Primary Particle Generation http cern chgeant 4 Contents
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Primary Particle Generation http: //cern. ch/geant 4
Contents Primary vertex and primary particle Primary generator – What is available G 4 VUser. Primary. Generator. Action – How to use it 1
Primary Vertices and Primary Particles Primary vertices and primary particles must be stored in an event (G 4 Event) before it is processed. Need instances of: – G 4 Primary. Vertex § particle starting point in space, time § can add user information as well – G 4 Primary. Particle § initial momentum, polarization of particle to be propagated § also PDG code § linked list of daughters for decay chains These classes do not depend on G 4 Particle. Definition or G 4 Track Primary particles may not necessarily be particles which can be tracked by Geant 1
Primary Generator All primary generators must be derived from G 4 VPrimary. Generator and implement its single pure virtual method Generate. Primary. Vertex() – this is where the primary vertex and primary particle are added to the event Geant 4 provides some implementations of G 4 VPrimary. Generator: – – G 4 HEPEvt. Interface G 4 HEPMCInterface G 4 General. Particle. Source G 4 Particle. Gun 1
Interfaces to HEPEvt and Hep. MC Concrete implementations of G 4 VPrimary. Generator – good examples of experiment-specific primary generator implementation G 4 HEPEvt. Interface – interface to /HEPEVT/ common block which many FORTRAN HEP physics generators (e. g. Pythia-Jetset) are compliant with – uses ASCII file input – see novice example N 04 G 4 Hep. MCInterface – interface to Hep. MC class, which a few new (C++) HEP physics generators are compliant with – uses ASCII file input or direct linking to generator through Hep. MC 1
General Particle Source G 4 General. Particle. Source is another concrete implementation of G 4 VPrimary. Generator Primary vertex is randomly chosen on surface of a given volume – useful for radioactive sources – pre-defined energy spectra (power law, etc. ) available Capable of event biasing (variance reduction) – can enhance certain particle types – bias the vertex point distribution – bias energy and/or direction Especially suitable for space and medical applications – see advanced examples: x-ray telescope, underground physics 1
Particle Gun G 4 Particle. Gun is an implementation of G 4 VPrimary. Generator which is used to simulate a beam of particles – see novice example N 02 It shoots a primary particle of a certain energy and direction from a given point at a given time – methods available to customize your particle gun § § § set particle type set energy, momentum set polarization set charge number of particles shot at one time 1
G 4 VUser. Primary. Generator. Action (1) This is one of the mandatory user action classes – used to control the generation of primaries – this class itself should not generate primaries – instead use Generate. Primary. Vertex() method of primary generator Geant 4 developers are frequently asked to implement “particle shot guns” or “particle machine guns” – such fancy weapons can easily be implemented by the user with § § set methods in G 4 Particle. Gun repeated use of G 4 Particle. Gun in a single event random sampling of particle type and direction additional primary generators (described earlier) 1
G 4 VUser. Primary. Generator. Action (2) Constructor – instantiate primary generator(s) – set default items (particle, energy, etc. ) Generate. Primaries() method: – randomize particle-by-particle values – assign them to primary generator(s) – invoke Generate. Primary. Vertex() method of primary generator(s) 1
G 4 VUser. Primary. Generator. Action (3) void My. Primary. Generator. Action: : Generate. Primaries(G 4 Event* an. Event) { G 4 Particle. Definition* particle; G 4 int i = (int)(5. *G 4 Uniform. Rand()); switch(i) { case 0: particle = positron; break; . . . } gun->Set. Particle. Definition(particle); 1
G 4 VUser. Primary. Generator. Action (4) G 4 double pp = momentum + (G 4 Uniform. Rand() - 0. 5)*sigma. Momentum; G 4 double mass = particle->Get. PDGMass(); G 4 double kinetic. E = sqrt(pp*pp + mass*mass) – mass; gun->Set. Particle. Energy(kinetic. E); G 4 double angle = (G 4 Uniform. Rand() - 0. 5) * sigma. Angle; gun->Set. Particle. Momentum. Direction (G 4 Three. Vector(sin(angle), 0. , cos(angle)); gun->Generate. Primary. Vertex(an. Event); } Repeat the above as many times as desired per event 1
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