Projectile Motion Horizontal Angular Rules for Projectile Motion

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Projectile Motion Horizontal Angular

Projectile Motion Horizontal Angular

Rules for Projectile Motion Treat horizontal and vertical as two separate sides of the

Rules for Projectile Motion Treat horizontal and vertical as two separate sides of the problems l TIME is the key, and the only variable that can be used for both horizontal and vertical l Horizontal Motion is always constant l • vx is constant • ax = 0 m/s 2 Objects follow a parabolic shape l ay = g = -9. 81 m/s 2 l

Horizontal Projectile Motion Animation from www. physicsclassroom. com

Horizontal Projectile Motion Animation from www. physicsclassroom. com

Horizontal Projectile Motion l All of the initial velocity is in the x direction,

Horizontal Projectile Motion l All of the initial velocity is in the x direction, vyi = 0 m/s l Vertical displacement and velocity will always be negative

Interesting Applications Animation from www. physicsclassroom. com

Interesting Applications Animation from www. physicsclassroom. com

Angular Projectile Motion Animation from www. physicsclassroom. com

Angular Projectile Motion Animation from www. physicsclassroom. com

Angular Projectile Motion Initial velocity is both vertical and horizontal l Use trig functions

Angular Projectile Motion Initial velocity is both vertical and horizontal l Use trig functions to find vyi and vx l • vx = vi Cos θ • vyi = vi Sin θ l Remember clues • vy at the top is 0 m/s • vy at any height is the same while going up and coming down except for direction • ∆y = 0 m if ending at the same height as it started

Example Problem Happy Gilmore hits his shot at 55. 0 m/s with an angle

Example Problem Happy Gilmore hits his shot at 55. 0 m/s with an angle of 50. 0° to the ground. How far did the ball travel before it lands? • vi = 55. 0 m/s • θ = 50. 0° • ay = -9. 81 m/s 2 • ∆y = 0 m • vyf = -vyi • ∆x = ?

- + vi = 55. 0 m/s θ = 50. 0° - l Find

- + vi = 55. 0 m/s θ = 50. 0° - l Find vx lvx and vyi = vi Cos θ = 55. 0 m/s Cos (50. 0°) = 55. 0 m/s (0. 643) = 35. 4 m/s lvyi = vi Sin θ = 55. 0 m/s Sin (50. 0°) = 55. 0 m/s (0. 766) = 42. 1 m/s ay = -9. 81 m/s 2 ∆y = 0. 0 m vyf = - vyi ∆x = ?

- + - vi = 55. 0 m/s θ = 50. 0° ay =

- + - vi = 55. 0 m/s θ = 50. 0° ay = -9. 81 m/s 2 ∆x = ? ∆y = 0. 0 m vx = 35. 4 m/s vyf = - 42. 1 m/s vyi = 42. 1 m/s l What do we need to find ∆x? l Time! Find time from the vertical side l ∆y = vyi ∆t + ½ ay ∆t 2 0 m = (42. 1 m/s) ∆t + ½ (-9. 81 m/s 2) ∆t 2 - (42. 1 m/s) ∆t = ½ (-9. 81 m/s 2) ∆t 2 (42. 1 m/s) = ½ (9. 81 m/s 2) ∆t ∆t = 8. 58 s

- + vi = 55. 0 m/s θ = 50. 0° ∆t = 8.

- + vi = 55. 0 m/s θ = 50. 0° ∆t = 8. 58 s - l Now l ay = -9. 81 m/s 2 ∆x = ? ∆y = 0. 0 m vx = 35. 4 m/s vyf = - 42. 1 m/s vyi = 42. 1 m/s we can find ∆x ∆x = vx ∆t = (35. 4 m/s)(8. 58 s) = 304 m

Where Should We Aim the Cannon? At or Above the monkey? Animation from www.

Where Should We Aim the Cannon? At or Above the monkey? Animation from www. physicsclassroom. com

Above the Monkey Animation from www. physicsclassroom. com

Above the Monkey Animation from www. physicsclassroom. com

At the Monkey Animation from www. physicsclassroom. com

At the Monkey Animation from www. physicsclassroom. com

At the Monkey (Faster) Animation from www. physicsclassroom. com

At the Monkey (Faster) Animation from www. physicsclassroom. com