Outline Computer Science at a Crossroads Computer Architecture

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Outline • • Computer Science at a Crossroads Computer Architecture vs. Instruction Set Arch.

Outline • • Computer Science at a Crossroads Computer Architecture vs. Instruction Set Arch. Κανονισμός και σύνοψη μαθήματος Γιατί μας ενδιαφέρει η αρχιτεκτονική υπολογιστών; 3/4/2021 HY 425, Lecture 01 - Introduction 2

Crossroads: Conventional Wisdom in Computer Architecture • Old Conventional Wisdom: Power is cheap, transistors

Crossroads: Conventional Wisdom in Computer Architecture • Old Conventional Wisdom: Power is cheap, transistors are expensive • New Conventional Wisdom: “Power wall” power is expensive, transistors are free (can put more on chip than can afford to turn on) • Old CW: Sufficiently increasing Instruction Level Parallelism (ILP) via compilers, innovation (out-of-order execution, speculation, VLIW, …) • New CW: “ILP wall” law of diminishing returns on more HW for ILP • Old CW: Multiplies are slow, memory access is fast • New CW: “Memory wall” Memory slow, multiplies fast (200 clock cycles to DRAM memory, 4 clocks for multiply) • Old CW: Uniprocessor performance 2× / 1. 5 yrs • New CW: Power Wall+ILP Wall+Memory Wall = Slower performance growth – Uniprocessor performance now 2× / 5 yrs – Significant change in chip design: multiple “cores” (multi-core) (2× processors per chip / ~ 2 years) – More simpler processors are more power efficient than a single complex processor 3/4/2021 HY 425, Lecture 01 - Introduction 3

Crossroads: Uniprocessor Performance From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4 th

Crossroads: Uniprocessor Performance From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4 th edition, October, 2006 • VAX : 25%/year 1978 to 1986 • RISC + x 86: 52%/year 1986 to 2002 • RISC + x 86: ? ? %/year 2002 to present 3/4/2021 HY 425, Lecture 01 - Introduction 4

Significant Change in Chip Design • Intel 4004 (1971): 4 -bit processor, 2312 transistors,

Significant Change in Chip Design • Intel 4004 (1971): 4 -bit processor, 2312 transistors, 0. 4 MHz, 10 micron PMOS, 11 mm 2 chip • RISC II (1983): 32 -bit, 5 stage pipeline, 40, 760 transistors, 3 MHz, 3 micron NMOS, 60 mm 2 chip • 125 mm 2 chip, 0. 065 micron CMOS = 2312 RISC II+FPU+Icache+Dcache – RISC II shrinks to ~ 0. 02 mm 2 at 65 nm – Caches via DRAM or 1 transistor SRAM – Proximity Communication via capacitive coupling at > 1 TB/s • Processor is the new transistor? 3/4/2021 HY 425, Lecture 01 - Introduction 5

Recycling ideas in computer design: Parallel Processing • Multiprocessors imminent in 1970 s, ‘

Recycling ideas in computer design: Parallel Processing • Multiprocessors imminent in 1970 s, ‘ 80 s, ‘ 90 s, … • “… today’s processors … are nearing an impasse as technologies approach the speed of light. . ” David Mitchell, The Transputer: The Time Is Now (1989) • Transputer was premature – Custom multiprocessors strove to lead uniprocessors – Procrastination rewarded: 2× seq. perf. /1. 5 years • “We are dedicating all of our future product development to multicore designs. … This is a sea change in computing” Paul Otellini, President, Intel (2004) • Difference is all microprocessor companies switch to multiprocessors (AMD, Intel, IBM, Sun; all new Apples 2 CPUs) – Procrastination penalized: 2 X sequential perf. / 5 yrs – Biggest programming challenge: 1 to 2 CPUs 3/4/2021 HY 425, Lecture 01 - Introduction 6

Challenges of transition to parallelism • Algorithms, Programming Languages, Compilers, Operating Systems, Architectures, Libraries,

Challenges of transition to parallelism • Algorithms, Programming Languages, Compilers, Operating Systems, Architectures, Libraries, etc are not ready to supply Thread Level Parallelism or Data Level Parallelism for 1000 CPUs/chip • Architectures are not ready for 1000 CPUs / chip – Unlike Instruction Level Parallelism (ILP), TLP cannot be exploited by computer architects and compiler writers alone, and requires programmer intervention – Programmers can not exploit parallelism without deep understanding of the architecture • Shift of focus in HY 425 – From ILP to TLP – Challenges of parallelism – Opportunities of parallelism 3/4/2021 HY 425, Lecture 01 - Introduction 7

