Production Pipeline PREPRODUCTION Initial ideas General information e

  • Slides: 5
Download presentation
Production Pipeline: PRE-PRODUCTION

Production Pipeline: PRE-PRODUCTION

Initial ideas -General information -e. g. 2 d, roguelike, story-based Concepting -Art based -Characters,

Initial ideas -General information -e. g. 2 d, roguelike, story-based Concepting -Art based -Characters, scenery -Initial story planning (if necessary) Planning -Scheduling -Resource allocation -Task assignment Pitching -Guidance on project -Deciding to continue or abandon -Acquiring funding -Can be done during development

Previsualisation A massive part of early development, a quick, simple mockup of a scene

Previsualisation A massive part of early development, a quick, simple mockup of a scene or feature. If an idea is rejected or doesn't work properly whilst being finalised, it would have to be fully recreated. Developers make low-quality mockups to reduce time spent if an idea doesn't work out in the final product.

Asset Creation -Art -Code -Writing -Sound/Music -Creation of assets required for the game to

Asset Creation -Art -Code -Writing -Sound/Music -Creation of assets required for the game to function. QA Testing & Bug Fixing -Testing features to see if they run properly and are of a high standard Monitoring Progress & Scheduling -Making sure workers are producing work to the schedule -Keeping workplace stable Promotion & Events -Adverts -Trailers -Social media -Conventions & live shows -Promotion of the product to ensure people know it exists

Polish, Optimisation, Bugs & Patches -Looking at the production as a whole & fixing

Polish, Optimisation, Bugs & Patches -Looking at the production as a whole & fixing bugs before and after release Trailer Production, Events & Interviews -Making the production public -Building hype PEGI & Localisation -Keeping away from controversy -Matching target audience -Translation DLC -Content to keep games from losing their playerbase