PENGEMBANGAN KURIKULUM MAYOR MINOR Rochmat Wahab Ketua Dewan

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PENGEMBANGAN KURIKULUM MAYOR -MINOR Rochmat Wahab Ketua Dewan Kehormatan FRI Rektor Universitas Negeri Yogyakarta

PENGEMBANGAN KURIKULUM MAYOR -MINOR Rochmat Wahab Ketua Dewan Kehormatan FRI Rektor Universitas Negeri Yogyakarta 2009 -2017 DISAMPAIKAN PADA FGD FRI TENTANG PENDIDIKAN PADA ERA REVOLUSI INDUSTRI 4. 0 PADA TANGGAL 9 PEBRUARI 2019 DI UNP PADANG

 PENGANTAR • ARUS GLOBALISASI KINI MENGHADIRKAN REVOLUSI INDUSTRI 4. 0 DI-LAUNCHING DI DAVOS

PENGANTAR • ARUS GLOBALISASI KINI MENGHADIRKAN REVOLUSI INDUSTRI 4. 0 DI-LAUNCHING DI DAVOS SWITZELAND. • RI 4, 0 MEMUNCULKAN SDM DENGAN PERUBAHAN KUANTITAS, KUALITAS DAN RAGAM KOMPETENSI. • PERUBAHAN RAGAM KOMPETENSI YANG SEMAKIN BANYAK DENGAN TUNTUTAN KUALITAS TIDAK DAPAT DIHINDARI OLEH PERGURUAN TINGGI SEBAGAI PENYEDIA SDM BAIK UNTUK BIDANG KEPENDIDIKAN MAUPUN NON KEPENDIDIKAN, TERUTAMA BIDANG PENDIDIKAN VOKASI ATAU KEJURUAN • ADANYA FLEKSIBILITAS PROGRAM PENDIDIKAN DAN KURIKULUMNYA SANGAT DIPERLUKAN. • UNTUK EFISIENSI PROGRAM PENDIDIKAN, KINI PERLU DIJAJAGI JUGA PROGRAM STUDI MAYOR DAN MINOR

ERA GLOBALISASI ERA ERA PERADABAN (POSMO) ILMU PENGETAHUAN INFORMASI IDE

ERA GLOBALISASI ERA ERA PERADABAN (POSMO) ILMU PENGETAHUAN INFORMASI IDE

TUNTUTAN HIDUP DI ERA GLOBAL KEPRIBADIAN HOLISTIK KEMAMPUAN ADAPTIF KEMAMPUAN PROBLEM SOLVING KEMAMPUAN INOVATIF

TUNTUTAN HIDUP DI ERA GLOBAL KEPRIBADIAN HOLISTIK KEMAMPUAN ADAPTIF KEMAMPUAN PROBLEM SOLVING KEMAMPUAN INOVATIF

FIVE MINDS FOR THE FUTURE THE THE THE DISCIPLINARY MIND SYNTHESIZING MIND CREATING MIND

FIVE MINDS FOR THE FUTURE THE THE THE DISCIPLINARY MIND SYNTHESIZING MIND CREATING MIND RESPECTFUL MIND ETHICAL MIND

THE FOURTH 21 ST CENTURY COMPETENCES LEARNING COMPETENCES LITERACY COMPETENCES LIFE COMPETENCES MORAL COMPETENCES

THE FOURTH 21 ST CENTURY COMPETENCES LEARNING COMPETENCES LITERACY COMPETENCES LIFE COMPETENCES MORAL COMPETENCES

THE LEARNING COMPETENCES ( THE FOUR C’S) CRITICAL THINKING CREATIVITY COLLABORATION COMMUNICATION

THE LEARNING COMPETENCES ( THE FOUR C’S) CRITICAL THINKING CREATIVITY COLLABORATION COMMUNICATION

THE LITERACY COMPETENCES (IMT) INFORMATION LITERACY MEDIA LITERACY TECHNOLOGY LITERACY

THE LITERACY COMPETENCES (IMT) INFORMATION LITERACY MEDIA LITERACY TECHNOLOGY LITERACY

THE LIFE COMPETENCES (FLIPS) FLEXIBILITY LEADERSHIP INITIATIVE PRODUCTIVITY SOCIAL COMOPETENCES

THE LIFE COMPETENCES (FLIPS) FLEXIBILITY LEADERSHIP INITIATIVE PRODUCTIVITY SOCIAL COMOPETENCES

THE MORAL COMPETENCES (RT-HI) RESPONSIBILITY THRUTHFULNESS & HONESTY INTEGRITY

THE MORAL COMPETENCES (RT-HI) RESPONSIBILITY THRUTHFULNESS & HONESTY INTEGRITY

TERIMA KASIH

TERIMA KASIH

THE INDUSTRIAL REVOLUTION 1 ST : MECHANIZATION, WATER POWER, STEAM POWER. 2 ND :