Instruction Set Architecture: Critical Interface software instruction set hardware • Properties of a good

Instruction Set Architecture: Critical Interface software instruction set hardware • Properties of a good abstraction – Lasts through many generations (portability) – Used in many different ways (generality) – Provides convenient functionality to higher levels – Permits an efficient implementation at lower levels 3/4/2021 HY 425, Lecture 01 - Introduction 9

Example: MIPS r 0 r 1 ° ° ° r 31 PC lo hi

Example: MIPS r 0 r 1 ° ° ° r 31 PC lo hi 0 Programmable storage 2^32 x bytes Data types ? Format ? 31 x 32 -bit GPRs (R 0=0) Addressing Modes? 32 x 32 -bit FP regs (paired DP) HI, LO, PC Arithmetic logical Add, Add. U, Sub. U, And, Or, Xor, Nor, SLTU, Add. IU, SLTIU, And. I, Or. I, Xor. I, LUI SLL, SRA, SLLV, SRAV Memory Access LB, LBU, LHU, LWL, LWR SB, SH, SWL, SWR Control 32 -bit instructions on word boundary J, JAL, JR, JALR BEq, BNE, BLEZ, BGTZ, BLTZ, BGEZ, BLTZAL, BGEZAL 3/4/2021 HY 425, Lecture 01 - Introduction 10

Instruction Set Architecture “. . . the attributes of a [computing] system as seen

Instruction Set Architecture “. . . the attributes of a [computing] system as seen by the programmer, i. e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation. ” – Amdahl, Blaauw, and Brooks, 1964 SOFTWARE • Organization of Programmable Storage • Data Types & Data Structures: Encodings & Representations • Instruction Formats • Instruction (or Operation Code) Set • Modes of Addressing and Accessing Data Items and Instructions • Exceptional Conditions 3/4/2021 HY 425, Lecture 01 - Introduction 11

ISA vs. Computer Architecture • Old definition: computer architecture = instruction set design –

ISA vs. Computer Architecture • Old definition: computer architecture = instruction set design – Other aspects of computer design called implementation – Insinuates implementation is uninteresting or less challenging • Modern view: computer architecture >> ISA • Architect places more emphasis on implementation than instruction set design; technical hurdles of efficient implementations are more challenging than those in instruction set design – Instruction sets have remained stable or modified slightly over the last 20 years – Changes in instruction sets have been modest and motivated by significant advances in computing: » Multi-core processors » Virtualization 3/4/2021 HY 425, Lecture 01 - Introduction 12

Computer Architecture is an Integrated Approach • What really matters is the functioning of

Computer Architecture is an Integrated Approach • What really matters is the functioning of the complete system – hardware, runtime system, compiler, operating system, and application – In networking, this is called the “End to End argument” • Computer architecture is not just about transistors, individual instructions, or particular implementations – E. g. , original RISC projects replaced complex instructions with a compiler + simple instructions • Computer architecture is about efficiency and functionality: – High-performance hardware with low complexity – High-performance hardware with low power consumption – Support for operating systems, virtualization, real-time execution, other mission-critical software – Ease of writing or generating efficient code – Reliability, testability, tolerance to faults 3/4/2021 HY 425, Lecture 01 - Introduction 13

Computer Architecture is Design and Analysis Architecture is an iterative process: • Searching the

Computer Architecture is Design and Analysis Architecture is an iterative process: • Searching the space of possible designs • Evaluate systematically alternatives • At all levels of computer systems Creativity Cost / Performance Analysis Bad Ideas 3/4/2021 Good Ideas Mediocre Ideas HY 425, Lecture 01 - Introduction 14

ΗΥ 425 – Course Focus • Understanding the design techniques, machine structures, technology factors,

ΗΥ 425 – Course Focus • Understanding the design techniques, machine structures, technology factors, evaluation methods that will determine the form of computers in 21 st Century Technology Applications Operating Systems 3/4/2021 Parallelism Computer Architecture: • Organization • Hardware/Software Boundary Measurement & Evaluation HY 425, Lecture 01 - Introduction Programming Languages Interface Design (ISA) Compilers History 17

ΗΥ 425 • Computer architecture is at a crossroads – New challenges bring the

ΗΥ 425 • Computer architecture is at a crossroads – New challenges bring the field at the forefront of CS research – Power, dependability, multiiple CPU vs. 1 CPU performance • Encourage discussion, reqular reading, open questioning of ideas • Test old ideas on paper and via simulation • Try new ideas in the future • Goal is to learn how to do good systems research – Explore design spaces – Evaluate systematically and thoroughly – Learn a lot from looking at good work in the past – Learn the principles of innovation and the value of simplicity 3/4/2021 HY 425, Lecture 01 - Introduction 18

