Physical Science Chapter 11 Motion Motion v How
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Physical Science Chapter 11: Motion
Motion v. How Important is Motion? v. How Do You Interpret Motion?
Motion v. All Kinds of Motion v. Perceiving motion is instinctive v. Your eyes pay more attention to moving objects than to stationary ones v. Movement is all around you v. Movement travels in many directions vstraight-lines vcurved paths vspirals vswirls
Motion v. All Kinds of Motion v. Frame of Reference v. How Motion is Perceived v. Relative Motion v. Moving Objects with Respect to One Another
Motion v. Picturing Motion v. Particle Model v. Constant Velocity v. Increasing Velocity v. Decreasing Velocity
Motion v. Coordinate System v. A coordinate system tells you the location of the zero point of the variable you are studying and the direction in which the values of the variable increase
Motion v. Coordinate System v. For Movement Along a Straight Line v. Coordinates Would Also be in a Straight Line vex. Number Line
Motion v. Coordinate System v. X – Y Coordinate v. Provides Origin v. The origin is the point at which both variables have the value zero v. Time and Position v. Position in Different Axis
Motion v. Coordinate System v. Origin v. The arrow shown in the figure represents the runner’s position, which is the separation between an object and the origin
Motion v. Coordinate System v. The length of the arrow shows how far an object is from the origin and indicates its distance from the origin v. A position 5 m left of the origin, would be a negative position
Motion v. Time Interval (Dt) v. Time Elapsed During Motion
Motion v. Displacement (d) v. The change in position during the time interval between ti and tf is called displacement
Motion v. Displacement (Dd) v. Displacement is equal to the final position minus the initial position
Motion v. Distance v. Length of the Path Between Two Points v. Scalar Quantity v. Displacement v. Length Between the Start Point and the End Point v. Vector Quantity
Motion v. Distance vs. Displacement
Motion v. Scalar and Vector Quantities v. Scalar Quantity v. Magnitude (number and units) vex. 15 km or 250 C v. Vector Quantity v. Magnitude and Direction vex. 15 km north or 9. 8 m/s 2 down
Motion v. Vectors v. Represented by Arrows v. Direction of the Arrow Represents the Direction of the Vector v. The Length of the Arrow is Proportional to the Magnitude of the Vector
Motion v. Problem v. Which of the following are vectors? v. Temperature v. Distance v. Displacement
Motion v. Solution v. Which of the following are vectors? v. Temperature (scalar) v. Distance (scalar) v. Displacement (vector)
Motion v. Resultant v. The vector that represents the sum of the other vectors is called the resultant v. The resultant always points from the tail of the first vector to the tip of the last vector
Motion v. Movement Along a Straight Line v. Motion relates to position and time. v. In the figure below, the car has moved from point A to point B in a specific time period.
Motion v. Picturing Motion v 100 m Dash vhttp: //www. youtube. com/watch? v=2 O 7 K 8 G 2 nw. U vhttp: //www. youtube. com/watch? v=o. EWq. Jm. Jut 0
Motion v. What Is Speed? v. What Is Velocity?
Motion v. Average Speed v. The absolute value of the slope of a position-time graph v. The sign of the slope tells you in what direction the object is moving v. Scalar Quantity
Motion v. Average Velocity v. The slope tells you in what direction the object is moving v. Vector Quantity
Motion v. Average Velocity v. Units v. Displacement – Unit of Distance v. Meter (m) v. Time v. Second (s) v. Velocity vm/s
Motion v. Average Velocity Using Displacement and Time d = change in displacement Average of Two Velocities
Motion v. Average Velocity v. Calculated Over a Period of Time
Motion v. Position – Time Graphs v. Information about an object’s position at various times v. Helpful in determining the displacement of an object during various time intervals
Motion v. Position – Time Graphs
Motion v. Position – Time Graphs
Motion v. Equivalent Representations v. All Contain the Same Information about an Object’s Motion
Motion v. Combining Velocities v. Velocity is a Vector v. Magnitude and Direction v. Vectors can be Added
Motion v. What Is Acceleration? v. What Do You Think of When You Think of Acceleration? v. What is it to Accelerate?
Motion v. Acceleration v. Gives You the “Feeling” of Being Pushed v. Change in Velocity over a Period of Time v. Compare v 0 Velocity v. Constant Velocity v. Increasing Velocity v. Decreasing Velocity
Motion v. Acceleration v. The Slope of a Velocity – Time Graph
Motion v. Acceleration v. Change in Velocity over a Period of Time
Motion v. Acceleration v. Units v. Velocity = m/s v. Time = Second v. Acceleration = m/s/s or m/s 2
Motion v. Negative Acceleration v. Acceleration can be Positive or Negative v. There is No Such Thing as Deceleration v. Negative acceleration means slowing down
Motion v. Graphing Acceleration
Motion v. Graphing Acceleration
Motion v. Graphing Acceleration
Motion v. Free Fall v. Acceleration Due to Gravity ONLY! v. Galileo concluded that, neglecting the effect of the air, all objects in free fall had the same acceleration. It didn’t matter what they were made of, how much they weighed, what height they were dropped from, or whether they were dropped or thrown.
Motion v. Free Fall v. The acceleration of falling objects, given a special symbol, g, is equal to 9. 80 m/s 2. v. The acceleration due to gravity is the acceleration of an object in free fall that results from the influence of Earth’s gravity only.
Motion v. Free Fall
Motion v. Free Fall v. At the top of the flight, the ball’s velocity is 0 m/s. What would happen if its acceleration were also zero? Then, the ball’s velocity would not be changing and would remain at 0 m/s.
Motion v. Free Fall v. If this were the case, the ball would not gain any downward velocity and would simply hover in the air at the top of its flight.
Motion v. Free Fall v. Because this is not the way objects tossed in the air behave on Earth, you know that the acceleration of an object at the top of its flight must not be zero. Further, because you know that the object will fall from that height, you know that the acceleration must be downward.
Motion v. Free Fall v. Amusement parks use the concept of free fall to design rides that give the riders the sensation of free fall. v. These types of rides usually consist of three parts: the ride to the top, momentary suspension, and the plunge downward. v. When the cars are in free fall, the most massive rider and the least massive rider will have the same acceleration
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