check item Line (1) Target Actual 300 250 150 210 90 119 Straightness Line (2) Straightness Angle quality Line solidness (the size of the largest gap) Went outside or stopped by human? If yes, penalty is 225 Total deductions 8 cm Difference or penalty 50 10 60 100 29 40 0 0 289
Example 6 • Nothing drawn – infinite penalty • Read the official Robo. Zone rule • Read the drawing judging rubric/guideline
Chief Judge’ Role: to form groups • Recommended group size is 3 or 4, which will be decided by site host organizer • Drawing ranking will be based on the penalty score. Tie breaker will be the order of turning in. • Chief judge need to first select top rank teams to form groups by raffle
Robo. Zone Game Video A You. Tube link at www. robofest. net
Recommend Robo. Zone ring setup Timer Score keeper 2 Judges / Group 3 tables covered with black paper Metric ruler (or tape measure), Scale, Protractor Chief Judge and Drawing Judges 31 Robofest
ready? Go!
Robo. Zone Game Rules • A match consists of up to three games. The first robot to win two games wins the match • Maximum time for each game is 2 minutes • Only one team member is allowed to enter the competition area to start the robot. • A judge will weigh and measure the robots before the match Max. length and width Weight of the robot Jr. Division 25 cm 1 kg (2. 2 lbs) Sr. Division 25 cm 1. 3 kg (2. 9 lbs)
How to start a Robo. Zone Game • For each game, the judge will designate the starting location and orientation for each robot
After a Game is Started • Each robot must wait for 5 seconds. If a robot moves, during this wait-time, the robot loses the game automatically. • During the 5 second wait time, a judge will place the Zone and bottle at an unknown middle location between the two robots considering the size (width and length) of the two robots. • The Zone must be taped down on the table • Both players and judges MUST move back out of the way at least 10 feet
Once the game is started/ended • No human touch is allowed. • Reset of the playing field is not allowed. • Judges will have discretion in making decisions during the game and the judge’s decision is final. • The max break time between games is 2 min. • teams should shake hands after the match
How to win a game/match • Occupy the Zone or push the opponent off the ring! • If both robots survive for 2 minutes without occupying the zone successfully, the game is tie. • If the match results in a tie (for example: one win, one lose, and one tie) Scorekeeper records tie. • The drawing rank will be used to determine a winner, if needed
Definition of the Zone occupation • Target center point must be completely covered with any part for 3 continuous seconds. The robot may move. • A detached part from a robot covering the target center point does not count. • The counting will continue, even if two minute game time is elapsed. Target center point of the Zone
Site Hosts needs to prepare a national flag!
UP for Warm UP today (20 min given, Please take a paper) (1) 250 mm 75 o (2) 200 mm
Robofest Little Robots, Big Missions www. robofest. net Rule Updates Clarifications FAQs Warm Up Video Questions? robofest@LTU. edu
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