Projectile Motion Physics 101 What is projectile Projectile

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Projectile Motion Physics 101

Projectile Motion Physics 101

What is projectile? Projectile -Any object which projected by some means and continues to

What is projectile? Projectile -Any object which projected by some means and continues to move due to its own inertia (mass).

Projectiles move in TWO dimensions Since a projectile n moves in 2 dimensions, it

Projectiles move in TWO dimensions Since a projectile n moves in 2 dimensions, it therefore has 2 components just like a resultant vector. Horizontal and Vertical

Horizontal “Velocity” Component n NEVER changes, covers equal displacements in equal time periods. This

Horizontal “Velocity” Component n NEVER changes, covers equal displacements in equal time periods. This means the initial horizontal velocity equals the final horizontal velocity In other words, the horizontal velocity is CONSTANT. BUT WHY? Gravity DOES NOT work horizontally to increase or decrease the velocity.

Vertical “Velocity” Component n Changes (due to gravity), does NOT cover equal displacements in

Vertical “Velocity” Component n Changes (due to gravity), does NOT cover equal displacements in equal time periods. Both the MAGNITUDE and DIRECTION change. As the projectile moves up the MAGNITUDE DECREASES and its direction is UPWARD. As it moves down the MAGNITUDE INCREASES and the direction is DOWNWARD.

Combining the Components Together, these components produce what is called a trajectory or path.

Combining the Components Together, these components produce what is called a trajectory or path. This path is parabolic in nature. Component Magnitude Direction Horizontal Constant Vertical Changes

Horizontally Launched Projectiles which have NO upward trajectory and NO initial VERTICAL velocity.

Horizontally Launched Projectiles which have NO upward trajectory and NO initial VERTICAL velocity.

Horizontally Launched Projectiles To analyze a projectile in 2 dimensions we need 2 equations.

Horizontally Launched Projectiles To analyze a projectile in 2 dimensions we need 2 equations. One for the “x” direction and one for the “y” direction. And for this we use kinematic #2. Remember, the velocity is CONSTANT horizontally, so that means the acceleration is ZERO! Remember that since the projectile is launched horizontally, the INITIAL VERTICAL VELOCITY is equal to ZERO.

Horizontally Launched Projectiles Example: A plane traveling with a horizontal velocity of 100 m/s

Horizontally Launched Projectiles Example: A plane traveling with a horizontal velocity of 100 m/s is 500 m above the ground. At some point the pilot decides to drop some supplies to designated target below. (a) How long is the drop in the air? (b) How far away from point where it was launched will it land? What do I know? What I want to know? vox=100 m/s t=? x=? y = 500 m voy= 0 m/s g = -9. 8 m/s 2 1010 m 10. 1 seconds

Angle Launched Projectiles NO Vertical Velocity at the top of the trajectory. Vertical Velocity

Angle Launched Projectiles NO Vertical Velocity at the top of the trajectory. Vertical Velocity decreases on the way upward Vertical Velocity increases on the way down, Horizontal Velocity is constant Component Magnitude Direction Horizontal Vertical Constant Changes Constant Decreases up, 0 @ top, Increases down

Angle Launched Projectiles Since the projectile was launched at a angle, the velocity MUST

Angle Launched Projectiles Since the projectile was launched at a angle, the velocity MUST be broken into components!!! vo q vox voy

Angle Launched Projectiles There are several things you must consider when doing these types

Angle Launched Projectiles There are several things you must consider when doing these types of projectiles besides using components. If it begins and ends at ground level, the “y” displacement is ZERO: y = 0

Angle Launched Projectiles You will still use kinematic #2, but YOU MUST use COMPONENTS

Angle Launched Projectiles You will still use kinematic #2, but YOU MUST use COMPONENTS in the equation. vo q vox voy

Example A place kicker kicks a football with a velocity of 20. 0 m/s

Example A place kicker kicks a football with a velocity of 20. 0 m/s and at an angle of 53 degrees. (a) How long is the ball in the air? (b) How far away does it land? (c) How high does it travel? /s 0 0. v 2 = o q = 53 m

