Priority mechanisms A simple priority triage system one

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Priority mechanisms • A simple priority triage system (one short sentence) • Determine the

Priority mechanisms • A simple priority triage system (one short sentence) • Determine the Goal • Covey’s Quadrants • Value first • Risk first • Greatest good to the greatest number • Fixed-length action queue • Only One Thing • Bargain for success http: //agileinaflash. blogspot. com/2009/04/priority-mechanisms. html

ABC of Story Estimation • • All contributors estimate Break story into tasks to

ABC of Story Estimation • • All contributors estimate Break story into tasks to verify scope Come tom Consensus with planning poker Decrease granularity as story size increases • Estimate with relative sizes http: //agileinaflash. blogspot. com/2009/04/abcs-of-story-estimation_05. html

Options for agile projects • • Option to abandon Option to switch direction Option

Options for agile projects • • Option to abandon Option to switch direction Option to defer before investing Option to grow http: //agileinaflash. blogspot. com/2009/04/four-options-for-agile-projects. html

Everymember Skills • Cooperation: Focus on a shared goal • Information: Feeback loops are

Everymember Skills • Cooperation: Focus on a shared goal • Information: Feeback loops are closed • Humanity: Respect or the difficulties of others • Equality: All a peers with common goals • Energy: Common problem, common effort http: //agileinaflash. blogspot. com/2009/02/everymember-skills. html

Acceptance Tests • • Define ”done” for stories Are automated Document all uses of

Acceptance Tests • • Define ”done” for stories Are automated Document all uses of the system Don’t just cover ”happy paths” Don’t replace exploratory tests Run in near-production environment Are defined by the customer http: //agileinaflash. blogspot. com/2009/06/acceptance-tests. html

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Top 10 agile failure factors • • • Developers not collaborating on stories Emphasizing

Top 10 agile failure factors • • • Developers not collaborating on stories Emphasizing iterations over stories Not using automated ATs for negotiation/completion Accepting incomplete work at end of iteration Lack of discipline Not continually keeping design and code optimally clean Not reflecting and adopting every iteration Treating agile as a checklist Blaming the process Not making available a clear, single-voice customer http: //agileinaflash. blogspot. com/2009/02/top-10 -agile-failure-factors. html

Extreme measures • • Shorten iterations to force priority Experts can only help others

Extreme measures • • Shorten iterations to force priority Experts can only help others complete task Require 40% stories 100% at midpoint Revert/discard work over three weeks old Random weekly team roster to force closure Stir pairs at least twice daily Eliminate individual tasks http: //agileinaflash. blogspot. com/2009/03/extreme-measures. html