Play Origins of Play Johan Huizinga Homo Ludens

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Origins of Play Johan Huizinga. Homo Ludens (1950) “Play is older than culture, for

Origins of Play Johan Huizinga. Homo Ludens (1950) “Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing. ”

What is play? “It goes beyond the confines of purely physical or purely biological

What is play? “It goes beyond the confines of purely physical or purely biological activity. ” ”In play there is something “at play” which transcends the immediate needs of life and imparts meaning to the action. All play means something. ”

Magic Circle “The arena, the card-table, the magic circle, the temple, the stage, the

Magic Circle “The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc are all in form and function play-grounds ie forbidden sports, isolated, hedged round, hallowed, with which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart. ”

Definition of Play “Summing up the formal characteristics of play we might call it

Definition of Play “Summing up the formal characteristics of play we might call it a free activity standing quite consciously outside ordinary life as being not serious, but at the same time absorbing the player intensely and utterly. It is an activity connected with material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. ”

Roger Caillois. Man, Play and Games (1961) “After examining different possibilities, I am proposing

Roger Caillois. Man, Play and Games (1961) “After examining different possibilities, I am proposing a division into four main rubrics, depending upon whether, in the games under consideration, the role of competition, chance, simulation, or vertigo is dominant. ” • • Agon Alea Mimicry Ilinx Competition. Chance Simulation Vertigo

Two opposite poles. “Rules are in separable from play as soon as the latter

Two opposite poles. “Rules are in separable from play as soon as the latter becomes institutionalized. From this moment on they become part of its nature. ” Piadai Ludus.

Play and Games “It is a common idea, that the main difference between those

Play and Games “It is a common idea, that the main difference between those two categories is that games have rules and plays do not. ” Gonzalo Fransca. Ludolodgy Meets Narratology: Similitude and differences between (video)games and narrative. (1999) “Many games do not imply rules. No fixed or rigid rules exists for playing with dolls, for playing soldiers, cops and robbers, horses, locomotives and airplanes” Roger Caillois. Man, Play and Games (1997)

Functions of Play The Ambiguity of Play Brian Sutton-Smith (1997) Progress Fate Power Identity

Functions of Play The Ambiguity of Play Brian Sutton-Smith (1997) Progress Fate Power Identity Imaginary Self Frivolity Personal / Social Growth, Games Devine Intervention, Magic, Luck, Gambling Politics / War, Skill / Strategy, Athletics Tradition, Festivals, Folklore Romanticism / Fantasy / Acting / Narrative Personal Best, Solitary Games. Playfulness, Nonsense, Comedians, Jesters

Functions of Games Jesper Juul. Half real, between real worlds and fictional worlds. (2005)

Functions of Games Jesper Juul. Half real, between real worlds and fictional worlds. (2005) Ruled Based, formal system. Variable / quantifiable outcomes. Different outcomes, different values. Where the player exerts effort to influence outcome. Player is emotionally attached to the outcome. Consequences of activity is optional and negotiable.

Not everyone agrees: Greg Costikyan. I Have No Words & I Must Design: Toward

Not everyone agrees: Greg Costikyan. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. (2002) ‘An interactive structure of endogenous meaning that requires players to struggle toward a goal. ’ Sale and Zimmerman. Rules of Play. (2003). ‘a game is a system in which players engage in an artificial conflict defined by rules that result in a quantifiable outcome. ’