Re BOOT Intramurals Design Studio For Youth By

Re. BOOT Intramurals Design Studio For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Introduction and Norms • Why are you here? • Introductions • Ice breaker • Norms of the day Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Agenda • Sharing Knowledge Jigsaw Activity • Personas & Scenarios Toolkit for Leaders • Lunch • Intramural Activity Selection • Design Studio - Round 1 • Planning and Evaluation • Design Studio - Round 2 • Roles and Responsibilities • Design Studio - Round 3 • Closing For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Jigsaw Activity *Leaders complete this slide with the information related to their planned Jigsaw activity and then delete this note. Toolkit for Leaders Station 1 Station 3 Station 2 Station 4 For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Personas • Who are you trying to reach? • Who exists in your school? • Who can the groups personify? Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Scenarios • Fun and enjoyment • Challenge and competence • Social interaction and belonging Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio What is a Design Studio? A Design Studio provides an opportunity for participants to focus on a single problem and visualize multiple solutions. The workshop should be conducted in a highly interactive, fast-paced team setting - it should be hectic, noisy, and fun. Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Process Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio "But. . . I can't draw!" If you can draw a squiggle, circle, square and triangle, you can do it! Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Process #1 #2 #3 Individuals sketch as many ideas as they can come up with in 5 -8 minutes. Individuals sketch 1 idea in 5 -8 minutes based on ideas and critiques shared in the previous charrette. Collaboratively, members of a team sketch 1 idea in 20 -25 minutes based on their earlier charrettes, What happens? Why? Generate as many ideas as possible without time for over -analyzing. Toolkit for Leaders What happens? Why? Allow individuals to form their own conclusions on the strongest ideas. What happens? Why? Understand how groups compromise and where consensus has surfaced. Source: Adam Connor, Mad*Pow For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio Rules for Feedback • Present quickly • Everyone is equal and a critic • Avoid getting sidetracked by problem solving • Ask questions as necessary Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio: Step #1 Sketch/Present/Feedback Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio: Step #2 Sketch/Present/Feedback Toolkit for Leaders For Youth By Youth: An Approach to Physical Activity and Sport Programming

Re. BOOT Intramurals: Design Studio: Step #3 Sketch/Present/Feedback Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Debrief • Similarities/differences • Observations/feedback • Next steps Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Intramural Activity Selection • Is it safe? • Is it inclusive? • Is it realistic? • Will there be interest? • What do you like? • What are some potential challenges? • How do you implement it? Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Planning and Evaluation • Name the activity • Schedule • Equipment/space • Promotion - How will you promote? Who will promote? • Evaluation - Why should you evaluate your program? How will you evaluate your program? When? Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Roles and Responsibilities • Promotion • Scheduling • Equipment • Implementation • What else? . . . Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and

Re. BOOT Intramurals: Design Studio Sharing Circle Toolkit for Leaders Youth Approach to Physical Activity and. Sport Programming For Youth By. A For Youth: An. By. Approach to Physical Activity and
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