THE INDUSTRIAL REVOLUTION 1 ST : MECHANIZATION, WATER POWER, STEAM POWER. 2 ND : MASS PRODUCTION, ASSEMBLY LINE, ELECTRICITY. 3 RD : COMPUTER AND AUTOMATION 4 TH : CYBER PHYSICAL SYSTEM

CHALLENGES INDUSTRIAL REVOLUTION #4. 0 § § § SECURITY ISSUES OF DATA AND MAINTAINING

CHALLENGES INDUSTRIAL REVOLUTION #4. 0 § § § SECURITY ISSUES OF DATA AND MAINTAINING PRIVACY. RISK OF GREATER INEQUALITY IN LABOR MARKETS DECREASE IN REAL INCOME OF WORKERS BY MACHINES TAKE 0 VER DISPLACEMENT OF WORKERS BY MACHINES AND ARTIFICIAL INTELLIGENCE CREATION OF HIGHER ORDER HUMAN JOBS IS ALWAYS A CONCERN WHEN AUTOMATED TECHNOLOGIES TAKEOVER DAY TO DAY JOBS.

SIX DRIVERS OF CHANGE IN WORKPLACE BROUGHT BY INDUSTRIAL REVOLUTION #4. 0 § §

SIX DRIVERS OF CHANGE IN WORKPLACE BROUGHT BY INDUSTRIAL REVOLUTION #4. 0 § § § EXTREME LONGEDITY (People are living longer) THE RISE OF SMART MACHINE AND SYSTEMS (Technology can augment and extend ouw own capabilities) COMPUTATIONAL WORKS (Increases in sensors and processing makes the wolrd a programmable system) NEW MEDIA ECOLOGY (New Communication tools Recuire Media Literacies beyond Text) SUPERSTUCTURED ORGANIZATIONS (Social Technologies Drive New Forms of production and value creation. GLOBALLY CONNECTED WORLD (Diversity and Adaptibiliy is at the Center of Operations.

NEED FOR EDUCATION 4. 0 FRAMEWORK AGRICULTURAL ECONOMY (19 TH CENTURY) § INDUSTRILIZED ECONOMY

NEED FOR EDUCATION 4. 0 FRAMEWORK AGRICULTURAL ECONOMY (19 TH CENTURY) § INDUSTRILIZED ECONOMY (19 TH CENTURY) § KNOWLEDGE ECONOMY (20 TH CENTURY) § INNOVATION SOCIETY (21 TH CENTURY) §

NEED FOR EDUCATION 4. 0 FRAMEWORK EDUCATION 1. 0 : CENTURIES OF EXPERIENCE WITH

NEED FOR EDUCATION 4. 0 FRAMEWORK EDUCATION 1. 0 : CENTURIES OF EXPERIENCE WITH MEMORIZATION § EDUCATION 2. 0 : INTERNET-ENABLED LEARNING § EDUCATION 3. 0 : CONSUMING AND PRODUCING KNOWLEDGE § EDUCATION 4. 0 : EMPOWERING EDUCATION TO PRODUCE INNOVATION §

DAMPAK NEGATIF 4. 0 E-MONEY OR E-BANKING ONLINE MEDIA GOJEK E-OFFICE DSB TIMBULKAN PHK,

DAMPAK NEGATIF 4. 0 E-MONEY OR E-BANKING ONLINE MEDIA GOJEK E-OFFICE DSB TIMBULKAN PHK, MENUNTUT SOLUSI BARU KOMUNIKASI YANG EFEKTIF. PERLU DISIKAPI DENGAN BIJAK

DUA POTENSI UNTUK IMPLEMENTASI INDUSTRI 4. 0 PASAR YANG BESAR KETERAMPILAN

DUA POTENSI UNTUK IMPLEMENTASI INDUSTRI 4. 0 PASAR YANG BESAR KETERAMPILAN

MAKING INDONESIA : 5 INDUSTRI UTAMA MAKANAN DAN MINUMAN TEKSTIL OTOMOTIF ELEKTRONIK KIMIA

MAKING INDONESIA : 5 INDUSTRI UTAMA MAKANAN DAN MINUMAN TEKSTIL OTOMOTIF ELEKTRONIK KIMIA

PENINGKATAN KUALITAS SDM UNTUK HADAPI ERA INDUSTRI PENINGKATAN KETERAMPILAN (UPSKILLING) PEMBAHARUAN KETARAMPILAN (RESKILLING)

