主角或敵人動作動態 � for event in pygame. event. get(): � if event. type == pygame. QUIT: � exit() #按跳出就停止 � if event. type == USEREVENT+1: � time -= 1 #讓時間倒數 � � � pressed_keys = pygame. key. get_pressed() #使用鍵盤 控制左右移動 � if pressed_keys[K_LEFT]and k. rect. x>=0: � k. rect. x =k. rect. x-10 � elif pressed_keys[K_RIGHT]and k. rect. x<=330: � k. rect. x =k. rect. x+10
� if pygame. sprite. collide_rect(sprite, k) == True: � � � sound. play() k. puan = k. puan +10 sprite. rect. y = sprite. sayi #接到子彈加分和撥 放音樂 � if time==0: � pencere. blit(text, (50, 120)) #時間等於 0時跑出遊戲 結束的字 � if time<0: � over. play() � exit() #結束時停止