OPENGL IMPLEMENTATION CARAMELYO OUTLINE Create a window for
- Slides: 27
OPENGL IMPLEMENTATION CARAMELYO
OUTLINE • Create a window for Open. GL • Glfw setting • Read an obj file • VAO, VBO and EBO • Rendering • Others • Difference between old and new Open. GL
GLFW SETTING • glfw window initial setting end of glfw width && height
GLFW SETTING • Set current window • How to use glew
GLFW SETTING • glfw. Swap. Interval : set the number of screen updates to wait from the time glfw. Swap. Buffers was called before swapping the buffers and returning • glfw. Swap. Buffers : swap frame buffer
GLFW SETTING • Set key callback(key event)
GLFW SETTING • Poll events when rendering • The end of glfw
GLFW SETTING • Set glfw window reshaping callback(optional) start point render range
VAO, VBO AND EBO • Read an object with tiny_obj_loader
VAO, VBO AND EBO • How to specify an object in Open. GL ? • Use VAO, VBO and EBO
VAO, VBO AND EBO • VBO : Vertex buffer object. It can store a large number of vertices in the GPU’s memory • It usually stores something like positions, texture coordinates, normal vectors or indices
VAO, VBO AND EBO • VAO : Vertex array object. It can be bound vertex buffer objects
VAO, VBO AND EBO • VBO : Vertex buffer object. It can store a large number of vertices in the GPU’s memory • VAO : Vertex array object. It can be bound vertex buffer objects
VAO, VBO AND EBO • Send data to VBO
VAO, VBO AND EBO • Enable the vertex attribute (it’s disable by default) and then specify how Open. GL should interpret the vertex data • It’s related to vertex shader, which we will talk about in later class
VAO, VBO AND EBO • So as normal vectors
VAO, VBO AND EBO • Something else • When we try to draw a rectangle, there is some overlap on the vertices specified !! duplicate!!!
VAO, VBO AND EBO • A better way is to store only the unique vertices and then specify the order at which we want to draw these vertices • Use element buffer object(EBO)
VAO, VBO AND EBO • How to use EBO
VAO, VBO AND EBO • Draw an object with EBO
VAO, VBO AND EBO • Release those objects we load
RENDERING • Basic rendering sample
RENDERING • Rendering function (self-defined)
RENDERING • Set a value to vertex shader
OTHERS • It can be set before rendering
DIFFERENCE BETWEEN OLD AND NEW OPENGL • glut. Main. Loop • You cannot define the rendering function • Push. Matrix and Pop. Matrix • Shader
• Any questions?
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