PENINGKATAN KUALITAS SDM UNTUK HADAPI ERA INDUSTRI PENINGKATAN KETERAMPILAN (UPSKILLING) PEMBAHARUAN KETARAMPILAN (RESKILLING)

PENGGUNA INTERNET DAN KEBUTUHAN PENGGUNA INTERNET 143 JUTA 49, 5 % PENGGUNA USIA 19

PENGGUNA INTERNET DAN KEBUTUHAN PENGGUNA INTERNET 143 JUTA 49, 5 % PENGGUNA USIA 19 -34 MELEK TEKNOLOGI MENGUASAI BAHASA ASING PELATIHAN, KURSUS DAN SERTIFIKASI PENDIDIKAN VOKASI DAN POLITEKNIK (SKILL FOR COMPETITIVENESS KURIKULUM PENDIDIKAN DASAR GENERASI MILENIAL YANG KOMPETITIF DAN PRIODUKTIF

KEBUTUHAN KOMPETENSI DAN PENDIDIKAN RI 4. 0 SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, AND MATHEMATICS (STEAM)

KEBUTUHAN KOMPETENSI DAN PENDIDIKAN RI 4. 0 SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, AND MATHEMATICS (STEAM) PENDIDIKAN KEJURUAN (SMK); LINK AND MATCH DENGAN DUNIA USAHA DAN INDUSTRI PENDIDIKAN VOKASI POLITEKNIK (SKILL FOR COMPETITIVENESS) SILVER EXPERT LEMBAGA RISET PEMBANGUNAN INFRASTRUKUR DIGITAL KOMPUTASI AWAN (CLOUD COMPUTING), PUSAT DATA (DATA CENTER) DAN PENGELOLAAN KEAMANAN (SECURITY MANAGEMENT).

KETERAMPILAN UNTUK HADAPI RI 4. 0 INFORMASI, MEDIA, DAN TEKNOLOGI BELAJAR DAN BERINOVASI TERAMPIL

KETERAMPILAN UNTUK HADAPI RI 4. 0 INFORMASI, MEDIA, DAN TEKNOLOGI BELAJAR DAN BERINOVASI TERAMPIL DALAM HIDUP DAN BERKARIR KOMUNIKASI YANG EFEKTIF

INFORMASI, MEDIA, DAN TEKNOLOGI LITERASI MEDIA LIETERASI TEKNOLOGI LITERASI KEAKSARAAN VISUAL LITERASI MULTIKULTURAL KESADARAN

INFORMASI, MEDIA, DAN TEKNOLOGI LITERASI MEDIA LIETERASI TEKNOLOGI LITERASI KEAKSARAAN VISUAL LITERASI MULTIKULTURAL KESADARAN GLOBAL

BELAJAR DAN BERINOVASI PENGAMBILAN RESIKO PEMECAHAN MASALAH KREATIVITAS DAN KEINGINTAHUAN

BELAJAR DAN BERINOVASI PENGAMBILAN RESIKO PEMECAHAN MASALAH KREATIVITAS DAN KEINGINTAHUAN

TERAMPIL DALAM HIDUP DAN BERKARIR NILAI ETIS DAN MORAL PRODUKTIVITAS DAN AKUNTABILITAS FLEKSIBILITAS DAN

TERAMPIL DALAM HIDUP DAN BERKARIR NILAI ETIS DAN MORAL PRODUKTIVITAS DAN AKUNTABILITAS FLEKSIBILITAS DAN ADAPTASI KEPEMIMPINAN DAN TANGGUNG JAWAB INISIATIF DAN MENGARAHKAN DIRI SOSIAL DAN LINTAS BUDAYA

KOMUNIKASI YANG EFEKTIF TANGGUNG JAWAB PRIBADI DAN SOSIAL KERJA TIM DAN MAMPU BERKOLABORASI KOMUNIKASI

KOMUNIKASI YANG EFEKTIF TANGGUNG JAWAB PRIBADI DAN SOSIAL KERJA TIM DAN MAMPU BERKOLABORASI KOMUNIKASI INTERAKTIF ORIENTASI NASIONAL DAN GLOBAL

 erangka Kualifikasi Nasional Indonesia (KKNI)

erangka Kualifikasi Nasional Indonesia (KKNI)

 TYPE OF CURRICULUM DESIGN 1. STUDENT BASED CURRICULUM DESIGN 2. TEACHER BASED CURRICULUM

TYPE OF CURRICULUM DESIGN 1. STUDENT BASED CURRICULUM DESIGN 2. TEACHER BASED CURRICULUM DESIGN 3. STUDENT-TEACHER BASED CURRICULUM DESIGN 4. PROBLEM-TECHNOLOGY BASED CURRICULUM DESIGN

 DEVELOPER OF CURRICULUM 1. EDUCATIONAL AND FIELDS EXPERTS 2. EDUCATIONAL PERSONNIL AND TEACHERS/LECTURERS.

