Persona Design Goal directed design using personas 1

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Persona Design Goal directed design using personas . 1

Persona Design Goal directed design using personas . 1

Missing the Target “Technology is the name we give to stuff that doesn't work

Missing the Target “Technology is the name we give to stuff that doesn't work properly yet” - Douglas Adams . 2

What is Technology for? To help people perform tasks? . 3

What is Technology for? To help people perform tasks? . 3

What is Technology for? To help people achieve goals? . 4

What is Technology for? To help people achieve goals? . 4

What is Technology for? To help people . 5

What is Technology for? To help people . 5

Who is Technology for? One of the most important questions for any project is

Who is Technology for? One of the most important questions for any project is “who is this device for? ” For example, how do you present information on a website to… Kids Teens Adults Elders Would you use the same tone, navigation, visual style? No! And that’s just one dimension…. 6

One size doesn’t (often) fit all Strategies for designing for people Design a system

One size doesn’t (often) fit all Strategies for designing for people Design a system that can be used by anyone Design specialised systems for each type of audience When to design “one size fits all” Public access terminals - e. g. train ticket machines Even then it pays to understand who you’re designing for and to design for the most challenging case . 7

Personas. 8

Personas. 8

What is a Persona A Persona is a description of a character that the

What is a Persona A Persona is a description of a character that the site will be designed for. Acts as a focus for design It is An archetype, a stereotype A design target Specific (but not excessively so) It is not Politically correct A marketing demographic An average. 9

What is a Persona A Persona includes information such as… Personal profile age, sex,

What is a Persona A Persona includes information such as… Personal profile age, sex, education, job, hobbies, family, socio-economic group, etc Role job role for work-centred sites position in household for home-centred sites (eg mother) “Flavouring” back-story, what sort of house they live in, how long they’ve had their job, where their parents live, when they got married, where they went on their honeymoon, etc. 10

Should be recognisable A good persona generally gets… “oh, I know someone just like

Should be recognisable A good persona generally gets… “oh, I know someone just like that” The designer should feel they know them well enough that they can answer questions about them Once into design that’s exactly what you’ll be doing! You need to know them well enough to get into character - rather like method acting! . 11

An Example: Marjorie Bannet Biography 78 years old Just moved to Penrith from Windermere

An Example: Marjorie Bannet Biography 78 years old Just moved to Penrith from Windermere Has a son in Hastings, and a daughter in Newcastle Doesn’t know anyone else in Penrith yet Hasn’t been driving for a few years now Sometimes feels lonely Has a help come in once a week Would like to be able to read more . 12

An Example: Marjorie Bannet Health Has trouble sleeping from time to time. Will wake

An Example: Marjorie Bannet Health Has trouble sleeping from time to time. Will wake up in the early hours and often not get to sleep again for 2 -3 hours A little arthritis in her hands Early cataracts, so less acute vision Can move about, perhaps not quite as quickly as she could 10 years ago Sometimes has a rest in the afternoon . 13

An Example: Marjorie Bannet Technology Has never used a computer before, and is a

An Example: Marjorie Bannet Technology Has never used a computer before, and is a little nervous about them Has a mobile phone, and instructions on how to use it from her son Uses the microwave to prepare many of her meals Uses a video recorder, but can’t be bothered setting it to record things . 14

What’s the right level of detail? A persona should be rich enough that they

What’s the right level of detail? A persona should be rich enough that they are a believable person. The designer must be able to feel empathy for the persona for them to be effective. They should be ‘normal’ people, not laden down with quirks, although they should have typical preferences. Demographics are important, but you also need a few personal titbits. These help you see a person not just a statistic, and develop empathy. . 15

A Persona has Goals A persona has goals they want to achieve, not tasks

A Persona has Goals A persona has goals they want to achieve, not tasks they wish to perform Tasks pre-suppose a solution, goals are invariant The goals should be mostly relevant to the device being designed, although some may be more general and include lifestyle goals . 16

An Example: Marjorie Bannet Goals To not be lonely Keep in touch with her

An Example: Marjorie Bannet Goals To not be lonely Keep in touch with her sons and their families Avoid frustrating technology experiences! Not be reliant one anyone . 17

How do Personas help? A persona acts as a focus for the design As

How do Personas help? A persona acts as a focus for the design As design options are created each one can be very rapidly tested by asking “would Marge understand this? ” The personas goals direct the design towards an solution which genuinely solves the correct problem The next step is creating design, starting with Scenarios . 18

Different types of Personas There are several types of personas Primary - this is

Different types of Personas There are several types of personas Primary - this is the person you’re mostly designing for. If you only have one persona they will be primary Secondary - not the main target, but they should be satisfied if it can be done without upsetting the primary Negative - this is someone who are explicitly NOT designing for - useful to avoid “but what about Fred the freak who wants…” arguments Bit Part - not always a full persona, but someone who interacts with a persona in a significant way. 19

