Smooth or gloss surface. (Mirror, glass or still body of water) Rough or matt surface. (bricks, wood, wall paint or skin)
Specular reflection Diffused reflection
Specular reflection Allows us to see ourselves Diffused reflection Allows us to see everything
How do we represent this is diagrams.
First of all, we do NOT consider the whole building or object all at once.
It’s just far too complex.
We represent one light ray by drawing a single straight line towards the object. Then represent what happens to that one ray at a single point on the object
Block of Wood
Block of Wood
Single light ray Block of Wood
One point of interaction with object. Block of Wood
Block of Wood
Block of Wood All resulting rays begin at same point
Block of Wood Diffused Reflection
Tinted Window
Tinted Window Single light ray.
One point of interaction with object. Tinted Window
Tinted Window
Tinted Window The resulting ray begins at same point.
Tinted Window Specular Reflection
Single light ray.
One point of interaction with object.
The resulting rays begin at the same point.
Specular and Diffused Reflection
Now it is your turn to draw some diffused and specular reflected rays