DEVELOPER OF CURRICULUM 1. EDUCATIONAL AND FIELDS EXPERTS 2. EDUCATIONAL PERSONNIL AND TEACHERS/LECTURERS.

STRATEGY FOR DEVELOPING CURRICULUM • Describe your vision, focus, objectives, and student needs. •

STRATEGY FOR DEVELOPING CURRICULUM • Describe your vision, focus, objectives, and student needs. • Identify resources. • Develop experiences that meet your objectives. • Collect and devise materials. • Lock down the specifics of your task. • Develop plans, methods, and processes. • Create your students' experience. • Go!

SIX STEPS FOR CURRICULUM DEVELOPMENT 1. Determine Your Target Audience. . 2. Develop Goals

SIX STEPS FOR CURRICULUM DEVELOPMENT 1. Determine Your Target Audience. . 2. Develop Goals and Objectives. . 3. Choose Your Instructional Strategy. . 4. Consider Logistics. . 5. Develop Assessments. . 6. Evaluate Effectiveness. …

 MEANING OF MAJOR AND MINOR PROGRAM A Major is the field in which

MEANING OF MAJOR AND MINOR PROGRAM A Major is the field in which a student focuses during the course of his/her degree. A Minor is a secondary concentration of courses that often complements the Major.

 BENEFIT OF MINOR PROGRAM • Personal Interests • Improve Your Future Outlook •

BENEFIT OF MINOR PROGRAM • Personal Interests • Improve Your Future Outlook • Broaden Your Skills • Become More Diverse • Double Major

 CONTENT OF MAJOR AND MINOR PROGRAM TO GRADUATE WITH MAJOR, STUDENTS MUST COMPLETE

CONTENT OF MAJOR AND MINOR PROGRAM TO GRADUATE WITH MAJOR, STUDENTS MUST COMPLETE ALL UNIVERSITY, COLLEGE, A MAJOR RECUIREMENT. 120 CREDITS UNIVERSITY COURSES COLLEGE COURSES MAJOR RECUIREMENT MINOR RECUIREMENT 24 CREDITS ØINTERDISCIPLINAIR, INTRADISCIPLINAIR, TRANSDIPLINAIR ØIN ONE CLUSTER ØIN DIFFERENT CLUSTER, SUPPORTED BY HIS/HER TALENT AND INTEREST. ØGPA MORE THAN 2. 0 OR 2. 5 OR 3. 0

 TYPE OF MAJOR AND MINOR PROGRAM Major (double degree) Major Minor (one cluster)

TYPE OF MAJOR AND MINOR PROGRAM Major (double degree) Major Minor (one cluster) Major Minor (different cluster) Minor

FINAL NOTES § § § RI 4. 0 MENUNTUT KOMPETENSI DAN KEAHLIAN YANG BERUBAH

FINAL NOTES § § § RI 4. 0 MENUNTUT KOMPETENSI DAN KEAHLIAN YANG BERUBAH SECARA CEPAT DAN MASSIV UNTUK MENJAMIN RELEVANSI PENDIDIKAN, MAKA PERLU DIKEMBANGKAN KURIKULUM FLEKSIBEL UNTUK IMPLEMENTASI KURIKULUM FLEKSIBEL PERLU DIMUNGKINKAN ADANYA PROGRAM MINOR DAN MAYOR. PENGEMBANGAN PROGRAM MAJOR DAN MONOR SEYOGYANYA TANTANGAN JAMAN DAN PEMBANGUNAN BANGSA IMPELEMENTASI PROGRAM MAYOR DAN MINOR DISERAHKAN KJEPADA OTONOMI AKADEMIK PIMPINAN PERGURUAN TINGGI, PEMERINTAH DAN ORGANISASI PROFESI MELAKUKAN ADVOKASI, MONITORING DAN SUPERVISI.

REFERENCES : http: //en. m. wikipedia. org/ http: //en. m. wikipedia. org http: //

REFERENCES : http: //en. m. wikipedia. org/ http: //en. m. wikipedia. org http: // Medium. com http: //www. coursehero. com