RED ZONE OFFICIATING CWFOA PREGAME Teams Game Clock

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RED ZONE OFFICIATING CWFOA

RED ZONE OFFICIATING CWFOA

PREGAME - Teams • • Game Clock Operator – Line Judge Play Clock Operator

PREGAME - Teams • • Game Clock Operator – Line Judge Play Clock Operator – Back Judge Field Markings & Pylons - Crew Chain Crew – Head Linesman – Goal/Depth Ball Crew – LJ, HL, & Back Judge Down&Distance/LTG/GL – Crew Gold Book – Page 7(Own Your Position) Gold. Book – Page 9(If in Doubts)

GAME & COMMUNICATION • • Hustle/Not Hurry – Slow Mind/Fast Feet Anticipate the Play/R&R

GAME & COMMUNICATION • • Hustle/Not Hurry – Slow Mind/Fast Feet Anticipate the Play/R&R – Not Fouls Pre-Snap Routine – Memorize Clock Status – Referee & Back Judge/Crew Substitutions– Offense/Defense– Team Box Team Time Outs – L , H, B Umpire – Ball-Rotation - Crew

RED ZONE - 25 • • • 25 - 21 – snap – R&R

RED ZONE - 25 • • • 25 - 21 – snap – R&R – Goal Line/End Line 20 – 10 – snap – R&R – Goal Line/End Line 10 – 5 – 1 – snap – R&R – Goal Line/End Line To Gain/Goal Line Communication Reverse Mechanics

PENALTIES • • • Defense – Half the Distance – U & R –

PENALTIES • • • Defense – Half the Distance – U & R – Crew 15/10/5 yard penalties – Off. Vs. Def. Auto 1 st Down – Rough Pass/Kick/Snap DPI & OPI – Not Auto 1 st down. Loss of Down – Illegal Hand/Pass/Touch Officiate The Whole Game

PLAY BALL • • Clock – 2 minutes – Status – Half – Game

PLAY BALL • • Clock – 2 minutes – Status – Half – Game Situation/Score/TO’s Spiking the Ball Running Plays – LTG/OOB/Progress Passing Plays - Keys/Man OOB – How? /Hat Catch/No Catch – Yes/Incomplete/Stop Clock

SPECIAL TEAMS • • • Game Situation/Score – Half/Game Clock Status Hustle – B(crossbar)

SPECIAL TEAMS • • • Game Situation/Score – Half/Game Clock Status Hustle – B(crossbar) & U; Crew Extra Point/FG – Dead Ball/Live Ball – LOS 2 point/Fake

PLAYS • Rule 2 -26 -3 P 32. Case 2 -26 -3 P 17.

PLAYS • Rule 2 -26 -3 P 32. Case 2 -26 -3 P 17. • Video(Pylon Plays) • Video(Sideline Plays)