RED AND BLUE TEAM RESEARCH TEAM LIAM BREW
RED AND BLUE TEAM RESEARCH TEAM: LIAM BREW TANNER CHIAMPRASERT CAROLINE CORR RONALD ESTEVEZ SHREENA MEHTA YOUSEF SALAMAN MACLARA RESEARCH MENTORS: DR. JEFFREY NICKERSON DR. BARRY BUNIN This material is based upon work funded by the U. S. Department of Homeland Security under Cooperative Agreement No. 2014 -ST-061 -ML 0001. The views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the U. S. Department of Homeland Security.
Overview
How can the flow of illegal fentanyl into the US be stopped? Picture by DEA of Seized Heroin and Fentanyl
Fentanyl ➢ Fentanyl used in medicine ➢ Illegal fentanyl ➙ Illicit drug 100 times stronger than morphine, heroin ➢ Highly Addictive ➢ Major cause of opioid overdoses and fatalities. This image of a deadly dose of fentanyl was provided by the U. S. Attorney’s Office for the Southern District of California
Illegal Fentanyl Trafficking Routes Source: U. S. Drug Enforcement Administration, “Counterfeit Prescription Pills Containing Fentanyls: A Global Threat, ” July 2016, 3. https: //www. dea. gov/docs/Counterfeit%20 Prescription%20 Pills. pdf.
Research Question How can a simulation game help DHS agents identify strategies to better mitigate the fentanyl smuggling crisis?
Adversarial Games ➢ The analysis of strategies derived from the play of a serious game by two or more decision makers. ➢ Decisions are made with the other adversaries in mind.
Objectives ➢Create a customs inspection simulator ➢Perform statistical analysis of simulator results Picture by CBP
Methodology and Approach Adversarial Game Design Data Collection Gameplay Functionality User Interface Organization Analysis
Parameters ➢ 10 possible ships ➢ 50 possible locations to store units of drugs ➢ Limited number of searches by blue team ➢ Adjustable metrics: searches, points, rounds
Data: Test 1
Data: Test 2
Most Prevalent Winning Strategies
Next Steps ➢ Adjustable metrics, elements of the game ➢ Implement a reward system ➢ Machine Learning
In Conclusion
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