PROJECT SEED WHAT IS PROJECT SEED Build Your
PROJECT: ‘SEED’
WHAT IS PROJECT: ‘SEED’? Build Your World Project Your Mind For Those Who Help • Compatible with VR, Kinect or touchscreen. • Different environments to choose from • • Terrain building tools that allow the user complete control in design. • A. I. interaction settings A recording is made of what is built and where, including playback to see the world recreated in real-time, or slow-mo. • ‘Terraforming’ tool will generate a randomized landscape to edit if starting from scratch proves too difficult. • Eye tracking feature can allow for readings on emotions, stress levels, and points of focus. • Micro-captures from the examples above can even show hesitation, opening new doors to evaluating a patient. • Simplified Controls. • Landscaping, scenery, even A. I. NPC’s – All customizable! • Compatible in any language!
THE COST OF A NEW WORLD Equipment Development Costs Gov. Grants • Made in Unreal Engine 4 or Unity • • VR Unreal Engine 4 licensing fee is 5% on everything after the £ 3, 000 per quarter threshold is reached. • Assets for the game. The Digital Fund - A £ 15 million program that helps the charity and voluntary sector use digital tools and approaches to support people and communities. • Staff wages • Marketing • Unforeseen development costs. • Estimated Development Costs: £ 15, 000 • • • Touchscreen • • Android or i. OS compatible Kinect • • HTC Vive Oculus Rift Projector Required Game can be synced to a PC or Mac, allowing for real-time observation or post-therapy study. Wooden Spoon Society's Capital Grants Programme - The grant covers projects dedicated to helping young people with disabilities and disadvantages, including mental health, poverty, and physical disabilities. …And More!
WHO WILL BE THE PIONEERS? • Our Target Audiences • • Elderly Young Hospitalized Children Psychiatric Patients Those Suffering From Mental Illness: • Dementia. • Schizophrenia • Etc. Why These Audiences? • Therapy for these audiences can be stressful for the patient. • The outlet of unchained creativity allows for expression. • Research shows some environments help patients. • Snow. World for Burn Victims • Sea Hero Quest for patients with Dementia • Etc.
FOR THOSE WHO LEND A HELPING HAND Features Useable For Each Demographic: • Elderly • • Hospitals Hospice Retirement Homes Private Residence • Young Hospitalized Children • Ages 13 -18 • Hospitals • Mental Health Patients • Secure Mental Health Facilities • Rehab • Private Residence • Elderly • Reconstructed, familiar environments to help with Schizophrenia and Dementia. • Young Hospitalized Children • • • Environments tailored to the treatment of current condition. Doctors and therapists can use environments to coach patients through treatment. Calm environment to allow for pain desensitization. • Mental Health Patients • • • Therapists can download the files to re-watch creation frame by frame at a later time. Full log of actions is made in real time and can be downloaded. Eye tracking cameras allow for micro-analysis of what holds and captures the patient’s attention.
CONTROLS – SIMPLE TUTORIALS A simplistic storybook acts as the tutorial for players, showing which movements generate which results within their environment!
CONTROLS • Control with your hands… • …and your movement!
CONTROLS Change everything… …and anything!
USER INTERFACE Simplistic Toolbar for Easy Asset Category Selection. Simplistic Asset Selection Menu!
USER INTERFACE Creating a world may allow deep insight into the mind of a patient, but what they consider memorable within that world may open a bigger perspective into what truly captures their focus! Camera Mode For Memorable Captures
A. I. NPC’S Neutral appearance for A. I. NPC’s allow for player imagination, or addition of more personal attributes. Artifical Intelligence Non-Player Characters (A. I. NPC’s for short) • Players or Therapists can spawn in neutral looking A. I. NPC’s which will begin roaming around and interacting with the environment. • ‘Emotion’ settings allow the player to control how A. I. NPC’s interact with the player when in range • Neutral (No change) • Happy (Waving, skipping, hugs) • Fearful (Surrendering, running) • Sad (Crying, shy)
THE ART STYLE OF ‘SEED’
ASSETS AND PROPS Miscellaneous Objects. Décor Smaller, Personalized Items Buildings Vehicles Infastructure Foliage Bushes Trees
Q&A
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