REQUIREMENT SPECIFICATION Today Requirements Specification Requirements tell us

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REQUIREMENT SPECIFICATION • Today: Requirements Specification • Requirements tell us what the system should

REQUIREMENT SPECIFICATION • Today: Requirements Specification • Requirements tell us what the system should do not how it should do it. • Requirements are independent of the implementation tools, programming paradigm, etc. • However, the requirements are then analysed with the intended implementation methodology in mind. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 1

The Basic Waterfall Model Requirements specification Analysis & Design Implementation Testing Maintenance 1. 10.

The Basic Waterfall Model Requirements specification Analysis & Design Implementation Testing Maintenance 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 2

Prototyping Requirements spec. - V&V Design - V&V Quick Analysis & Design - V&V

Prototyping Requirements spec. - V&V Design - V&V Quick Analysis & Design - V&V Implementation Quick Implementation - V&V Testing - V&V = Verification and Validation Maintenance - V&V 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 3

Requirement specification – motivation and basics • Requirement specification is generally the most crucial

Requirement specification – motivation and basics • Requirement specification is generally the most crucial phase of an average software project - if it succeeds then a complete failure is unlikely. • The requirements specification can be used as a basis for a contract. • The requirements specification can (and should) also be eventually used to evaluate if the software fulfills the requirements. • As users generally can not work with formal specifications, natural language specifications must or should often be used. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 4

Typical Documents • Basic textual document, e. g. according to the ANSI/IEEE Standard 830

Typical Documents • Basic textual document, e. g. according to the ANSI/IEEE Standard 830 – will be discussed later. • A conceptual model of the domain, which may be already available or built separately. • A description of the processes, e. g. a data flow diagram. • A textual description of the use cases – will be discussed later. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 5

Formal Languages? • Usually much too difficult to understand even for an above average

Formal Languages? • Usually much too difficult to understand even for an above average user. • You may be able to verify the system, but how can you verify the requirements? • They are usually used for critical well-defined systems and/or concurrent processing, which is notoriously difficult to handle. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 6

Graphical Languages? • Examples: - Entity-Relationship (ER) model for conceptual description - Data Flow

Graphical Languages? • Examples: - Entity-Relationship (ER) model for conceptual description - Data Flow diagrams for process description • Simple languages (like the above) work well in practice • In requirement specification, they should be used to model the application domain and the processes. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 7

Good Requirements Specification Qualities • • Complete Accurate Unambiguous Verifiable (How can you verify

Good Requirements Specification Qualities • • Complete Accurate Unambiguous Verifiable (How can you verify ”user friendliness”? ) Consistent Modifiable (also the requirements change) Traceable (where has each requirement come from? ) 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 8

Overall Structure For Req. Spec. (Ansi/IEEE Standard 830) • 1. Introduction 1. 1. Purpose

Overall Structure For Req. Spec. (Ansi/IEEE Standard 830) • 1. Introduction 1. 1. Purpose 1. 2. Scope 1. 3. Definitions, Acronyms and Abbreviations 1. 4. References 1. 5. Overview 2. General Description 2. 1. Product Perspective 2. 2. Product Functions 2. 3. User Characteristics 2. 4. General Constraints 2. 5. Assumptions and Dependencies 3. Specific Requirements 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 9

ANSI/IEEE: Specific requirements • 3. Specific requirements 3. 1. Functional Requirements 3. 2. External

ANSI/IEEE: Specific requirements • 3. Specific requirements 3. 1. Functional Requirements 3. 2. External Interface Requirements 3. 3. Performance Requirements 3. 4 Design Constraints 3. 4. 1. Standards Compliance 3. 4. 2. Hardware Limitations … 3. 5. Attributes 3. 5. 1. Security 3. 5. 2. Maintainability … 3. 6. Other Requirements 3. 6. 1. Data Base … 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 10

ANSI/IEEE: Specific requirements • 3. Specific requirements 3. 1. Functional Requirements 3. 2. External

ANSI/IEEE: Specific requirements • 3. Specific requirements 3. 1. Functional Requirements 3. 2. External Interface Requirements 3. 3. Performance Requirements 3. 4 Design Constraints 3. 4. 1. Standards Compliance 3. 4. 2. Hardware Limitations … 3. 5. Attributes 3. 5. 1. Security 3. 5. 2. Maintainability … 3. 6. Other Requirements 3. 6. 1. Data Base … • 4. Extensions (acceptance criteria, other material. . . ) 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 11

ANSI/IEEE: Functional Requirements • 3. 1. Functional Requirements 3. 1. 1. Functional Requirement 1

ANSI/IEEE: Functional Requirements • 3. 1. Functional Requirements 3. 1. 1. Functional Requirement 1 3. 1. 1. 1 Introduction 3. 1. 1. 2 Inputs 3. 1. 1. 3 Processing 3. 1. 1. 4 Outputs 3. 1. 2 Functional Requirement 2 … 3. 1. n Functional Requirement n • A typical way to express the requirements is ”The system shall” – ”Järjestelmän on. . . ” • Use cases (coming later) describe functionalities 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 12

An Alternative Template • Go to Pressman’s book’s web pages (http: //www. pressman 5.

An Alternative Template • Go to Pressman’s book’s web pages (http: //www. pressman 5. com) and from their choose ”professional resources” and then http: //www. rspa. com and from there you can find work product templates. The one we are looking for is called ”System specification”. • Ok, you can go to rspa pages directly as well, but it may be a good idea to check up pressman’s pages as well. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 13

Techniques For Getting The Requirements From Users • Asking - Interview - Questionnaire -

Techniques For Getting The Requirements From Users • Asking - Interview - Questionnaire - ”Brainstorming” sessions • Analysing an existing system - We must understand how the new system will differ from any old such system • Analysing the environment - e. g. process analysis • Prototyping - Gives best feedback and more formal specifications but can be expensive 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 14

What can go wrong? / 1 • Missing specifications - Happens often - Experience

What can go wrong? / 1 • Missing specifications - Happens often - Experience helps - Sometimes it is impossible to notice • Contradictions - Do not document the same thing many times - Integrate different users’ views with the users - Sometimes the users disagree strongly. • Noise - Do not include material which does not contain relevant information 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 15

What can go wrong? / 2 • Documenting a solution rather than the problem

What can go wrong? / 2 • Documenting a solution rather than the problem - If the users know some information technology, they want to start solving the problem as they express it. - Many formal (also graphical) methods tend to direct the process into this. • Unrealistic requirements - Although we model the problem rather than the solution, it is good to have some idea of what is possible. 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 16

Who should do requirement specification? • Someone who can communicate with the users •

Who should do requirement specification? • Someone who can communicate with the users • Someone who has experience • Someone who knows similar systems and/or the application area • Someone who knows what is possible and how (and how much work is roughly needed). 1. 10. 2004 Software Engineering 2004 Jyrki Nummenmaa 17