Scenarios. 20

Scenarios. 20

Scenarios in Design A scenario is a walk through a design, from the point

Scenarios in Design A scenario is a walk through a design, from the point of view of a specific persona. They can be done at various levels of detail. Initially a scenario will be very vague, but as the design is filled in and refined it will become more and more specific. It’s important that vague scenarios be completed before detail is added, since this forces Breadth First design. . 21

High Level Scenario Marjorie is lonely, and would like to have a chat with

High Level Scenario Marjorie is lonely, and would like to have a chat with someone. She finds out (or knows) who is about that she can chat with She invites Robert round for a chat, and banishes the loneliness. Goal Directed No mention of the implementation A solution is being defined. 22

Medium Level Scenario Marjorie is lonely… She looks at her device, and it shows

Medium Level Scenario Marjorie is lonely… She looks at her device, and it shows her who is online. She sees that Robert is available, so she invites him for an online chat. Robert accepts her invitation, and they start chatting. Still Goal Directed The implementation is implied A solution has been defined. 23

Low Level Scenario Marjorie is lonely… She looks at her tablet PC, which is

Low Level Scenario Marjorie is lonely… She looks at her tablet PC, which is switched on and sitting on her coffee table, and she can see in the address book that Robert, one of her contacts, is online, and has set his status message as “Want to chat? ”. Marjorie select Robert, and then selects the chat program, and taps the start button. She then writes a short invitation to Robert “Hello Robert”…. 24

Compared to HTAs are an analysis of a task that already exists. They include

Compared to HTAs are an analysis of a task that already exists. They include multiple levels of detail. Scenarios start with almost no detail. The scenario suggests new details that need to be filled in, which provides a design problem to be solved. The design solution then feeds into the next iteration of the scenario. At each level multiple solutions can be tested. . 25

Testing Design Solutions As the scenario and design evolve together Personas can be walked

Testing Design Solutions As the scenario and design evolve together Personas can be walked through the emerging design. Would the persona understand the design? Does the design help the persona achieve their goals? Are there parts of the design (excise) which are not moving the persona towards their goals which might be removed? These questions should be answered by the designer, based on their empathy with the persona. 26

Secondary Personas will have their own scenarios, for those extra requirements they have. They

Secondary Personas will have their own scenarios, for those extra requirements they have. They should be able to achieve their goals without distorting the design for the Primary. If it’s not possible to accommodate both the Primary and the Secondaries reasonably, then a better option might be a second design. . 27

Creating Personas. 28

Creating Personas. 28

How to create a Personas should be created by the designers who will ultimately

How to create a Personas should be created by the designers who will ultimately use them. The designer should interview, target users of the system to be designed. If designing a movie database (as we are going to) then attitudes to movies should be examined. . 29

Movie database user Persona What are people’s goals when looking for movie information? Why

Movie database user Persona What are people’s goals when looking for movie information? Why are people interested in movie information? What sorts of information are important to achieve those goals? When are you interested in getting movie information? Do you do this on your own, or with others? . 30

Collating into Personas After interviewing a number of people you’ll spot similar ideas coming

Collating into Personas After interviewing a number of people you’ll spot similar ideas coming up repeatedly. You should start to identify a few different types of people. e. g. With movies, some people might just turn up at the cinema and see what’s on. Others might see a movie and plan to go to it when it comes out. Each of these different types is probably a separate persona. . 31

Design for a single Persona Now you need to pick a Primary Persona. Just

Design for a single Persona Now you need to pick a Primary Persona. Just One! You might also want to pick a couple of secondary personas (but not too many) If there’s someone who you know you’re not interested in supporting, they are a negative persona. . 32

Problems Personas help you avoid. 33

Problems Personas help you avoid. 33

The elastic user Without personas talk tends to drift towards the “user”. Then you

The elastic user Without personas talk tends to drift towards the “user”. Then you get questions like “what if the user wanted to do …” If several people are asking these questions they are probably all imagining different users. The resulting design would be a hotchpotch, and probably not make much sense to anyone. Personas ensure everyone is aiming at the same user. . 34

Self-Referential Designers know what they like. Left unchecked it’s very easy to end up

Self-Referential Designers know what they like. Left unchecked it’s very easy to end up designing for yourself. Designers are not representative of the intended audience however. Engineers even more so! By constantly referring back to Personas designers can ensure that they are not just designing something they like. Graphic/Visual design also suffers from this problem. . 35

Design for one, works for many Because personas are archetypes there are many people

Design for one, works for many Because personas are archetypes there are many people out there who will be close enough to a Persona that they will be happy with the design. Surprisingly designs generated using a Persona methodology often have wider appeal that designs which try to cater to all. So keep focussed. Once you’ve selected a Persona stick to it, don’t allow yourself to switch to a different one mid way through. . 36

Persona Design http: // . 37

Persona Design http: // . 37