Representing Motion Chapter 2 Representing Motion We will
- Slides: 25
Representing Motion
Chapter 2 Representing Motion We will begin by studying motion in a straight line; we will eventually learn about motion in 2 dimensions (projectiles and circular motion) and vibrating objects.
2. 1 Picturing Motion • Motion diagram – a series of images showing the positions of a moving object at equal time intervals • Particle model – simplified version of a motion diagram using dots to represent the object in motion.
Motion Diagram: shows position of a moving object at equal time intervals Particle Diagram: Simplified version of the motion diagram
Motion Diagram of Bird’s Eye view Wing Tip View
Motion Diagram of a Car
The Big Race
Mechanics - Study of motion Kinematics - Description of motion Dynamics - Causes of motion Terms: distance speed displacement velocity acceleration distance - “how much ground an object has covered”
2. 2 Where and When • Coordinate system – system used to describe motion that gives the zero point location of the variable being studied and the direction in which the values of the variable increase. 0 2 4 6 8 10
• Can an object have a negative position? Yes
Vectors • vector – quantity that has magnitude and direction magnitude = size • Examples: velocity, acceleration, force • Arrows are used to represent vectors • The sum of two or more vectors is called the resultant
Scalars • Have magnitude only • Examples: mass, temperature, time
Scalar quantity any quantity that only has magnitude ( amount) Examples: scalar vector distance displacement velocity acceleration time temperature mass volume speed density
Time Interval t • t is used to represent time • t is the change between two times • t = tf – ti • Usually, initial time is zero.
Displacement d • d is used to represent position • d is the change between two positions • d = df – di • Usually, initial position is zero.
displacement: change in position 2 m S 3 m S 5 m. S displacement includes direction (vector quantity) Any quantity that includes direction to be completely described
displacement is not the same as distance 4 m S 3 m N distance = displacement = 7 m 1 m S 1 m. S
Other directions: 3 m right 4 m left + 3 m -4 m Signs may also me used + Right , up, North - Left, down, South 5 m up 2 m down +5 m -2 m
displacement = change in position = final position – initial position Δd = df - di 10 20 30 xi=20 cm Δd = df - di Δd = 55. 00 cm – 20. 00 cm or 35 cm right 40 50 60 xf=55 cm cm
10 20 xf=20 cm or 25 cm left 30 40 50 xi=45 cm 60 cm
Only the initial position and the final position is important. A bug travels from the 45 cm mark to the 60 cm and then to the 5 cm and ends at the 20 cm mark.
y is used instead of x Vertical displacement 60 50 yf 40 = +40 cm or 40 cm up 30 20 10 yi
Final displacement may also be found by adding displacements (with direction included) 0 2 3 Bug travels 30 cm right, finally 10 cm right. 1 then 20 cm left and +30 cm + (-20 cm) + 10 cm = + 20 cm or 20 cm right
2. 3 Position-Time Graphs • Plot time data on horizontal (x) axis • Plot position data on vertical (y) axis Pg 39 #9, 11 Pg 41 #14 - 18
• (go to “describing motion with graphs” ppt)
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