Example A place kicker kicks a football with a velocity of 20. 0 m/s

Example A place kicker kicks a football with a velocity of 20. 0 m/s and at an angle of 53 degrees. (a) How long is the ball in the air? 3. 26 s What I know What I want to know vox=12. 04 m/s t=? voy=15. 97 m/s x=? y=0 ymax=? g = - 9. 8 m/s/s

Example A place kicker kicks a football with a velocity of 20. 0 m/s

Example A place kicker kicks a football with a velocity of 20. 0 m/s and at an angle of 53 degrees. (b) How far away does it land? What I know What I want to know vox=12. 04 m/s t = 3. 26 s voy=15. 97 m/s x=? y=0 ymax=? g = - 9. 8 m/s/s 39. 24 m

Example A place kicker kicks a football with a velocity of 20. 0 m/s

Example A place kicker kicks a football with a velocity of 20. 0 m/s and at an angle of 53 degrees. (c) How high does it travel? What I know What I want to know vox=12. 04 m/s t = 3. 26 s voy=15. 97 m/s x = 39. 24 m y=0 ymax=? g = - 9. 8 m/s/s CUT YOUR TIME IN HALF! 13. 01 m

3. 2 Equations of Kinematics in Two Dimensions Example 1 A Moving Spacecraft In

3. 2 Equations of Kinematics in Two Dimensions Example 1 A Moving Spacecraft In the x direction, the spacecraft has an initial velocity component of +22 m/s and an acceleration of +24 m/s 2. In the y direction, the analogous quantities are +14 m/s and an acceleration of +12 m/s 2. At a time 7. 0 s, find (a) x and vx, (b) y and vy, and (c) the final velocity of the spacecraft.

3. 2 Equations of Kinematics in Two Dimensions Reasoning Strategy 1. Make a drawing.

3. 2 Equations of Kinematics in Two Dimensions Reasoning Strategy 1. Make a drawing. 2. Decide which directions are to be called positive (+) and negative (-). 3. Write down the values that are given for any of the five kinematic variables associated with each direction. 4. Verify that the information contains values for at least three of the kinematic variables. Do this for x and y. Select the appropriate equation. 5. When the motion is divided into segments, remember that the final velocity of one segment is the initial velocity for the next. 6. Keep in mind that there may be two possible answers to a kinematics problem.

3. 2 Equations of Kinematics in Two Dimensions Example 1 A Moving Spacecraft In

3. 2 Equations of Kinematics in Two Dimensions Example 1 A Moving Spacecraft In the x direction, the spacecraft has an initial velocity component of +22 m/s and an acceleration of +24 m/s 2. In the y direction, the analogous quantities are +14 m/s and an acceleration of +12 m/s 2. Find (a) x and vx, (b) y and vy, and (c) the final velocity of the spacecraft at time 7. 0 s. x ax vx vox t ? +24. 0 m/s 2 ? +22 m/s 7. 0 s y ay vy voy t ? +12. 0 m/s 2 ? +14 m/s 7. 0 s

3. 2 Equations of Kinematics in Two Dimensions x ax vx vox t ?

3. 2 Equations of Kinematics in Two Dimensions x ax vx vox t ? +24. 0 m/s 2 ? +22 m/s 7. 0 s

3. 2 Equations of Kinematics in Two Dimensions y ay vy voy t ?

3. 2 Equations of Kinematics in Two Dimensions y ay vy voy t ? +12. 0 m/s 2 ? +14 m/s 7. 0 s

3. 2 Equations of Kinematics in Two Dimensions

3. 2 Equations of Kinematics in Two Dimensions

3. 2 Equations of Kinematics in Two Dimensions

3. 2 Equations of Kinematics in Two Dimensions

3. 3 Projectile Motion Under the influence of gravity alone, an object near the

3. 3 Projectile Motion Under the influence of gravity alone, an object near the surface of the Earth will accelerate downwards at 9. 80 m/s 2.