Coping with HY 425 • HY 225 prerequisite • Must have strong interest in

Coping with HY 425 • HY 225 prerequisite • Must have strong interest in computer systems design and implementation (hardware and software) • Use HY 225 material as background • Regular study! – Read textbook, notes, external research papers (all posted on webpage) – Allocate enough time for homework and projects (do not postpone until last minute, do not take class to fill your schedule, give class equal priority with other classes) • Class pace can be regulated – We do not have to cover the entire material – It is more important to obtain deep understanding and insight of a few fundamental concepts, than learn a little bit of everything 3/4/2021 HY 425, Lecture 01 - Introduction 19

Grading • 20% Homeworks (typically 5 -7 assigned per semester) • 50% Examinations (midterm+final)

Grading • 20% Homeworks (typically 5 -7 assigned per semester) • 50% Examinations (midterm+final) • 30% Projects (work in pairs) – Transition to research (experimental studies) – Show initiative and creativity – written report resembling technical report or conference paper – Require commitment (several hours per week, full-time occasionally) – Opportunity to do “research in the small” to help make transition from good student to research colleague • Ratios are flexible 3/4/2021 HY 425, Lecture 01 - Introduction 20

Example projects from last year • Understand the workings of branch prediction – Run

Example projects from last year • Understand the workings of branch prediction – Run real programs – Evaluate existing predictors – Implement new predictors • Understand the performance of programs – Attribute clock cycles to events in the processors – Understand where the cycles go – Understand the performance impact of an architectural change • Implement old (but good) ideas – Introduce a prefetch engine in a memory hierarchy 3/4/2021 HY 425, Lecture 01 - Introduction 21

Outline • • Computer Science at a Crossroads Computer Architecture vs. Instruction Set Arch.

Outline • • Computer Science at a Crossroads Computer Architecture vs. Instruction Set Arch. Κανονισμός και σύνοψη μαθήματος Γιατί μας ενδιαφέρει η αρχιτεκτονική υπολογιστών; 3/4/2021 HY 425, Lecture 01 - Introduction 22

What Computer Architecture brings to Table • Other fields often borrow ideas from architecture

What Computer Architecture brings to Table • Other fields often borrow ideas from architecture • Quantitative Principles of Design – Take Advantage of Parallelism – Principle of Locality – Focus on the Common Case – Amdahl’s Law – The Processor Performance Equation • Careful, quantitative comparisons – Define, quantity, and summarize relative performance – Define and quantity relative cost – Define and quantity dependability – Define and quantity power • Culture of anticipating and exploiting advances in technology • Culture of well-defined interfaces that are carefully implemented and thoroughly checked 3/4/2021 HY 425, Lecture 01 - Introduction 23

Taking Advantage of Parallelism • Increasing throughput of server computer via multiple processors or

Taking Advantage of Parallelism • Increasing throughput of server computer via multiple processors or multiple disks • Detailed HW design – Carry lookahead adders uses parallelism to speed up computing sums from linear to logarithmic in number of bits per operand – Multiple memory banks searched in parallel in set-associative caches • Pipelining: overlap instruction execution to reduce the total time to complete an instruction sequence. – Not every instruction depends on immediate predecessor, therefore executing instructions completely/partially in parallel is possible – Classic 5 -stage pipeline: 1) Instruction Fetch (Ifetch), 2) Register Read (Reg), 3) Execute (ALU), 4) Data Memory Access (Dmem), 5) Register Write (Reg) 3/4/2021 HY 425, Lecture 01 - Introduction 24

Pipelined Instruction Execution Time (clock cycles) 3/4/2021 Reg Ifetch Reg ALU Ifetch Reg DMem

Pipelined Instruction Execution Time (clock cycles) 3/4/2021 Reg Ifetch Reg ALU Ifetch Reg DMem HY 425, Lecture 01 - Introduction Reg DMem ALU O r d e r Ifetch ALU I n s t r. ALU Cycle 1 Cycle 2 Cycle 3 Cycle 4 Cycle 5 Cycle 6 Cycle 7 Reg DMem Reg 25

Limits to pipelining • Hazards prevent next instruction from executing during its designated clock

