Properties of Sound Making Waves Sound Waves Sound

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Properties of Sound Making Waves

Properties of Sound Making Waves

Sound Waves ■Sound is created by vibrations

Sound Waves ■Sound is created by vibrations

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules forced together, raise air pressure

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules forced together, raise air pressure ■Pressure is transferred to other molecules

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules

Sound Waves ■Sound is created by vibrations ■Vibrations move air molecules near them ■Molecules forced together, raise air pressure ■Pressure is transferred to other molecules ■This causes a ‘Wave of Pressure’.

High 0 line Low ■Zero line is pressure of air at rest

High 0 line Low ■Zero line is pressure of air at rest

High 0 line Low ■Zero line is pressure of air at rest ■High points

High 0 line Low ■Zero line is pressure of air at rest ■High points represent higher pressure

High 0 line Low ■Zero line is pressure of air at rest ■High points

High 0 line Low ■Zero line is pressure of air at rest ■High points represent higher pressure ■Low points represent lower pressure

Cycle Amplitude ■Amplitude - change in pressure from a wave’s highest point, to it’s

Cycle Amplitude ■Amplitude - change in pressure from a wave’s highest point, to it’s lowest point

Cycle Amplitude ■Amplitude - change in pressure from a wave’s highest point, to it’s

Cycle Amplitude ■Amplitude - change in pressure from a wave’s highest point, to it’s lowest point ■Cycle - refers to the time it takes for the wave to go from one amplitude, through all its changes. . . to the same amplitude again.

■Frequency - the number of cycles per second

■Frequency - the number of cycles per second

■Frequency - the number of cycles per second ■One Hertz - equals ONE cycle

■Frequency - the number of cycles per second ■One Hertz - equals ONE cycle per second ■ 1000 Hz = 1000 Cycles per second.

■Sound is converted to electrical energy and sent through wires

■Sound is converted to electrical energy and sent through wires

■For transmission, sound is converted to electrical energy and sent through wires

■For transmission, sound is converted to electrical energy and sent through wires

■For transmission, sound is converted to electrical energy and sent through wires ■Analog -

■For transmission, sound is converted to electrical energy and sent through wires ■Analog - recorded on cassette tape as changes in magnetic strength

■For transmission, sound is converted to electrical energy and sent through wires ■Analog -

■For transmission, sound is converted to electrical energy and sent through wires ■Analog - recorded on cassette tape as changes in magnetic strength ■Digital – recorded and stored on a hard drive as a ‘file’.

■Analog Recordings - sample the wave forms at peaks and valleys

■Analog Recordings - sample the wave forms at peaks and valleys

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio -

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio - samples the sound and turns it in to 1's and 0's

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio -

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio - samples the sound and turns it in to 1's and 0's ■The higher the sample rate the greater the number of sampling points per second

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio -

■Analog Recordings - sample the wave forms at peaks and valleys ■Digital Audio - samples the sound and turns it in to 1's and 0's ■The higher the sample rate the greater the number of sampling points per second.

■Lower sampling rates do not capture the true sound being recorded

■Lower sampling rates do not capture the true sound being recorded

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must be at least TWICE the frequency

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must be at least TWICE the frequency ■Therefore if frequency is 8000 Hz. . . the sampling rate must be at least 16, 000 times per second

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must

■Lower sampling rates do not capture the true sound being recorded ■Sampling rate must be at least TWICE the frequency ■Therefore if frequency is 8000 Hz. . . the sampling rate must be at least 16, 000 times per second ■A CD recording is sampled 44, 000 times per second.

2 Identical Sound Clips (Grey) Sampled at 2 different rates (Blue)

2 Identical Sound Clips (Grey) Sampled at 2 different rates (Blue)

Audio Task ■Open the Sound FX Assignment sheet in the Handout Folder. Write a

Audio Task ■Open the Sound FX Assignment sheet in the Handout Folder. Write a short script and download all your FX files to your folder ■Using Sound Forge edit your short story then Export it as an MP 3 file to your Folder.