Region One Football Officials Association Rule Topics TSSAA
Region One Football Officials Association Rule Topics: TSSAA Overtime Rules & Procedures We Are All Here to Learn 1
Overtime Background � NFHS gives state associations authority to establish procedures for resolving games tied after the 4 th quarter (Table 1 -7 -10, 3 -1 -1 Note) � TSSAA has adopted the recommended procedure - without exception � Procedure is in back of rule book ◦ Suggest you read the scenarios after this study session 2
Procedure � If 4 th quarter ends in tie, Referee sends both teams to their benches � 3 minute intermission � Crew meets at 50 -yd line – determines if there any carry over penalties (succeeding spot fouls) ◦ Examples: foul by ‘B’ on successful try, or unsportsmanlike foul after try � No unused timeouts carry over to overtime � HL & LJ take that info to the coaches on their respective sidelines � Scrimmage play, ECO take position opposite the down marker 3
Coin Toss (The One and Only) � Normal coin toss mechanics & positions � Visiting captain calls the toss � Winner of toss has the following options: ◦ Offense or defense ◦ The end of the field we will play this period � Loser of the toss gets the remaining option � R indicates winner by tapping shoulder, lines up teams in the appropriate direction, & designates offense by signaling 1 st down 4
Clock/Time Outs � All downs are untimed—no game clock, but still use play clock � Each team gains 1 time-out per overtime period � Unused time-outs do not carry-over from 4 th quarter or any over-time period � Time outs are credited as soon as period starts 5
Intermissions � Intermission between 4 th quarter & overtime, & between each successive overtime period, is the equivalent of half time as far as an injured player is concerned (3 -5 -10) ◦ A player removed for injury on last down of 4 th period can play in 1 st overtime period � There is no intermission between an overtime try, field goal, or safety and the next series (since there is no free kick) (3 -5 -7 L) 6
Line to Gain � Unless moved by penalty, ‘A’ has ball 1 st & goal from B’s 10 -yd line � ‘A’ may designate where snap will take place from between the hashmarks (4 -3 -6 g) � Line to gain is ALWAYS the goal line, so we do not need the sticks, just the down box - This is true even if ‘A’ gets another 1 st down ◦ Case Study: On 1 st & 2 nd downs, quarterback is sacked for losses. On 3 rd down, ‘A’ snaps from B’s 25. B 1 commits roughing the passer foul & pass is incomplete. ◦ Ruling: ‘A’ 1 st & goal @B-12 ½ 7
Series � ‘A’ starts with a series of 4 downs � Once A’s series is over, ‘B’ gets a series of 4 downs, 1 st & goal from the 10 -yd line (unless moved by penalty) at the designated end of the field (same end ‘A’ was at) � The 2 series comprise an overtime period � When ‘B’ gets possession, the ball is dead & A’s series is over ◦ ‘B’ can never advance a fumble, muff, interception, or kick � If ‘A’ scores a safety, A’s series is over, B gets ball on 10 yard line, temporary score is A-2, B-0 8
Other Overtime Rules � PSK does not apply (see overtime note 10 -4 - 3) � No try is attempted if the winner of the game has been determined 9
New Series for ‘A’ Occurs If: � Team ‘A’ recovers scrimmage kick (field goal attempt) between goal lines after it has first been touched by defensive team beyond the neutral zone (OT note 5 -2 -1 a) � Penalty w/ automatic 1 st down is accepted (OT note 5 -2 -1 b - 4 roughing fouls) � Will still be 1 st & goal, no matter what yard line 10
Game Is Over If: � Score is no longer tied after the end of an overtime period (series for both teams) � ‘B’ scores a safety or touchdown: (each scenario starts out w/ “A has 6 unsportsmanlike conduct fouls & is back at their own 10 yd line”) ◦ A’s backward pass or fumble goes out of their end zone, ‘B’ scores a safety ◦ A 1 throws from his own end zone & B 1 intercepts the pass in the end zone, TD for ‘B’ ◦ Foul by ‘A’ in their own end zone, ‘B’ scores safety 11
Successive Periods � 2 minute intermission, send teams to their benches � Get captains at the 50 -yd line � Loser of the one & only coin toss has the first choice of options: �Offense or defense �End of the field to play this period � Choices continue to rotate for next periods ◦ Winner of original toss has the call on all odd-numbered periods, loser on all even-numbered periods � Each team is awarded 1 time-out for the new overtime period (no carry-overs) 12
Case Study � During first series of an overtime period, ‘A’ has ball 4 th & goal from 10 -yd line. A 1 runs to the 5 yd line & completes pass for TD. ◦ Ruling: Illegal forward pass, No score, loss of down, ‘B’ starts new series 1 st & 10 from the 10 -yd line. 13
Thank You! 14
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