Limits to pipelining • Hazards prevent next instruction from executing during its designated clock cycle – Structural hazards: attempt to use the same hardware to do two different things at once – Data hazards: Instruction depends on result of prior instruction still in the pipeline – Control hazards: Caused by delay between the fetching of instructions and decisions about changes in control flow (branches and jumps). 3/4/2021 Ifetch Reg Ifetch DMem Reg Reg DMem Reg ALU O r d e r Ifetch ALU I n s t r. ALU Time (clock cycles) DMem Ifetch HY 425, Lecture 01 - Introduction Reg 26

The Principle of Locality • The Principle of Locality: – Program access a relatively

The Principle of Locality • The Principle of Locality: – Program access a relatively small portion of the address space at any instant of time. • Two Different Types of Locality: – Temporal Locality (Locality in Time): If an item is referenced, it tends to be referenced again soon (e. g. , loops, reuse) – Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are nearby tend to be referenced soon (e. g. , straight-line code, array access) • Last 30 years, HW relied on locality for memory performance P 3/4/2021 $ MEM HY 425, Lecture 01 - Introduction 27

Levels of the Memory Hierarchy Capacity Access Time Cost Staging Xfer Unit CPU Registers

Levels of the Memory Hierarchy Capacity Access Time Cost Staging Xfer Unit CPU Registers 100 s Bytes 300 – 500 ps (0. 3 -0. 5 ns) Registers L 1 and L 2 Cache 10 s-100 s K Bytes ~1 ns - ~10 ns $1000 s/ GByte L 1 Cache Main Memory G Bytes 80 ns- 200 ns ~ $100/ GByte Disk 10 s T Bytes, 10 ms (10, 000 ns) ~ $1 / GByte Tape infinite sec-min ~$1 / GByte 3/4/2021 Instr. Operands Blocks Upper Level prog. /compiler 1 -8 bytes faster cache cntl 32 -64 bytes L 2 Cache Blocks cache cntl 64 -128 bytes Memory Pages OS 4 K-8 K bytes Files user/operator Mbytes Disk Tape HY 425, Lecture 01 - Introduction Larger Lower Level 28

Focus on the Common Case • Common sense guides computer design – Since its

Focus on the Common Case • Common sense guides computer design – Since its engineering, common sense is valuable • In making a design trade-off, favor the frequent case over the infrequent case – E. g. , Instruction fetch and decode unit used more frequently than multiplier, so optimize it 1 st – E. g. , If database server has 50 disks / processor, storage dependability dominates system dependability, so optimize it 1 st • Frequent case is often simpler and can be done faster than the infrequent case – E. g. , overflow is rare when adding 2 numbers, so improve performance by optimizing more common case of no overflow – May slow down overflow, but overall performance improved by optimizing for the normal case • What is frequent case and how much performance improved by making case faster -> Amdahl’s Law 3/4/2021 HY 425, Lecture 01 - Introduction 29

Amdahl’s Law Best you could ever hope to do: 3/4/2021 HY 425, Lecture 01

Amdahl’s Law Best you could ever hope to do: 3/4/2021 HY 425, Lecture 01 - Introduction 30

Amdahl’s Law example • New CPU 10 X faster • I/O bound server, so

Amdahl’s Law example • New CPU 10 X faster • I/O bound server, so 60% time waiting for I/O • Apparently, its human nature to be attracted by 10× faster, vs. keeping in perspective its just 1. 6× faster 3/4/2021 HY 425, Lecture 01 - Introduction 31

CPI Processor performance equation inst count CPU time = Seconds = Instructions x Program

CPI Processor performance equation inst count CPU time = Seconds = Instructions x Program Inst Count Rate Program X Compiler X (X) Inst. Set. X X Organization Cycles X Technology 3/4/2021 x Seconds Instruction CPI Cycle time Cycle Clock X X HY 425, Lecture 01 - Introduction 32

What’s a Clock Cycle? Latch or register combinational logic • Old days: 10 levels

What’s a Clock Cycle? Latch or register combinational logic • Old days: 10 levels of gates • Today: determined by numerous time-of-flight issues + gate delays – complexity of pipeline stages – parallelism – clock propagation, wire lengths, drivers 3/4/2021 HY 425, Lecture 01 - Introduction 33

And in conclusion … • Computer Architecture >> instruction sets • Computer Architecture skill

And in conclusion … • Computer Architecture >> instruction sets • Computer Architecture skill sets are different – 5 Quantitative principles of design – Quantitative approach to design – Solid interfaces that really work – Technology tracking and anticipation • HY 425 to learn new skills, transition to research • Computer Science at the crossroads from sequential to parallel computing – Salvation requires innovation in many fields, including computer architecture • Read Chapter 1 3/4/2021 HY 425, Lecture 01 - Introduction 34