Production Pipe Line Initial idea Preproduction Blocking Coding
Production Pipe Line • • • Initial idea Pre-production Blocking Coding Getting main components working Modelling Refining Polishing Publishing Distributing
Producers monitoring progress and scheduling Producer monitoring and scheduling is where the producers and the managers keep their section of work on time and up to date via scheduling when assets, code etc should be finished by and what the deadline is for when that asset needs to be finished. They are important as they manage the team and keep them on track and make sure they dedicate their time accordingly and finish the right assets before the deadline, this is also important so that the producers can monitor and make sure that the assets that being created are correct and that they are done to a good standard and quality.
Asset Creation is important because you will need to see and create different assets that will be in your game to give texture and bring like to the game.
QA Testing and bug fixing • Establishes and maintains requirements the developers must achieve this can improve workplace efficiency and increases the customers likeliness to buy the game due to certain standards being set and enforced. • QA also works to help with bug fixing as when somethings don’t meet these standards set, they must be fixed and pushed back up to what is expected.
Promotion And Events • The are many ways company's promote their games, for example game trailers. This is a great way of showing players just enough of the game to get them hooked into buying it. • Another is merch, as this is a great way to promote and make more money
Post Production Bugs Ensuring all bugs are addressed so that quality is high Events Promotion of the product in its final form Polish Development teams will work to polish the quality of existing assets DLC Additional future content Patches updates to fix or make modifications PEGI rating the game Optimization Improving how well the game runs Localization Translating text into other languages for other releases.
Bugs
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