3. 3 Projectile Motion Example 3 A Falling Care Package The airplane is moving

3. 3 Projectile Motion Example 3 A Falling Care Package The airplane is moving horizontally with a constant velocity of +115 m/s at an altitude of 1050 m. Determine the time required for the care package to hit the ground.

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy t 0 m/s ?

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy t 0 m/s ?

3. 3 Projectile Motion Example 4 The Velocity of the Care Package What are

3. 3 Projectile Motion Example 4 The Velocity of the Care Package What are the magnitude and direction of the final velocity of the care package?

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy t ? 0 m/s 14. 6 s

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy

3. 3 Projectile Motion y ay -1050 m -9. 80 m/s 2 vy voy t ? 0 m/s 14. 6 s

3. 3 Projectile Motion Conceptual Example 5 I Shot a Bullet into the Air.

3. 3 Projectile Motion Conceptual Example 5 I Shot a Bullet into the Air. . . Suppose you are driving a convertible with the top down. The car is moving to the right at constant velocity. You point a rifle straight up into the air and fire it. In the absence of air resistance, where would the bullet land – behind you, ahead of you, or in the barrel of the rifle?

3. 3 Projectile Motion Example 6 The Height of a Kickoff A placekicker kicks

3. 3 Projectile Motion Example 6 The Height of a Kickoff A placekicker kicks a football at and angle of 40. 0 degrees and the initial speed of the ball is 22 m/s. Ignoring air resistance, determine the maximum height that the ball attains.

3. 3 Projectile Motion

3. 3 Projectile Motion

3. 3 Projectile Motion y ay vy voy ? -9. 80 m/s 2 0

3. 3 Projectile Motion y ay vy voy ? -9. 80 m/s 2 0 14 m/s t

3. 3 Projectile Motion y ay vy voy ? -9. 80 m/s 2 0

3. 3 Projectile Motion y ay vy voy ? -9. 80 m/s 2 0 14 m/s t

3. 3 Projectile Motion Example 7 The Time of Flight of a Kickoff What

3. 3 Projectile Motion Example 7 The Time of Flight of a Kickoff What is the time of flight between kickoff and landing?

3. 3 Projectile Motion y ay 0 -9. 80 m/s 2 vy voy t

3. 3 Projectile Motion y ay 0 -9. 80 m/s 2 vy voy t 14 m/s ?

3. 3 Projectile Motion y ay 0 -9. 80 m/s 2 vy voy t

3. 3 Projectile Motion y ay 0 -9. 80 m/s 2 vy voy t 14 m/s ?

3. 3 Projectile Motion Example 8 The Range of a Kickoff Calculate the range

3. 3 Projectile Motion Example 8 The Range of a Kickoff Calculate the range R of the projectile.

3. 3 Projectile Motion Conceptual Example 10 Two Ways to Throw a Stone From

3. 3 Projectile Motion Conceptual Example 10 Two Ways to Throw a Stone From the top of a cliff, a person throws two stones. The stones have identical initial speeds, but stone 1 is thrown downward at some angle above the horizontal and stone 2 is thrown at the same angle below the horizontal. Neglecting air resistance, which stone, if either, strikes the water with greater velocity?

HW#4: due Thursday Ch 3: 3, 21, 47, 63 .

HW#4: due Thursday Ch 3: 3, 21, 47, 63 .

3. 4 Relative Velocity

3. 4 Relative Velocity

3. 4 Relative Velocity Example 11 Crossing a River The engine of a boat

3. 4 Relative Velocity Example 11 Crossing a River The engine of a boat drives it across a river that is 1800 m wide. The velocity of the boat relative to the water is 4. 0 m/s directed perpendicular to the current. The velocity of the water relative to the shore is 2. 0 m/s. (a) What is the velocity of the boat relative to the shore? (b) How long does it take for the boat to cross the river?

3. 4 Relative Velocity

3. 4 Relative Velocity

3. 4 Relative Velocity

3. 4 Relative Velocity